코어, 벽, 적의 생성 및 충돌, 데미지 판정
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22
Assets/Resources/UGSettingObject.asset
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22
Assets/Resources/UGSettingObject.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 65742e7a9b971e242888935dd58a15a7, type: 3}
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m_Name: UGSettingObject
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m_EditorClassIdentifier: CAH.UnityGoogleSheets::UGS.UGSettingObject
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ScriptURL:
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ScriptPassword: default
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GoogleFolderID:
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GenerateCodePath: Assets/UGS.Generated/Scripts/
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DataPath: Assets/UGS.Generated/Resources/
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RuntimeDataPath: UGS/UGS.Data/
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CDN_URL:
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base64: 0
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