아이템 드랍 및 인벤토리 기능 구현
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@@ -128,8 +128,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1191681468
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InScenePlacedSourceGlobalObjectIdHash: 3862515551
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GlobalObjectIdHash: 822699884
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InScenePlacedSourceGlobalObjectIdHash: 1191681468
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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@@ -155,6 +155,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::MineableBlock
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ShowTopMostFoldoutHeaderGroup: 1
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maxHp: 100
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dropItemData: {fileID: 11400000, guid: 953ceca9a25978549a56f0a4ff5d6a2c, type: 2}
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genericDropPrefab: {fileID: 1253970051563370359, guid: 1d7655b1088c3ea46b8f52f6c6760047, type: 3}
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shakeDuration: 0.1
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shakeMagnitude: 0.1
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--- !u!114 &-8077891763218709486
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