코어, 벽, 적의 생성 및 충돌, 데미지 판정

This commit is contained in:
2026-01-12 13:09:08 +09:00
parent a0cf82e97e
commit 5e2eaee44b
24 changed files with 732 additions and 25 deletions

View File

@@ -3,10 +3,11 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 13
serializedVersion: 22
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@@ -16,11 +17,11 @@ PhysicsManager:
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
@@ -31,6 +32,13 @@ PhysicsManager:
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_GenerateOnTriggerStayEvents: 1
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50
m_ScratchBufferChunkCount: 4
m_CurrentBackendId: 4072204805
m_FastMotionThreshold: 3.4028235e+38
m_SceneBuffersReleaseInterval: 0
m_ReleaseSceneBuffers: 0
m_LogVerbosity: 3

View File

@@ -69,12 +69,12 @@ NavMeshProjectSettings:
cost: 1
- name:
cost: 1
m_LastAgentTypeID: -887442657
m_LastAgentTypeID: -1372625422
m_Settings:
- serializedVersion: 2
- serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentRadius: 0.05
agentHeight: 1
agentSlope: 45
agentClimb: 0.75
ledgeDropHeight: 0
@@ -84,8 +84,29 @@ NavMeshProjectSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
- serializedVersion: 3
agentTypeID: -1372625422
agentRadius: 0.05
agentHeight: 0.001
agentSlope: 10
agentClimb: 0.1
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames:
- Humanoid
- Enemy

View File

@@ -2,8 +2,10 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
serializedVersion: 3
tags:
- Core
- Gate
layers:
- Default
- TransparentFX
@@ -11,7 +13,7 @@ TagManager:
-
- Water
- UI
-
- Enemy
-
-
-
@@ -41,3 +43,5 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
m_RenderingLayers:
- Default