코어, 벽, 적의 생성 및 충돌, 데미지 판정
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{
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"asset": "c179f86efc9ecef499be9cb95262e4f9",
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"fileName": "019bafb9-28c6-7653-8648-9f0d69f0338e_Preview.png",
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"prompt": "ground",
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"negativePrompt": "",
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"model": "44ec3749-963a-44b1-aa54-dc19f6ed8ab2",
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"modelName": "Unity Texture2D",
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"customSeed": 1351168645,
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"w3CTraceId": "bb3e280eb26aeab699d5529f12fdae5e",
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"refinementMode": "Generation"
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}
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