타워 기능 추가 및 개선
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 2490886102676884252}
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- component: {fileID: 1883655475457625116}
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- component: {fileID: 7807675802217448186}
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- component: {fileID: 4351676872349577794}
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- component: {fileID: 5536402871141346564}
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m_Layer: 0
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m_Name: Cannon Projectile
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m_TagString: Untagged
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@@ -91,7 +91,7 @@ MeshRenderer:
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!114 &4351676872349577794
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--- !u!114 &5536402871141346564
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -100,8 +100,13 @@ MonoBehaviour:
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m_GameObject: {fileID: 7534389752222086601}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8b0881e69aae16f4e87dd19a210a026b, type: 3}
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m_Script: {fileID: 11500000, guid: edc9774450b461949881473493df9118, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Projectile
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speed: 20
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damage: 20
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m_EditorClassIdentifier: Assembly-CSharp::ExplosiveProjectile
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speed: 10
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explosionRadius: 3
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damage: 50
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explosionEffectPrefab: {fileID: 0}
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enemyLayer:
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serializedVersion: 2
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m_Bits: 64
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