코드 리팩토링
재사용성 및 확장성을 고려하여 코드 전반을 리팩토링함
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@@ -17,6 +17,8 @@ GameObject:
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- component: {fileID: 7188026176818599596}
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- component: {fileID: 9004018437643743475}
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- component: {fileID: 2076938100137781138}
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- component: {fileID: -5264722347087192178}
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- component: {fileID: 2217125893430872806}
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m_Layer: 6
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m_Name: Enemy
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m_TagString: Enemy
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@@ -211,4 +213,44 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b2ce198f9f66bbe41a739abb07974082, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::EnemyHealth
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maxHealth: 50
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--- !u!114 &-5264722347087192178
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3659626783364531313}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 61460115
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!114 &2217125893430872806
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3659626783364531313}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a4b9c07450e6c9c4b8c741b633a2702e, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::HealthComponent
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ShowTopMostFoldoutHeaderGroup: 1
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maxHealth: 100
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destroyOnDeath: 1
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destroyDelay: 0
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