멀티플레이어 지원
이동, 건설, 인터랙션, 공격 등
This commit is contained in:
81
Assets/DefaultNetworkPrefabs.asset
Normal file
81
Assets/DefaultNetworkPrefabs.asset
Normal file
@@ -0,0 +1,81 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e651dbb3fbac04af2b8f5abf007ddc23, type: 3}
|
||||
m_Name: DefaultNetworkPrefabs
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkPrefabsList
|
||||
IsDefault: 1
|
||||
List:
|
||||
- Override: 0
|
||||
Prefab: {fileID: 2473992278589500093, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 9f0adbb07b3928847861b8bf306ca412, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 773f85c1a4ec87a4da4cbbb9d2e730cd, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 77ee51d7bba39bb4ea1c89b16e1052ba, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 898d65cff675d304a9eb583546d3312b, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 7d362c5c1b34c2b4e901294618e6c3e8, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 2c280b2ae26e7364b8afee740b7cc712, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: 1a0743e23b3b9094bb86849376c9f73c, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7327242023390354019, guid: fc47abc0080971d4fa7cf22f661f1b98, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7817822323996939414, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 7817822323996939414, guid: 532bea89bbc1d2245b65a9c22749711a, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 1126366023313988, guid: a4e5400b711cb57478dcf41916935a7e, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 989066657509100432, guid: dbb1cfcb3d9e3844e8d9cdf09b0a1660, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
8
Assets/DefaultNetworkPrefabs.asset.meta
Normal file
8
Assets/DefaultNetworkPrefabs.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ae00697a21204b49b3f63483dfc711f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -199,6 +199,60 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Select1"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""9514c5c0-0f52-4aad-9190-8eaa582582af"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Select2"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""1f9606a7-fe64-4d40-8e7d-f52a60d8586e"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Select3"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7ab3f504-268a-4863-9e06-9cd4d229b811"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Select4"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""31222006-ca06-4d72-9fb2-47b3ba098284"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Select5"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7c26ea04-baab-4928-9fdb-21e56786479f"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Select6"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""131d2ab9-c3a9-4ff2-9c1a-349723005f20"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
@@ -575,6 +629,72 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""action"": ""Attack"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""aa3b572f-6e1b-42d3-8888-9a5ba4e40e8e"",
|
||||
""path"": ""<Keyboard>/1"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Select1"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""d9400340-cb26-41fb-ac57-b2396f92fa02"",
|
||||
""path"": ""<Keyboard>/2"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Select2"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""b4e51cdc-c9f0-49e9-a57c-114e99e6cda7"",
|
||||
""path"": ""<Keyboard>/3"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Select3"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""fc5a035c-c7cf-46ed-b283-881d42435491"",
|
||||
""path"": ""<Keyboard>/4"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Select4"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""68ef307e-2425-4ef1-8f21-ec7b3018135c"",
|
||||
""path"": ""<Keyboard>/5"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Select5"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""f8d7c66f-bd8c-4351-b3d1-4931b17e703c"",
|
||||
""path"": ""<Keyboard>/6"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";Keyboard&Mouse"",
|
||||
""action"": ""Select6"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -1172,6 +1292,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
m_Player_Build = m_Player.FindAction("Build", throwIfNotFound: true);
|
||||
m_Player_Cancel = m_Player.FindAction("Cancel", throwIfNotFound: true);
|
||||
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
|
||||
m_Player_Select1 = m_Player.FindAction("Select1", throwIfNotFound: true);
|
||||
m_Player_Select2 = m_Player.FindAction("Select2", throwIfNotFound: true);
|
||||
m_Player_Select3 = m_Player.FindAction("Select3", throwIfNotFound: true);
|
||||
m_Player_Select4 = m_Player.FindAction("Select4", throwIfNotFound: true);
|
||||
m_Player_Select5 = m_Player.FindAction("Select5", throwIfNotFound: true);
|
||||
m_Player_Select6 = m_Player.FindAction("Select6", throwIfNotFound: true);
|
||||
// UI
|
||||
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
||||
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
||||
@@ -1277,6 +1403,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
private readonly InputAction m_Player_Build;
|
||||
private readonly InputAction m_Player_Cancel;
|
||||
private readonly InputAction m_Player_Attack;
|
||||
private readonly InputAction m_Player_Select1;
|
||||
private readonly InputAction m_Player_Select2;
|
||||
private readonly InputAction m_Player_Select3;
|
||||
private readonly InputAction m_Player_Select4;
|
||||
private readonly InputAction m_Player_Select5;
|
||||
private readonly InputAction m_Player_Select6;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
@@ -1337,6 +1469,30 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
/// </summary>
|
||||
public InputAction @Attack => m_Wrapper.m_Player_Attack;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Select1".
|
||||
/// </summary>
|
||||
public InputAction @Select1 => m_Wrapper.m_Player_Select1;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Select2".
|
||||
/// </summary>
|
||||
public InputAction @Select2 => m_Wrapper.m_Player_Select2;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Select3".
|
||||
/// </summary>
|
||||
public InputAction @Select3 => m_Wrapper.m_Player_Select3;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Select4".
|
||||
/// </summary>
|
||||
public InputAction @Select4 => m_Wrapper.m_Player_Select4;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Select5".
|
||||
/// </summary>
|
||||
public InputAction @Select5 => m_Wrapper.m_Player_Select5;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Select6".
|
||||
/// </summary>
|
||||
public InputAction @Select6 => m_Wrapper.m_Player_Select6;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
@@ -1398,6 +1554,24 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
@Attack.started += instance.OnAttack;
|
||||
@Attack.performed += instance.OnAttack;
|
||||
@Attack.canceled += instance.OnAttack;
|
||||
@Select1.started += instance.OnSelect1;
|
||||
@Select1.performed += instance.OnSelect1;
|
||||
@Select1.canceled += instance.OnSelect1;
|
||||
@Select2.started += instance.OnSelect2;
|
||||
@Select2.performed += instance.OnSelect2;
|
||||
@Select2.canceled += instance.OnSelect2;
|
||||
@Select3.started += instance.OnSelect3;
|
||||
@Select3.performed += instance.OnSelect3;
|
||||
@Select3.canceled += instance.OnSelect3;
|
||||
@Select4.started += instance.OnSelect4;
|
||||
@Select4.performed += instance.OnSelect4;
|
||||
@Select4.canceled += instance.OnSelect4;
|
||||
@Select5.started += instance.OnSelect5;
|
||||
@Select5.performed += instance.OnSelect5;
|
||||
@Select5.canceled += instance.OnSelect5;
|
||||
@Select6.started += instance.OnSelect6;
|
||||
@Select6.performed += instance.OnSelect6;
|
||||
@Select6.canceled += instance.OnSelect6;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1445,6 +1619,24 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
@Attack.started -= instance.OnAttack;
|
||||
@Attack.performed -= instance.OnAttack;
|
||||
@Attack.canceled -= instance.OnAttack;
|
||||
@Select1.started -= instance.OnSelect1;
|
||||
@Select1.performed -= instance.OnSelect1;
|
||||
@Select1.canceled -= instance.OnSelect1;
|
||||
@Select2.started -= instance.OnSelect2;
|
||||
@Select2.performed -= instance.OnSelect2;
|
||||
@Select2.canceled -= instance.OnSelect2;
|
||||
@Select3.started -= instance.OnSelect3;
|
||||
@Select3.performed -= instance.OnSelect3;
|
||||
@Select3.canceled -= instance.OnSelect3;
|
||||
@Select4.started -= instance.OnSelect4;
|
||||
@Select4.performed -= instance.OnSelect4;
|
||||
@Select4.canceled -= instance.OnSelect4;
|
||||
@Select5.started -= instance.OnSelect5;
|
||||
@Select5.performed -= instance.OnSelect5;
|
||||
@Select5.canceled -= instance.OnSelect5;
|
||||
@Select6.started -= instance.OnSelect6;
|
||||
@Select6.performed -= instance.OnSelect6;
|
||||
@Select6.canceled -= instance.OnSelect6;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1829,6 +2021,48 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnAttack(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Select1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSelect1(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Select2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSelect2(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Select3" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSelect3(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Select4" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSelect4(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Select5" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSelect5(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Select6" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSelect6(InputAction.CallbackContext context);
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
||||
|
||||
@@ -113,6 +113,60 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Select1",
|
||||
"type": "Button",
|
||||
"id": "9514c5c0-0f52-4aad-9190-8eaa582582af",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Select2",
|
||||
"type": "Button",
|
||||
"id": "1f9606a7-fe64-4d40-8e7d-f52a60d8586e",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Select3",
|
||||
"type": "Button",
|
||||
"id": "7ab3f504-268a-4863-9e06-9cd4d229b811",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Select4",
|
||||
"type": "Button",
|
||||
"id": "31222006-ca06-4d72-9fb2-47b3ba098284",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Select5",
|
||||
"type": "Button",
|
||||
"id": "7c26ea04-baab-4928-9fdb-21e56786479f",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Select6",
|
||||
"type": "Button",
|
||||
"id": "131d2ab9-c3a9-4ff2-9c1a-349723005f20",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@@ -489,6 +543,72 @@
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "aa3b572f-6e1b-42d3-8888-9a5ba4e40e8e",
|
||||
"path": "<Keyboard>/1",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Select1",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "d9400340-cb26-41fb-ac57-b2396f92fa02",
|
||||
"path": "<Keyboard>/2",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Select2",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "b4e51cdc-c9f0-49e9-a57c-114e99e6cda7",
|
||||
"path": "<Keyboard>/3",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Select3",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "fc5a035c-c7cf-46ed-b283-881d42435491",
|
||||
"path": "<Keyboard>/4",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Select4",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "68ef307e-2425-4ef1-8f21-ec7b3018135c",
|
||||
"path": "<Keyboard>/5",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Select5",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f8d7c66f-bd8c-4351-b3d1-4931b17e703c",
|
||||
"path": "<Keyboard>/6",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Select6",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -43,6 +43,7 @@ GameObject:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 6188798004264357103}
|
||||
- component: {fileID: 290526633059153387}
|
||||
- component: {fileID: 8513736919308221023}
|
||||
m_Layer: 0
|
||||
m_Name: Arrow Tower Ghost
|
||||
m_TagString: Untagged
|
||||
@@ -96,6 +97,31 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TowerRangeOverlay
|
||||
_rangeSprite: {fileID: 7568889303457012890}
|
||||
--- !u!114 &8513736919308221023
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1 &7568889303457012890
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -43,6 +43,7 @@ GameObject:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 7462498580092677868}
|
||||
- component: {fileID: 1517820236960220551}
|
||||
- component: {fileID: 6601208044127032319}
|
||||
m_Layer: 0
|
||||
m_Name: Arrow Tower
|
||||
m_TagString: Untagged
|
||||
@@ -96,6 +97,31 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TowerRangeOverlay
|
||||
_rangeSprite: {fileID: 7568889303457012890}
|
||||
--- !u!114 &6601208044127032319
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1 &7568889303457012890
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -134,6 +134,7 @@ GameObject:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 4187895223238873757}
|
||||
- component: {fileID: 526489356863145761}
|
||||
- component: {fileID: 5000208809097597662}
|
||||
m_Layer: 0
|
||||
m_Name: Cannon Tower Ghost
|
||||
m_TagString: Untagged
|
||||
@@ -187,6 +188,31 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TowerRangeOverlay
|
||||
_rangeSprite: {fileID: 6461655080141397273}
|
||||
--- !u!114 &5000208809097597662
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1001 &1765420783448711887
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -134,6 +134,7 @@ GameObject:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 7026385046173358401}
|
||||
- component: {fileID: 8240545813658300300}
|
||||
- component: {fileID: 4839979934980422411}
|
||||
m_Layer: 0
|
||||
m_Name: Cannon Tower
|
||||
m_TagString: Untagged
|
||||
@@ -187,6 +188,31 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TowerRangeOverlay
|
||||
_rangeSprite: {fileID: 6461655080141397273}
|
||||
--- !u!114 &4839979934980422411
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1001 &2210915670374294698
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -10,6 +10,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 7009177059939730184}
|
||||
- component: {fileID: 3785165941058020905}
|
||||
- component: {fileID: 3261695852906763218}
|
||||
- component: {fileID: 1331949327699177778}
|
||||
m_Layer: 8
|
||||
@@ -56,6 +57,31 @@ BoxCollider:
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &3785165941058020905
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 2885087048
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &3261695852906763218
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -68,8 +94,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 9bbda59cbb9721e419a846e7db104508, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::ConstructionSite
|
||||
uiPrefab: {fileID: 5538244123098040924, guid: c3fdbbab939866e4396727cb27c57314, type: 3}
|
||||
uiOffset: {x: 0, y: 2, z: 1.5}
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
--- !u!54 &1331949327699177778
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -12,6 +12,7 @@ GameObject:
|
||||
- component: {fileID: 4649899659862504811}
|
||||
- component: {fileID: 4610490688749176459}
|
||||
- component: {fileID: 7009177059939730184}
|
||||
- component: {fileID: -5453115244065038731}
|
||||
- component: {fileID: 3261695852906763218}
|
||||
m_Layer: 8
|
||||
m_Name: Ghost
|
||||
@@ -113,6 +114,31 @@ BoxCollider:
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-5453115244065038731
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 3155085130
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &3261695852906763218
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -125,5 +151,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 9bbda59cbb9721e419a846e7db104508, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::ConstructionSite
|
||||
uiPrefab: {fileID: 5538244123098040924, guid: c3fdbbab939866e4396727cb27c57314, type: 3}
|
||||
uiOffset: {x: 0, y: 2, z: 1.5}
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
|
||||
@@ -134,6 +134,7 @@ GameObject:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 4024235585611407734}
|
||||
- component: {fileID: 2667395327527483354}
|
||||
- component: {fileID: -7965990179370776954}
|
||||
m_Layer: 0
|
||||
m_Name: Magic Tower Ghost
|
||||
m_TagString: Untagged
|
||||
@@ -187,6 +188,31 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TowerRangeOverlay
|
||||
_rangeSprite: {fileID: 4058648767628211772}
|
||||
--- !u!114 &-7965990179370776954
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 1485796851
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1001 &3792579443948877224
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -134,6 +134,7 @@ GameObject:
|
||||
- component: {fileID: 3298109745345281552}
|
||||
- component: {fileID: 962871345428866319}
|
||||
- component: {fileID: 7356025757255843074}
|
||||
- component: {fileID: 7179969668501766806}
|
||||
m_Layer: 0
|
||||
m_Name: Magic Tower
|
||||
m_TagString: Untagged
|
||||
@@ -187,6 +188,31 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TowerRangeOverlay
|
||||
_rangeSprite: {fileID: 4058648767628211772}
|
||||
--- !u!114 &7179969668501766806
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7327242023390354019}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 3618989239
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1001 &4380795414928945535
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
157
Assets/Prefabs/MineableBlock.prefab
Normal file
157
Assets/Prefabs/MineableBlock.prefab
Normal file
@@ -0,0 +1,157 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &989066657509100432
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5902598773338262147}
|
||||
- component: {fileID: 7167019900531103381}
|
||||
- component: {fileID: 384943650775659982}
|
||||
- component: {fileID: 3086293200253757409}
|
||||
- component: {fileID: 7528764990365051674}
|
||||
- component: {fileID: 3421159559893464927}
|
||||
m_Layer: 12
|
||||
m_Name: MineableBlock
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5902598773338262147
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 989066657509100432}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.5, y: 0.5, z: 0.5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &7167019900531103381
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 989066657509100432}
|
||||
m_Mesh: {fileID: 4300000, guid: 09d8bdb2477b8c04f87c3f5d1d04a55f, type: 3}
|
||||
--- !u!23 &384943650775659982
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 989066657509100432}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 8aa7a33ec074d5f429b993c5c857614b, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!64 &3086293200253757409
|
||||
MeshCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 989066657509100432}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 5
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 4300000, guid: 10d475a0f15b31443aa032c25648465b, type: 3}
|
||||
--- !u!114 &7528764990365051674
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 989066657509100432}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 3286197765
|
||||
InScenePlacedSourceGlobalObjectIdHash: 3862515551
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 0
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &3421159559893464927
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 989066657509100432}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e8e42f98781f84c42855fa4e989d3c1b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::MineableBlock
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
maxHp: 100
|
||||
breakEffectPrefab: {fileID: 0}
|
||||
7
Assets/Prefabs/MineableBlock.prefab.meta
Normal file
7
Assets/Prefabs/MineableBlock.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbb1cfcb3d9e3844e8d9cdf09b0a1660
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -62,14 +62,14 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedGameObjects:
|
||||
- targetCorrespondingSourceObject: {fileID: 7214371169738337839, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 3720075572878964961}
|
||||
- targetCorrespondingSourceObject: {fileID: -5515783359193845756, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 7664176696647622611}
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 2502853225347469563}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 5427120340594505786}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 7743182389554125766}
|
||||
@@ -79,52 +79,29 @@ PrefabInstance:
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 5870045807328036684}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 6769721986461071292}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 630605692584084810}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 106528027568436521}
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 4197956822729057335}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
--- !u!4 &2152733048352974824 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -5515783359193845756, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
m_PrefabInstance: {fileID: 3356319783404427244}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2473992278589500093 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
m_PrefabInstance: {fileID: 3356319783404427244}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &2502853225347469563
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2473992278589500093}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 736c03e837e6b074ba7f90b813050aed, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::PlayerInteractionController
|
||||
range: 3
|
||||
interactableLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
constructionLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
buildSpeedMultiplier: 2
|
||||
--- !u!114 &5427120340594505786
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2473992278589500093}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 768ea4bbb68b30140921c7192ebe2852, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::PlayerMovement
|
||||
moveSpeed: 5
|
||||
rotationSpeed: 10
|
||||
jumpHeight: 1.5
|
||||
gravity: -19.62
|
||||
interactRange: 3
|
||||
interactableLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 1024
|
||||
--- !u!143 &7743182389554125766
|
||||
CharacterController:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -185,3 +162,269 @@ Animator:
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!114 &6769721986461071292
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2473992278589500093}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 856270328
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &630605692584084810
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2473992278589500093}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a5866e584e3482645a906bd152cd00fe, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::PlayerNetworkController
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
moveSpeed: 5
|
||||
rotationSpeed: 10
|
||||
jumpHeight: 1.5
|
||||
gravity: -19.62
|
||||
interactRange: 3
|
||||
interactableLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 1024
|
||||
constructionLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 256
|
||||
buildSpeedMultiplier: 2
|
||||
attackRange: 5
|
||||
miningDamage: 25
|
||||
mineableLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4096
|
||||
--- !u!114 &106528027568436521
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2473992278589500093}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 1
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 1
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!114 &4197956822729057335
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2473992278589500093}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 7154bdbb6b349e7468f33b4e16cd11b1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::OwnerNetworkAnimator
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkAnimatorExpanded: 0
|
||||
AuthorityMode: 0
|
||||
m_Animator: {fileID: 5870045807328036684}
|
||||
TransitionStateInfoList: []
|
||||
AnimatorParameterEntries:
|
||||
ParameterEntries:
|
||||
- name: MoveSpeed
|
||||
NameHash: 526065662
|
||||
Synchronize: 1
|
||||
ParameterType: 1
|
||||
- name: Attack
|
||||
NameHash: 1080829965
|
||||
Synchronize: 1
|
||||
ParameterType: 9
|
||||
- name: isGrounded
|
||||
NameHash: 1360771445
|
||||
Synchronize: 1
|
||||
ParameterType: 4
|
||||
- name: Interact
|
||||
NameHash: -662453572
|
||||
Synchronize: 1
|
||||
ParameterType: 9
|
||||
AnimatorParametersExpanded: 0
|
||||
--- !u!4 &5371267496600762819 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 7214371169738337839, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
|
||||
m_PrefabInstance: {fileID: 3356319783404427244}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &3759068057766698762
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 5371267496600762819}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0.000000021855694
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Bat
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
--- !u!4 &3720075572878964961 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
m_PrefabInstance: {fileID: 3759068057766698762}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &7914541313062565944
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 2152733048352974824}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Bat
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
--- !u!4 &7664176696647622611 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
m_PrefabInstance: {fileID: 7914541313062565944}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
||||
@@ -122,6 +122,7 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7892781535212668078}
|
||||
- component: {fileID: -1186229343452769656}
|
||||
m_Layer: 0
|
||||
m_Name: Tunnel Ghost
|
||||
m_TagString: Untagged
|
||||
@@ -145,3 +146,28 @@ Transform:
|
||||
- {fileID: 2868461863944357123}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-1186229343452769656
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7817822323996939414}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 665108686
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
|
||||
@@ -45,6 +45,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 275306f282948c343bf20ee884ad22b8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TunnelNode
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
aboveNode: {fileID: 0}
|
||||
belowNode: {fileID: 0}
|
||||
--- !u!65 &2292926820231089492
|
||||
@@ -223,6 +224,7 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7892781535212668078}
|
||||
- component: {fileID: 5637751854208875435}
|
||||
m_Layer: 11
|
||||
m_Name: Tunnel
|
||||
m_TagString: Untagged
|
||||
@@ -246,3 +248,28 @@ Transform:
|
||||
- {fileID: 5411003075815891614}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5637751854208875435
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7817822323996939414}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 3924490917
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
|
||||
@@ -824,11 +824,6 @@ MeshFilter:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 342345820}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &349478722 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 5371267496600762819, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
m_PrefabInstance: {fileID: 8656281371358744854}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &372588680 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 6438027004378685690, guid: 2bb7e098e271eb44a873c856dbf59c7c, type: 3}
|
||||
@@ -844,6 +839,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 412220987}
|
||||
- component: {fileID: 412220988}
|
||||
- component: {fileID: 412220989}
|
||||
m_Layer: 0
|
||||
m_Name: BuildManager
|
||||
m_TagString: Untagged
|
||||
@@ -878,47 +874,52 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 2d6331caa25f3aa4aa4fbd51ef4ec71a, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::BuildManager
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
cellSize: 1
|
||||
tunnelHeight: 3
|
||||
groundLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 128
|
||||
constructionSitePrefab: {fileID: 7327242023390354019, guid: 7d362c5c1b34c2b4e901294618e6c3e8, type: 3}
|
||||
playerLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 512
|
||||
turretLibrary:
|
||||
- turretName: Arrow Tower
|
||||
isTunnel: 0
|
||||
finalPrefab: {fileID: 7327242023390354019, guid: 9f0adbb07b3928847861b8bf306ca412, type: 3}
|
||||
ghostPrefab: {fileID: 7327242023390354019, guid: 773f85c1a4ec87a4da4cbbb9d2e730cd, type: 3}
|
||||
buildTime: 3
|
||||
size: {x: 1, y: 1}
|
||||
- turretName: Cannon Tower
|
||||
isTunnel: 0
|
||||
finalPrefab: {fileID: 7327242023390354019, guid: 77ee51d7bba39bb4ea1c89b16e1052ba, type: 3}
|
||||
ghostPrefab: {fileID: 7327242023390354019, guid: 898d65cff675d304a9eb583546d3312b, type: 3}
|
||||
buildTime: 5
|
||||
size: {x: 2, y: 2}
|
||||
- turretName: Magic Tower
|
||||
isTunnel: 0
|
||||
finalPrefab: {fileID: 7327242023390354019, guid: 1a0743e23b3b9094bb86849376c9f73c, type: 3}
|
||||
ghostPrefab: {fileID: 7327242023390354019, guid: fc47abc0080971d4fa7cf22f661f1b98, type: 3}
|
||||
buildTime: 10
|
||||
size: {x: 1, y: 1}
|
||||
- turretName: Tunnel
|
||||
isTunnel: 1
|
||||
finalPrefab: {fileID: 7817822323996939414, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
ghostPrefab: {fileID: 7817822323996939414, guid: 532bea89bbc1d2245b65a9c22749711a, type: 3}
|
||||
buildTime: 10
|
||||
size: {x: 1, y: 1}
|
||||
selectedTurret:
|
||||
turretName: asd
|
||||
isTunnel: 0
|
||||
finalPrefab: {fileID: 7327242023390354019, guid: f74a3b8b4fd9ffe44aab9f60247dc8b0, type: 3}
|
||||
ghostPrefab: {fileID: 7327242023390354019, guid: 2c280b2ae26e7364b8afee740b7cc712, type: 3}
|
||||
buildTime: 3
|
||||
size: {x: 1, y: 1}
|
||||
--- !u!114 &412220989
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 412220986}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 3795975761
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 0
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!1 &445606021 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 6403733529880835406, guid: 443aa97110814434cb36b26656f1884c, type: 3}
|
||||
@@ -1011,6 +1012,112 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 7892781535212668078, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
m_PrefabInstance: {fileID: 1320111437}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &556982642
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 556982644}
|
||||
- component: {fileID: 556982643}
|
||||
- component: {fileID: 556982645}
|
||||
m_Layer: 0
|
||||
m_Name: Network Manager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &556982643
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 556982642}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 593a2fe42fa9d37498c96f9a383b6521, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkManager
|
||||
NetworkManagerExpanded: 0
|
||||
NetworkConfig:
|
||||
ProtocolVersion: 0
|
||||
NetworkTransport: {fileID: 556982645}
|
||||
PlayerPrefab: {fileID: 2473992278589500093, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
Prefabs:
|
||||
NetworkPrefabsLists:
|
||||
- {fileID: 11400000, guid: 4ae00697a21204b49b3f63483dfc711f, type: 2}
|
||||
TickRate: 30
|
||||
ClientConnectionBufferTimeout: 10
|
||||
ConnectionApproval: 0
|
||||
ConnectionData:
|
||||
EnableTimeResync: 0
|
||||
TimeResyncInterval: 30
|
||||
EnsureNetworkVariableLengthSafety: 0
|
||||
EnableSceneManagement: 1
|
||||
ForceSamePrefabs: 1
|
||||
RecycleNetworkIds: 1
|
||||
NetworkIdRecycleDelay: 120
|
||||
RpcHashSize: 0
|
||||
LoadSceneTimeOut: 120
|
||||
SpawnTimeout: 10
|
||||
EnableNetworkLogs: 1
|
||||
NetworkTopology: 0
|
||||
UseCMBService: 0
|
||||
AutoSpawnPlayerPrefabClientSide: 1
|
||||
NetworkMessageMetrics: 1
|
||||
NetworkProfilingMetrics: 1
|
||||
OldPrefabList: []
|
||||
RunInBackground: 1
|
||||
LogLevel: 1
|
||||
--- !u!4 &556982644
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 556982642}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &556982645
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 556982642}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6960e84d07fb87f47956e7a81d71c4e6, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Transports.UTP.UnityTransport
|
||||
m_ProtocolType: 0
|
||||
m_UseWebSockets: 0
|
||||
m_UseEncryption: 0
|
||||
m_MaxPacketQueueSize: 128
|
||||
m_MaxPayloadSize: 6144
|
||||
m_HeartbeatTimeoutMS: 500
|
||||
m_ConnectTimeoutMS: 1000
|
||||
m_MaxConnectAttempts: 60
|
||||
m_DisconnectTimeoutMS: 30000
|
||||
ConnectionData:
|
||||
Address: 127.0.0.1
|
||||
Port: 7777
|
||||
ServerListenAddress: 127.0.0.1
|
||||
ClientBindPort: 0
|
||||
DebugSimulator:
|
||||
PacketDelayMS: 0
|
||||
PacketJitterMS: 0
|
||||
PacketDropRate: 0
|
||||
--- !u!1 &584961938
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1465,11 +1572,6 @@ Transform:
|
||||
- {fileID: 545458833}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &758471573 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 2152733048352974824, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
m_PrefabInstance: {fileID: 8656281371358744854}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &789135791
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1658,16 +1760,6 @@ PrefabInstance:
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 445606027}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 443aa97110814434cb36b26656f1884c, type: 3}
|
||||
--- !u!4 &991856763 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
m_PrefabInstance: {fileID: 8656281371358744854}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &1033937481 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
m_PrefabInstance: {fileID: 1388440998}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1044242050
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2057,6 +2149,18 @@ PrefabInstance:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 743367988}
|
||||
m_Modifications:
|
||||
- target: {fileID: 5637751854208875435, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
propertyPath: GlobalObjectIdHash
|
||||
value: 3269291363
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5637751854208875435, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
propertyPath: SceneMigrationSynchronization
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5637751854208875435, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
propertyPath: InScenePlacedSourceGlobalObjectIdHash
|
||||
value: 3924490917
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7817822323996939414, guid: 48bf40d31e903d34f9469451d7de06dd, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Tunnel (1)
|
||||
@@ -2218,63 +2322,6 @@ MeshFilter:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1365372344}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1001 &1388440998
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 758471573}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Bat
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
--- !u!1 &1409253543
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2515,11 +2562,6 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 2338240775821095493, guid: 1955bdf7dd2940f44aa117fbcf6eb626, type: 3}
|
||||
m_PrefabInstance: {fileID: 1242393178}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &1600144288 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
m_PrefabInstance: {fileID: 2116800985}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1600458457
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3181,63 +3223,6 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 2338240775821095493, guid: 1955bdf7dd2940f44aa117fbcf6eb626, type: 3}
|
||||
m_PrefabInstance: {fileID: 497942047}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &2116800985
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 349478722}
|
||||
m_Modifications:
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0.000000021855694
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -8679921383154817045, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Bat
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b27a875d1f1770c47ad339508a336e15, type: 3}
|
||||
--- !u!1001 &3690888448170635710
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3317,7 +3302,7 @@ PrefabInstance:
|
||||
- target: {fileID: 3590434222513987346, guid: 2b08dd32e48ef5e4aa65a6122099152e, type: 3}
|
||||
propertyPath: Target.TrackingTarget
|
||||
value:
|
||||
objectReference: {fileID: 991856763}
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4415413950589506134, guid: 2b08dd32e48ef5e4aa65a6122099152e, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 3.53023
|
||||
@@ -3351,69 +3336,6 @@ PrefabInstance:
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 2b08dd32e48ef5e4aa65a6122099152e, type: 3}
|
||||
--- !u!1001 &8656281371358744854
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2473992278589500093, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Player
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2963001807633297415, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects:
|
||||
- targetCorrespondingSourceObject: {fileID: 5371267496600762819, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 1600144288}
|
||||
- targetCorrespondingSourceObject: {fileID: 2152733048352974824, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 1033937481}
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: fe3685eff459f8b4d8b8d0786aad07de, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3423,4 +3345,4 @@ SceneRoots:
|
||||
- {fileID: 670724422}
|
||||
- {fileID: 1409253547}
|
||||
- {fileID: 14847856}
|
||||
- {fileID: 8656281371358744854}
|
||||
- {fileID: 556982644}
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using UnityEngine;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class BuildManager : MonoBehaviour
|
||||
public class BuildManager : NetworkBehaviour
|
||||
{
|
||||
public static BuildManager Instance;
|
||||
|
||||
@@ -11,113 +12,81 @@ public class BuildManager : MonoBehaviour
|
||||
public struct TurretData
|
||||
{
|
||||
public string turretName;
|
||||
public bool isTunnel;
|
||||
public GameObject finalPrefab;
|
||||
public GameObject ghostPrefab;
|
||||
public GameObject finalPrefab; // NetworkObject 필수
|
||||
public GameObject ghostPrefab; // 로컬 프리뷰용
|
||||
public float buildTime;
|
||||
public Vector2Int size;
|
||||
}
|
||||
|
||||
[Header("Settings")]
|
||||
[Header("Grid Settings")]
|
||||
public float cellSize = 1f;
|
||||
public float tunnelHeight = 3f;
|
||||
[SerializeField] private LayerMask groundLayer;
|
||||
[SerializeField] private float yOffset = 0.5f; // 터널 중심점 오프셋
|
||||
|
||||
[Header("Prefabs & Layers")]
|
||||
[SerializeField] private GameObject constructionSitePrefab;
|
||||
[SerializeField] private List<TurretData> turretLibrary = new List<TurretData>();
|
||||
[SerializeField] private LayerMask groundLayer;
|
||||
[SerializeField] private LayerMask playerLayer;
|
||||
|
||||
[Header("Turret Library")]
|
||||
[SerializeField] private List<TurretData> turretLibrary;
|
||||
[SerializeField] private TurretData selectedTurret;
|
||||
|
||||
private GameObject _ghostInstance;
|
||||
private Material _ghostMaterial;
|
||||
private int _selectedTurretIndex = 0;
|
||||
private bool _isBuildMode = false;
|
||||
public bool IsBuildMode => _isBuildMode;
|
||||
private GameObject _ghostInstance;
|
||||
private Vector3Int _currentGridPos;
|
||||
private PlayerInputActions _inputActions;
|
||||
|
||||
// 좌표 레지스트리 (물리 탐색 대체)
|
||||
// 데이터 레지스트리 (다른 코드에서 참조)
|
||||
private Dictionary<Vector3Int, TunnelNode> _tunnelRegistry = new Dictionary<Vector3Int, TunnelNode>();
|
||||
private HashSet<Vector3Int> _occupiedNodes = new HashSet<Vector3Int>();
|
||||
|
||||
private PlayerInputActions _inputActions;
|
||||
private Vector3Int _currentGridPos;
|
||||
private float _currentY;
|
||||
|
||||
|
||||
// 게임 시작 시 기존 터널들 등록 (반드시 필요!)
|
||||
void Start()
|
||||
{
|
||||
// 1. 씬에 배치된 모든 터널을 찾아 등록하고 연결합니다.
|
||||
RegisterAllExistingTunnels();
|
||||
}
|
||||
|
||||
public void RegisterTunnel(Vector3Int pos, TunnelNode node)
|
||||
{
|
||||
if (!_tunnelRegistry.ContainsKey(pos))
|
||||
{
|
||||
_tunnelRegistry.Add(pos, node);
|
||||
_occupiedNodes.Add(pos);
|
||||
Debug.Log($"<color=green>[Registry]</color> {pos} 좌표에 {node.name} 등록 완료");
|
||||
}
|
||||
}
|
||||
|
||||
// 씬에 이미 배치된 터널들을 등록하는 함수 (Start에서 호출)
|
||||
public void RegisterAllExistingTunnels()
|
||||
{
|
||||
_tunnelRegistry.Clear();
|
||||
_occupiedNodes.Clear();
|
||||
|
||||
TunnelNode[] nodes = FindObjectsByType<TunnelNode>(FindObjectsSortMode.None);
|
||||
HashSet<Transform> roots = new HashSet<Transform>();
|
||||
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
Transform root = node.transform.parent.parent; // Tunnel (1)
|
||||
if (!roots.Contains(root))
|
||||
{
|
||||
Vector3Int pos = WorldToGrid3D(root.position);
|
||||
RegisterTunnel(pos, node);
|
||||
roots.Add(root);
|
||||
}
|
||||
}
|
||||
|
||||
// 모든 등록이 끝난 후 '동시에' 연결
|
||||
foreach (var node in nodes) node.LinkVertical();
|
||||
}
|
||||
|
||||
// [핵심 수정] 노드의 위치가 아닌, 터널 부모의 위치를 넣어도 정확한 격자가 나오도록 함
|
||||
public Vector3Int WorldToGrid3D(Vector3 worldPos)
|
||||
{
|
||||
int x = Mathf.FloorToInt(worldPos.x / cellSize);
|
||||
int z = Mathf.FloorToInt(worldPos.z / cellSize);
|
||||
// Y값은 tunnelHeight로 나눈 뒤 반올림(Round)하여 오차 극복
|
||||
int y = Mathf.RoundToInt(worldPos.y / tunnelHeight);
|
||||
return new Vector3Int(x, y, z);
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
if (Instance == null) Instance = this;
|
||||
else Destroy(gameObject);
|
||||
|
||||
_inputActions = new PlayerInputActions();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
// 최신 Input System 콜백 등록
|
||||
// 최신 Action-based 이벤트 바인딩
|
||||
_inputActions.Player.ToggleBuild.performed += ctx => ToggleBuildMode();
|
||||
_inputActions.Player.Build.performed += ctx => OnBuildRequested();
|
||||
_inputActions.Player.Cancel.performed += ctx => ExitBuildMode();
|
||||
_inputActions.Player.ToggleBuild.performed += ctx => ToggleBuildMode();
|
||||
_inputActions.Enable();
|
||||
}
|
||||
|
||||
void OnDisable() => _inputActions.Disable();
|
||||
// 숫자키 슬롯 선택 (Input Action 에셋 설정에 따라 Select1, Select2... 등 사용)
|
||||
_inputActions.Player.Select1.performed += ctx => SelectTurret(0);
|
||||
_inputActions.Player.Select2.performed += ctx => SelectTurret(1);
|
||||
_inputActions.Player.Select3.performed += ctx => SelectTurret(2);
|
||||
|
||||
_inputActions.Enable();
|
||||
|
||||
// 시작 시 씬에 배치된 터널 자동 등록
|
||||
RegisterAllExistingTunnels();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!_isBuildMode || _ghostInstance == null) return;
|
||||
|
||||
UpdateGhostPosition();
|
||||
}
|
||||
|
||||
#region Selection & Build Logic
|
||||
|
||||
public void SelectTurret(int index)
|
||||
{
|
||||
if (index < 0 || index >= turretLibrary.Count) return;
|
||||
|
||||
_selectedTurretIndex = index;
|
||||
Debug.Log($"타워 선택: {turretLibrary[_selectedTurretIndex].turretName}");
|
||||
|
||||
if (_isBuildMode)
|
||||
{
|
||||
if (_ghostInstance != null) Destroy(_ghostInstance);
|
||||
_ghostInstance = Instantiate(turretLibrary[_selectedTurretIndex].ghostPrefab);
|
||||
_ghostInstance.transform.position = GridToWorld(_currentGridPos);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateGhostPosition()
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||
@@ -125,61 +94,112 @@ public class BuildManager : MonoBehaviour
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, groundLayer | tunnelMask))
|
||||
{
|
||||
Vector2Int xz = WorldToGrid(hit.point);
|
||||
float targetY = 0.05f;
|
||||
int floor = 0;
|
||||
Vector3Int gridPos = WorldToGrid3D(hit.point);
|
||||
|
||||
// 터널 조준 시 지하로 스냅
|
||||
// 터널 조준 시 해당 터널의 한 칸 아래로 스냅
|
||||
if (((1 << hit.collider.gameObject.layer) & tunnelMask) != 0)
|
||||
{
|
||||
xz = WorldToGrid(hit.collider.transform.position);
|
||||
targetY = hit.collider.transform.position.y - tunnelHeight;
|
||||
floor = Mathf.RoundToInt(targetY / tunnelHeight);
|
||||
gridPos = WorldToGrid3D(hit.collider.transform.position) + Vector3Int.down;
|
||||
}
|
||||
|
||||
_currentGridPos = new Vector3Int(xz.x, floor, xz.y);
|
||||
_currentY = targetY;
|
||||
|
||||
_ghostInstance.transform.position = new Vector3(xz.x * cellSize, targetY, xz.y * cellSize);
|
||||
|
||||
bool canBuild = CanBuildVertical(_currentGridPos);
|
||||
_ghostMaterial.color = canBuild ? new Color(0, 1, 0, 0.5f) : new Color(1, 0, 0, 0.5f);
|
||||
_currentGridPos = gridPos;
|
||||
_ghostInstance.transform.position = GridToWorld(gridPos);
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanBuildVertical(Vector3Int pos)
|
||||
{
|
||||
if (_occupiedNodes.Contains(pos)) return false;
|
||||
// 지하 건설 시 위층 터널 존재 여부 확인
|
||||
if (pos.y < 0 && !_occupiedNodes.Contains(pos + Vector3Int.up)) return false;
|
||||
|
||||
// 플레이어와 겹치는지 확인
|
||||
return !Physics.CheckBox(new Vector3(pos.x * cellSize, pos.y * tunnelHeight + 1f, pos.z * cellSize),
|
||||
new Vector3(0.45f, 0.5f, 0.45f), Quaternion.identity, playerLayer);
|
||||
}
|
||||
|
||||
private void OnBuildRequested()
|
||||
{
|
||||
if (!_isBuildMode || EventSystem.current.IsPointerOverGameObject()) return;
|
||||
if (!CanBuildVertical(_currentGridPos)) return;
|
||||
|
||||
_occupiedNodes.Add(_currentGridPos);
|
||||
GameObject site = Instantiate(constructionSitePrefab, _ghostInstance.transform.position, Quaternion.identity);
|
||||
site.GetComponent<ConstructionSite>().Initialize(selectedTurret.finalPrefab, selectedTurret.buildTime, _currentGridPos);
|
||||
// 서버에 건설 가능 여부 확인 및 생성 요청
|
||||
RequestBuildRpc(_selectedTurretIndex, _currentGridPos);
|
||||
|
||||
ExitBuildMode();
|
||||
}
|
||||
|
||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||
private void RequestBuildRpc(int index, Vector3Int gridPos)
|
||||
{
|
||||
// 서버 측 중복 점유 확인
|
||||
if (_occupiedNodes.Contains(gridPos)) return;
|
||||
|
||||
Vector3 spawnPos = GridToWorld(gridPos);
|
||||
|
||||
// 1. 토대 생성 및 네트워크 스폰
|
||||
GameObject siteObj = Instantiate(constructionSitePrefab, spawnPos, Quaternion.identity);
|
||||
siteObj.GetComponent<NetworkObject>().Spawn();
|
||||
|
||||
// 2. 토대 데이터 초기화
|
||||
ConstructionSite site = siteObj.GetComponent<ConstructionSite>();
|
||||
if (site != null)
|
||||
{
|
||||
site.Initialize(index, gridPos);
|
||||
}
|
||||
|
||||
_occupiedNodes.Add(gridPos);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utility Functions (External References)
|
||||
|
||||
// ConstructionSite에서 프리팹 정보를 가져갈 때 사용
|
||||
public TurretData GetTurretData(int index) => turretLibrary[index];
|
||||
|
||||
// TunnelNode가 스폰될 때 자신을 등록하기 위해 사용
|
||||
public void RegisterTunnel(Vector3Int pos, TunnelNode node)
|
||||
{
|
||||
if (!_tunnelRegistry.ContainsKey(pos))
|
||||
{
|
||||
_tunnelRegistry.Add(pos, node);
|
||||
_occupiedNodes.Add(pos); // 건설된 구역으로 마킹
|
||||
}
|
||||
}
|
||||
|
||||
// TunnelNode가 위아래 노드를 찾기 위해 사용
|
||||
public TunnelNode GetTunnelAt(Vector3Int pos) => _tunnelRegistry.GetValueOrDefault(pos);
|
||||
|
||||
public Vector2Int WorldToGrid(Vector3 pos) => new Vector2Int(Mathf.FloorToInt(pos.x / cellSize), Mathf.FloorToInt(pos.z / cellSize));
|
||||
// 좌표 변환: 월드 -> 격자 인덱스 (0.5 오프셋 반영)
|
||||
public Vector3Int WorldToGrid3D(Vector3 worldPos)
|
||||
{
|
||||
return new Vector3Int(
|
||||
Mathf.FloorToInt(worldPos.x / cellSize),
|
||||
Mathf.RoundToInt((worldPos.y - yOffset) / tunnelHeight),
|
||||
Mathf.FloorToInt(worldPos.z / cellSize)
|
||||
);
|
||||
}
|
||||
|
||||
private void ToggleBuildMode() { if (_isBuildMode) ExitBuildMode(); else EnterBuildMode(); }
|
||||
// 좌표 변환: 격자 인덱스 -> 월드 (0.5 오프셋 반영)
|
||||
public Vector3 GridToWorld(Vector3Int gridPos)
|
||||
{
|
||||
return new Vector3(
|
||||
gridPos.x * cellSize,
|
||||
(gridPos.y * tunnelHeight) + yOffset,
|
||||
gridPos.z * cellSize
|
||||
);
|
||||
}
|
||||
|
||||
// 씬에 미리 배치된 터널들을 한꺼번에 등록
|
||||
public void RegisterAllExistingTunnels()
|
||||
{
|
||||
TunnelNode[] nodes = FindObjectsByType<TunnelNode>(FindObjectsSortMode.None);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
Vector3Int pos = WorldToGrid3D(node.transform.position);
|
||||
RegisterTunnel(pos, node);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mode Switching
|
||||
|
||||
public void ToggleBuildMode() { if (_isBuildMode) ExitBuildMode(); else EnterBuildMode(); }
|
||||
private void EnterBuildMode()
|
||||
{
|
||||
if (turretLibrary.Count == 0) return;
|
||||
_isBuildMode = true;
|
||||
_ghostInstance = Instantiate(selectedTurret.ghostPrefab);
|
||||
_ghostMaterial = _ghostInstance.GetComponentInChildren<Renderer>().material;
|
||||
_ghostInstance = Instantiate(turretLibrary[_selectedTurretIndex].ghostPrefab);
|
||||
}
|
||||
private void ExitBuildMode()
|
||||
{
|
||||
@@ -187,27 +207,7 @@ public class BuildManager : MonoBehaviour
|
||||
if (_ghostInstance) Destroy(_ghostInstance);
|
||||
}
|
||||
|
||||
// BuildManager.cs 내부
|
||||
public void SelectTurret(int index)
|
||||
{
|
||||
if (index >= 0 && index < turretLibrary.Count)
|
||||
{
|
||||
selectedTurret = turretLibrary[index];
|
||||
#endregion
|
||||
|
||||
// 현재 건설 모드가 아니라면 건설 모드로 진입
|
||||
if (!_isBuildMode)
|
||||
{
|
||||
EnterBuildMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 이미 건설 모드라면 고스트만 교체
|
||||
if (_ghostInstance) Destroy(_ghostInstance);
|
||||
_ghostInstance = Instantiate(selectedTurret.ghostPrefab);
|
||||
_ghostMaterial = _ghostInstance.GetComponentInChildren<Renderer>().material;
|
||||
}
|
||||
|
||||
Debug.Log($"{selectedTurret.turretName} 선택됨");
|
||||
}
|
||||
}
|
||||
public override void OnNetworkDespawn() => _inputActions.Disable();
|
||||
}
|
||||
54
Assets/Scripts/MineableBlock.cs
Normal file
54
Assets/Scripts/MineableBlock.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using UnityEngine;
|
||||
using Unity.Netcode;
|
||||
|
||||
public class MineableBlock : NetworkBehaviour
|
||||
{
|
||||
[Header("Block Stats")]
|
||||
[SerializeField] private int maxHp = 100;
|
||||
// [동기화] 모든 플레이어가 동일한 블록 체력을 보게 함
|
||||
private NetworkVariable<int> _currentHp = new NetworkVariable<int>();
|
||||
|
||||
[Header("Visuals")]
|
||||
[SerializeField] private GameObject breakEffectPrefab; // 파괴 시 파티클
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
if (IsServer)
|
||||
{
|
||||
_currentHp.Value = maxHp;
|
||||
}
|
||||
}
|
||||
|
||||
// 서버에서만 대미지를 처리하도록 제한
|
||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||
public void TakeDamageRpc(int damageAmount)
|
||||
{
|
||||
if (_currentHp.Value <= 0) return;
|
||||
|
||||
_currentHp.Value -= damageAmount;
|
||||
Debug.Log($"블록 대미지! 남은 체력: {_currentHp.Value}");
|
||||
|
||||
if (_currentHp.Value <= 0)
|
||||
{
|
||||
DestroyBlock();
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyBlock()
|
||||
{
|
||||
// 1. 모든 클라이언트에게 파괴 이펙트 재생 요청
|
||||
PlayBreakEffectRpc();
|
||||
|
||||
// 2. 서버에서 네트워크 오브젝트 제거 (모든 클라이언트에서 사라짐)
|
||||
GetComponent<NetworkObject>().Despawn();
|
||||
}
|
||||
|
||||
[Rpc(SendTo.Everyone)]
|
||||
private void PlayBreakEffectRpc()
|
||||
{
|
||||
if (breakEffectPrefab != null)
|
||||
{
|
||||
Instantiate(breakEffectPrefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/MineableBlock.cs.meta
Normal file
2
Assets/Scripts/MineableBlock.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8e42f98781f84c42855fa4e989d3c1b
|
||||
13
Assets/Scripts/OwnerNetworkAnimator.cs
Normal file
13
Assets/Scripts/OwnerNetworkAnimator.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Unity.Netcode.Components;
|
||||
using UnityEngine;
|
||||
|
||||
// 이 스크립트를 파일로 저장하세요.
|
||||
[DisallowMultipleComponent]
|
||||
public class OwnerNetworkAnimator : NetworkAnimator
|
||||
{
|
||||
// 이동 권한이 Owner에게 있으므로, 애니메이션 권한도 Owner가 갖도록 설정합니다.
|
||||
protected override bool OnIsServerAuthoritative()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/OwnerNetworkAnimator.cs.meta
Normal file
2
Assets/Scripts/OwnerNetworkAnimator.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7154bdbb6b349e7468f33b4e16cd11b1
|
||||
173
Assets/Scripts/Player/PlayerNetworkController.cs
Normal file
173
Assets/Scripts/Player/PlayerNetworkController.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Unity.Netcode; // NGO 필수 네임스페이스
|
||||
using Unity.Netcode.Components;
|
||||
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public class PlayerNetworkController : NetworkBehaviour
|
||||
{
|
||||
[Header("Movement Settings")]
|
||||
public float moveSpeed = 5f;
|
||||
public float rotationSpeed = 10f;
|
||||
public float jumpHeight = 1.5f;
|
||||
public float gravity = -19.62f;
|
||||
|
||||
[Header("Interaction Settings")]
|
||||
[SerializeField] private float interactRange = 3f;
|
||||
[SerializeField] private LayerMask interactableLayer;
|
||||
[SerializeField] private LayerMask constructionLayer;
|
||||
[SerializeField] private float buildSpeedMultiplier = 2f;
|
||||
|
||||
[Header("Mining Settings")]
|
||||
[SerializeField] private float attackRange = 1.5f;
|
||||
[SerializeField] private int miningDamage = 25;
|
||||
[SerializeField] private LayerMask mineableLayer; // 'Mineable' 레이어 설정 필요
|
||||
|
||||
private CharacterController _controller;
|
||||
private PlayerInputActions _inputActions;
|
||||
private Animator _animator;
|
||||
private TunnelTraveler _traveler;
|
||||
|
||||
private Vector2 _moveInput;
|
||||
private Vector3 _velocity;
|
||||
private Vector3 _currentMoveDir;
|
||||
private bool _isGrounded;
|
||||
private bool _isHoldingInteract = false;
|
||||
|
||||
// NGO에서 Start 대신 사용하는 네트워크 초기화 메서드
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
// 내 캐릭터가 아니라면 입력을 활성화하지 않습니다.
|
||||
if (!IsOwner) return;
|
||||
|
||||
_inputActions = new PlayerInputActions();
|
||||
_inputActions.Player.Jump.performed += ctx => OnJump();
|
||||
_inputActions.Player.Attack.performed += ctx => OnAttackServerRpc(); // 서버에 공격 요청
|
||||
_inputActions.Player.Interact.performed += ctx => OnInteractTap();
|
||||
|
||||
_inputActions.Player.Interact.started += ctx => _isHoldingInteract = true;
|
||||
_inputActions.Player.Interact.canceled += ctx => _isHoldingInteract = false;
|
||||
|
||||
_inputActions.Enable();
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_controller = GetComponent<CharacterController>();
|
||||
_animator = GetComponent<Animator>();
|
||||
_traveler = GetComponent<TunnelTraveler>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// [중요] '나'의 캐릭터가 아니면 조종 로직을 아예 실행하지 않습니다.
|
||||
if (!IsOwner) return;
|
||||
if (_traveler != null && _traveler.IsTraveling) return;
|
||||
|
||||
HandleGravity();
|
||||
HandleMovement();
|
||||
|
||||
// 건설 가속 로직
|
||||
if (_isHoldingInteract) PerformConstructionSupport();
|
||||
}
|
||||
|
||||
private void HandleMovement()
|
||||
{
|
||||
_isGrounded = _controller.isGrounded;
|
||||
_animator.SetBool("isGrounded", _isGrounded);
|
||||
|
||||
bool isAttacking = _animator.GetCurrentAnimatorStateInfo(0).IsTag("Attack");
|
||||
_moveInput = _inputActions.Player.Move.ReadValue<Vector2>();
|
||||
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y).normalized;
|
||||
|
||||
// 지상/공중 및 공격 중 관성 처리
|
||||
if (isAttacking) move = _isGrounded ? Vector3.zero : _currentMoveDir;
|
||||
else if (move.magnitude > 0.1f) _currentMoveDir = move;
|
||||
|
||||
if (move.magnitude >= 0.1f)
|
||||
{
|
||||
if (!isAttacking)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(move);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, rotationSpeed * Time.deltaTime);
|
||||
}
|
||||
_controller.Move(move * moveSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
_animator.SetFloat("MoveSpeed", isAttacking && _isGrounded ? 0 : move.magnitude);
|
||||
}
|
||||
|
||||
private void HandleGravity()
|
||||
{
|
||||
if (_isGrounded && _velocity.y < 0) _velocity.y = -2f;
|
||||
_velocity.y += gravity * Time.deltaTime;
|
||||
_controller.Move(_velocity * Time.deltaTime);
|
||||
}
|
||||
|
||||
private void OnJump()
|
||||
{
|
||||
if (_isGrounded) _velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||
}
|
||||
|
||||
// 기존 OnAttackServerRpc를 수정하거나 호출되는 시점에 아래 로직 포함
|
||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Owner)]
|
||||
private void OnAttackServerRpc()
|
||||
{
|
||||
// 모든 유저에게 애니메이션 재생 신호 전송
|
||||
OnAttackClientRpc();
|
||||
|
||||
// [채광 판정] 서버에서 물리 연산을 통해 전방의 블록 탐색
|
||||
Collider[] hitBlocks = Physics.OverlapSphere(transform.position + transform.forward, attackRange, mineableLayer);
|
||||
|
||||
foreach (var col in hitBlocks)
|
||||
{
|
||||
MineableBlock block = col.GetComponentInParent<MineableBlock>();
|
||||
if (block != null)
|
||||
{
|
||||
// 서버가 직접 블록의 대미지 함수 호출
|
||||
block.TakeDamageRpc(miningDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
private void OnAttackClientRpc()
|
||||
{
|
||||
_animator.SetTrigger("Attack");
|
||||
}
|
||||
|
||||
private void OnInteractTap()
|
||||
{
|
||||
_animator.SetTrigger("Interact");
|
||||
|
||||
Collider[] colliders = Physics.OverlapSphere(transform.position, interactRange, interactableLayer);
|
||||
foreach (var col in colliders)
|
||||
{
|
||||
IInteractable interactable = col.GetComponentInParent<IInteractable>();
|
||||
if (interactable != null)
|
||||
{
|
||||
interactable.Interact(gameObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PerformConstructionSupport()
|
||||
{
|
||||
Collider[] targets = Physics.OverlapSphere(transform.position, interactRange, constructionLayer);
|
||||
foreach (var col in targets)
|
||||
{
|
||||
ConstructionSite site = col.GetComponentInParent<ConstructionSite>();
|
||||
if (site != null)
|
||||
{
|
||||
// 건설 진행도는 서버에서 관리하는 것이 안전하므로 나중에 RPC로 전환 필요
|
||||
site.AdvanceConstruction(Time.deltaTime * buildSpeedMultiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
if (IsOwner) _inputActions.Disable();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Player/PlayerNetworkController.cs.meta
Normal file
2
Assets/Scripts/Player/PlayerNetworkController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5866e584e3482645a906bd152cd00fe
|
||||
@@ -1,56 +1,45 @@
|
||||
using UnityEngine;
|
||||
using Unity.Netcode;
|
||||
|
||||
public class ConstructionSite : MonoBehaviour
|
||||
public class ConstructionSite : NetworkBehaviour
|
||||
{
|
||||
private GameObject _finalPrefab;
|
||||
private float _buildTime;
|
||||
private float _timer;
|
||||
private NetworkVariable<float> _currentTimer = new NetworkVariable<float>(0f);
|
||||
private NetworkVariable<int> _syncTurretIndex = new NetworkVariable<int>();
|
||||
private Vector3Int _gridPos;
|
||||
private bool _isCompleted = false; // 중복 완공 방지 플래그
|
||||
private float _targetBuildTime;
|
||||
private bool _isCompleted = false;
|
||||
|
||||
public void Initialize(GameObject final, float time, Vector3Int pos)
|
||||
public void Initialize(int index, Vector3Int pos)
|
||||
{
|
||||
_finalPrefab = final;
|
||||
_buildTime = time;
|
||||
if (!IsServer) return;
|
||||
_syncTurretIndex.Value = index;
|
||||
_gridPos = pos;
|
||||
_timer = 0;
|
||||
_isCompleted = false;
|
||||
_targetBuildTime = BuildManager.Instance.GetTurretData(index).buildTime;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_isCompleted) return;
|
||||
if (!IsServer || _isCompleted) return;
|
||||
|
||||
// 매 프레임 자동으로 시간이 흐름
|
||||
_timer += Time.deltaTime;
|
||||
if (_timer >= _buildTime) Complete();
|
||||
_currentTimer.Value += Time.deltaTime;
|
||||
if (_currentTimer.Value >= _targetBuildTime) CompleteBuild();
|
||||
}
|
||||
|
||||
// [핵심] 플레이어가 상호작용 버튼을 꾹 누를 때 호출되는 함수
|
||||
public void AdvanceConstruction(float amount)
|
||||
public void AdvanceConstruction(float amount) => AdvanceBuildRpc(amount);
|
||||
|
||||
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
|
||||
private void AdvanceBuildRpc(float amount) => _currentTimer.Value += amount;
|
||||
|
||||
private void CompleteBuild()
|
||||
{
|
||||
if (_isCompleted) return;
|
||||
_isCompleted = true;
|
||||
var data = BuildManager.Instance.GetTurretData(_syncTurretIndex.Value);
|
||||
|
||||
_timer += amount;
|
||||
if (_timer >= _buildTime) Complete();
|
||||
}
|
||||
// [중요] 저장된 그리드 좌표로부터 정확한 월드 좌표 복원
|
||||
Vector3 finalPos = BuildManager.Instance.GridToWorld(_gridPos);
|
||||
GameObject finalObj = Instantiate(data.finalPrefab, finalPos, Quaternion.identity);
|
||||
|
||||
private void Complete()
|
||||
{
|
||||
// 1. 터널 생성
|
||||
GameObject tunnel = Instantiate(_finalPrefab, transform.position, Quaternion.identity);
|
||||
TunnelNode node = tunnel.GetComponentInChildren<TunnelNode>();
|
||||
|
||||
if (node != null)
|
||||
{
|
||||
// 2. [수정] 완공된 터널의 루트 위치로 좌표 계산
|
||||
Vector3Int myGridPos = BuildManager.Instance.WorldToGrid3D(tunnel.transform.position);
|
||||
|
||||
// 3. 레지스트리 등록 및 연결
|
||||
BuildManager.Instance.RegisterTunnel(myGridPos, node);
|
||||
node.LinkVertical();
|
||||
}
|
||||
|
||||
Destroy(gameObject);
|
||||
finalObj.GetComponent<NetworkObject>().Spawn();
|
||||
GetComponent<NetworkObject>().Despawn();
|
||||
}
|
||||
}
|
||||
@@ -1,58 +1,34 @@
|
||||
using UnityEngine;
|
||||
using Unity.Netcode;
|
||||
|
||||
public class TunnelNode : MonoBehaviour, IInteractable
|
||||
public class TunnelNode : NetworkBehaviour, IInteractable
|
||||
{
|
||||
public TunnelNode aboveNode;
|
||||
public TunnelNode belowNode;
|
||||
|
||||
// [중요] 이 노드가 속한 터널의 최상단 부모를 캐싱합니다.
|
||||
private Transform _tunnelRoot;
|
||||
|
||||
void Awake()
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
// 이름이 "Tunnel"로 시작하는 부모를 찾거나, 단순히 부모의 부모를 참조합니다.
|
||||
// 여기서는 이미지 구조에 맞게 부모(Visual)의 부모(Tunnel (1))를 찾습니다.
|
||||
_tunnelRoot = transform.parent.parent;
|
||||
// 모든 클라이언트에서 각자 장부에 등록
|
||||
Vector3Int myPos = BuildManager.Instance.WorldToGrid3D(transform.position);
|
||||
BuildManager.Instance.RegisterTunnel(myPos, this);
|
||||
|
||||
// 모든 노드가 등록될 시간을 벌기 위해 서버에서 약간 지연 후 연결 명령
|
||||
if (IsServer) Invoke(nameof(SyncLinks), 0.2f);
|
||||
}
|
||||
|
||||
private void SyncLinks() => LinkVerticalRpc();
|
||||
|
||||
[Rpc(SendTo.Everyone)]
|
||||
private void LinkVerticalRpc() => LinkVertical();
|
||||
|
||||
public void LinkVertical()
|
||||
{
|
||||
// 루트(Tunnel 1)의 위치로 내 위치 파악
|
||||
Transform myRoot = transform.parent.parent;
|
||||
Vector3Int myPos = BuildManager.Instance.WorldToGrid3D(myRoot.position);
|
||||
Vector3Int myPos = BuildManager.Instance.WorldToGrid3D(transform.position);
|
||||
aboveNode = BuildManager.Instance.GetTunnelAt(myPos + Vector3Int.up);
|
||||
belowNode = BuildManager.Instance.GetTunnelAt(myPos + Vector3Int.down);
|
||||
|
||||
// 위/아래 터널 찾기
|
||||
TunnelNode targetAbove = BuildManager.Instance.GetTunnelAt(myPos + Vector3Int.up);
|
||||
TunnelNode targetBelow = BuildManager.Instance.GetTunnelAt(myPos + Vector3Int.down);
|
||||
|
||||
if (targetAbove != null)
|
||||
{
|
||||
this.aboveNode = targetAbove;
|
||||
targetAbove.belowNode = this; // 상대방의 아래도 나로 설정 (양방향)
|
||||
}
|
||||
|
||||
if (targetBelow != null)
|
||||
{
|
||||
this.belowNode = targetBelow;
|
||||
targetBelow.aboveNode = this; // 상대방의 위도 나로 설정 (양방향)
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
// 연결되었다면 Scene 뷰에서 선을 그림
|
||||
if (aboveNode != null)
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawLine(transform.position, aboveNode.transform.position);
|
||||
Gizmos.DrawSphere(aboveNode.transform.position, 0.2f);
|
||||
}
|
||||
if (belowNode != null)
|
||||
{
|
||||
Gizmos.color = Color.cyan;
|
||||
Gizmos.DrawLine(transform.position, belowNode.transform.position);
|
||||
Gizmos.DrawSphere(belowNode.transform.position, 0.2f);
|
||||
}
|
||||
if (aboveNode != null) aboveNode.belowNode = this;
|
||||
if (belowNode != null) belowNode.aboveNode = this;
|
||||
}
|
||||
|
||||
public void Interact(GameObject user)
|
||||
|
||||
36
Assets/UserChoices.choices
Normal file
36
Assets/UserChoices.choices
Normal file
@@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 53
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 18cde282a8d045bf9d245fdcfaa7271b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Multiplayer.Center.Editor::Unity.Multiplayer.Center.Questionnaire.UserChoicesObject
|
||||
QuestionnaireVersion: 1.3
|
||||
UserAnswers:
|
||||
Answers:
|
||||
- QuestionId: Pace
|
||||
Answers:
|
||||
- Slow
|
||||
- QuestionId: Cheating
|
||||
Answers:
|
||||
- CheatingNotImportant
|
||||
- QuestionId: CostSensitivity
|
||||
Answers:
|
||||
- BestMargin
|
||||
- QuestionId: NetcodeArchitecture
|
||||
Answers:
|
||||
- ClientServer
|
||||
- QuestionId: PlayerCount
|
||||
Answers:
|
||||
- 4
|
||||
Preset: 11
|
||||
SelectedSolutions:
|
||||
SelectedHostingModel: 4
|
||||
SelectedNetcodeSolution: 1
|
||||
7
Assets/UserChoices.choices.meta
Normal file
7
Assets/UserChoices.choices.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad2143a09e50cd84fa376cd4e24fb6e4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -19,7 +19,13 @@
|
||||
"com.unity.ide.visualstudio": "2.0.26",
|
||||
"com.unity.inputsystem": "1.17.0",
|
||||
"com.unity.multiplayer.center": "1.0.1",
|
||||
"com.unity.multiplayer.center.quickstart": "1.1.1",
|
||||
"com.unity.multiplayer.playmode": "2.0.1",
|
||||
"com.unity.multiplayer.tools": "2.2.7",
|
||||
"com.unity.netcode.gameobjects": "2.8.0",
|
||||
"com.unity.render-pipelines.universal": "17.3.0",
|
||||
"com.unity.services.multiplayer": "2.0.0",
|
||||
"com.unity.services.vivox": "16.9.0",
|
||||
"com.unity.test-framework": "1.6.0",
|
||||
"com.unity.timeline": "1.8.10",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
|
||||
@@ -280,9 +280,53 @@
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.multiplayer.center.quickstart": {
|
||||
"version": "1.1.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.multiplayer.center": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.multiplayer.playmode": {
|
||||
"version": "2.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "2.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.multiplayer.tools": {
|
||||
"version": "2.2.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.18",
|
||||
"com.unity.collections": "2.5.1",
|
||||
"com.unity.mathematics": "1.3.2",
|
||||
"com.unity.profiling.core": "1.0.2",
|
||||
"com.unity.nuget.mono-cecil": "1.11.4",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.netcode.gameobjects": {
|
||||
"version": "2.8.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.transport": "2.6.0",
|
||||
"com.unity.nuget.mono-cecil": "1.11.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.mono-cecil": {
|
||||
"version": "1.11.6",
|
||||
"depth": 2,
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
@@ -294,6 +338,13 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.profiling.core": {
|
||||
"version": "1.0.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "17.3.0",
|
||||
"depth": 1,
|
||||
@@ -343,6 +394,99 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.authentication": {
|
||||
"version": "3.5.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.services.core": "1.15.1",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.16.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.deployment": {
|
||||
"version": "1.6.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.services.core": "1.15.1",
|
||||
"com.unity.services.deployment.api": "1.1.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.deployment.api": {
|
||||
"version": "1.1.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.multiplayer": {
|
||||
"version": "2.0.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.transport": "2.5.0",
|
||||
"com.unity.collections": "2.2.1",
|
||||
"com.unity.services.qos": "1.3.0",
|
||||
"com.unity.services.core": "1.15.1",
|
||||
"com.unity.services.wire": "1.4.0",
|
||||
"com.unity.services.deployment": "1.6.2",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.services.authentication": "3.5.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.qos": {
|
||||
"version": "1.4.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.collections": "1.2.4",
|
||||
"com.unity.services.core": "1.12.5",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.services.authentication": "3.5.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.vivox": {
|
||||
"version": "16.9.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.services.core": "1.14.0",
|
||||
"com.unity.settings-manager": "1.0.3",
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.wire": {
|
||||
"version": "1.4.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.services.core": "1.12.5",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"com.unity.services.authentication": "2.7.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.1",
|
||||
"depth": 1,
|
||||
@@ -402,6 +546,17 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.transport": {
|
||||
"version": "2.6.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.24",
|
||||
"com.unity.collections": "2.2.1",
|
||||
"com.unity.mathematics": "1.3.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "2.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -8,6 +8,9 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/DefenceScene.unity
|
||||
guid: c46860faadd6f944b98633b1e6c3c6de
|
||||
m_configObjects:
|
||||
com.unity.dt.app-ui: {fileID: 11400000, guid: 1b1c20d82303e4b5781c3ef50ac1449f, type: 2}
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 53
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6762c37d3236e2a4382cd018dcdf221e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Multiplayer.Tools.Common::Unity.Multiplayer.Tools.Common.Visualization.CustomColorSettings
|
||||
colors:
|
||||
m_Keys:
|
||||
m_Values: []
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"m_Dictionary": {
|
||||
"m_DictionaryValues": []
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@ TagManager:
|
||||
- Player
|
||||
- Interactable
|
||||
- Tunnel
|
||||
-
|
||||
- Mineable
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
4
ProjectSettings/VirtualProjectsConfig.json
Normal file
4
ProjectSettings/VirtualProjectsConfig.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"PlayerTags": [],
|
||||
"version": "6000.3.3f1"
|
||||
}
|
||||
Reference in New Issue
Block a user