인벤토리/퀵슬롯 시스템 개발
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@@ -20,7 +20,6 @@ public class PlayerNetworkController : NetworkBehaviour
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[SerializeField] private LayerMask interactableLayer;
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[SerializeField] private LayerMask constructionLayer;
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[SerializeField] private float buildSpeedMultiplier = 2f;
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[SerializeField] private float pickupRadius = 1.5f; // 줍기 인식 범위
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[SerializeField] private LayerMask itemLayer; // DroppedItem 레이어 설정
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[Header("Mining Settings")]
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