타워 기능 추가 및 개선

This commit is contained in:
2026-01-14 11:33:18 +09:00
parent 745166803c
commit 96de63dd47
17 changed files with 2504 additions and 34 deletions

View File

@@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 2490886102676884252}
- component: {fileID: 1883655475457625116}
- component: {fileID: 7807675802217448186}
- component: {fileID: 4351676872349577794}
- component: {fileID: 5536402871141346564}
m_Layer: 0
m_Name: Cannon Projectile
m_TagString: Untagged
@@ -91,7 +91,7 @@ MeshRenderer:
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!114 &4351676872349577794
--- !u!114 &5536402871141346564
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -100,8 +100,13 @@ MonoBehaviour:
m_GameObject: {fileID: 7534389752222086601}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b0881e69aae16f4e87dd19a210a026b, type: 3}
m_Script: {fileID: 11500000, guid: edc9774450b461949881473493df9118, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Projectile
speed: 20
damage: 20
m_EditorClassIdentifier: Assembly-CSharp::ExplosiveProjectile
speed: 10
explosionRadius: 3
damage: 50
explosionEffectPrefab: {fileID: 0}
enemyLayer:
serializedVersion: 2
m_Bits: 64