디렉토리 구조 재설정

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dal4segno committed 2026-01-12 10:15:19 +09:00
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using UnityEngine;
using UnityEngine.InputSystem; // New Input System 사용
public class PlayerMovement : MonoBehaviour
{
private Rigidbody _rb;
private Vector2 _inputVector;
[SerializeField] private float moveSpeed = 5f;
void Awake()
{
_rb = GetComponent<Rigidbody>();
}
// Player Input 컴포넌트의 Behavior가 'Send Messages'일 때 자동 호출됨
// Input Action 이름이 "Move"라면 "OnMove"라는 메서드를 찾습니다.
void OnMove(InputValue value)
{
_inputVector = value.Get<Vector2>();
}
void FixedUpdate()
{
// 물리 연산은 프레임 독립적인 FixedUpdate에서 수행
Move();
}
void Move()
{
Vector3 movement = new Vector3(_inputVector.x, 0, _inputVector.y) * moveSpeed;
// Rigidbody의 속도를 직접 제어하거나 MovePosition 사용
// 등속도 이동을 위해 velocity의 x, z만 변경 (y는 중력 유지를 위해 기존 값 사용)
_rb.linearVelocity = new Vector3(movement.x, _rb.linearVelocity.y, movement.z);
}
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