멀티플레이어 지원
이동, 건설, 인터랙션, 공격 등
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@@ -45,6 +45,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 275306f282948c343bf20ee884ad22b8, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TunnelNode
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ShowTopMostFoldoutHeaderGroup: 1
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aboveNode: {fileID: 0}
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belowNode: {fileID: 0}
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--- !u!65 &2292926820231089492
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@@ -223,6 +224,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7892781535212668078}
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- component: {fileID: 5637751854208875435}
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m_Layer: 11
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m_Name: Tunnel
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m_TagString: Untagged
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@@ -246,3 +248,28 @@ Transform:
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- {fileID: 5411003075815891614}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &5637751854208875435
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7817822323996939414}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 3924490917
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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