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블록 프리팹 단위 -> 블록 청크 단위 스폰 기타 건설, 조준 관련 사이드이펙트 버그 수정
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@@ -223,11 +223,6 @@ PrefabInstance:
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insertIndex: -1
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addedObject: {fileID: 3912054216608015251}
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m_SourcePrefab: {fileID: 100100000, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
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--- !u!4 &2152733048352974824 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -5515783359193845756, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
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m_PrefabInstance: {fileID: 3356319783404427244}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2473992278589500093 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: ffaf1ddb2ff58d2448ccfdd357387f63, type: 3}
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@@ -341,7 +336,7 @@ MonoBehaviour:
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m_Bits: 25600
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constructionLayer:
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serializedVersion: 2
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m_Bits: 256
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m_Bits: 384
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buildSpeedMultiplier: 2
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itemLayer:
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serializedVersion: 2
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@@ -359,7 +354,7 @@ MonoBehaviour:
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crosshairUI: {fileID: 0}
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idleCrosshair: {fileID: 2628378444897590106, guid: 174f7cb20aaa6d4409b788a700a925ad, type: 3}
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targetCrosshair: {fileID: -5662625722731528258, guid: 7652364ca249c3144813de7eb3d1b129, type: 3}
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visionRadius: 2
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visionRadius: 5
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--- !u!114 &106528027568436521
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -506,4 +501,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerEquipmentHandler
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ShowTopMostFoldoutHeaderGroup: 1
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toolAnchor: {fileID: 2152733048352974824}
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mainHandAnchor: {fileID: 0}
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offHandAnchor: {fileID: 0}
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mainHandSlot:
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SlotType: 0
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AttachPoint: {fileID: 0}
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