코드 리팩토링

재사용성 및 확장성을 고려하여 코드 전반을 리팩토링함
This commit is contained in:
2026-01-21 01:45:15 +09:00
parent b4ac8f600f
commit db5db4b106
45 changed files with 2775 additions and 248 deletions

View File

@@ -17,6 +17,8 @@ GameObject:
- component: {fileID: 7188026176818599596}
- component: {fileID: 9004018437643743475}
- component: {fileID: 2076938100137781138}
- component: {fileID: -5264722347087192178}
- component: {fileID: 2217125893430872806}
m_Layer: 6
m_Name: Enemy
m_TagString: Enemy
@@ -211,4 +213,44 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b2ce198f9f66bbe41a739abb07974082, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::EnemyHealth
maxHealth: 50
--- !u!114 &-5264722347087192178
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3659626783364531313}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 61460115
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!114 &2217125893430872806
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3659626783364531313}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4b9c07450e6c9c4b8c741b633a2702e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HealthComponent
ShowTopMostFoldoutHeaderGroup: 1
maxHealth: 100
destroyOnDeath: 1
destroyDelay: 0