각종 경고 수정
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@@ -11,10 +11,6 @@ using UnityEngine;
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[RequireComponent(typeof(MeshCollider))]
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public class MineableChunk : NetworkBehaviour, ChunkMeshBuilder.INeighborProvider
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{
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[Header("Block Settings")]
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[SerializeField] private byte normalBlockHealth = 100;
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[SerializeField] private byte resourceBlockHealth = 150;
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[Header("Drop Settings")]
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[SerializeField] private ItemData normalDropItem;
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[SerializeField] private ItemData resourceDropItem;
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@@ -48,7 +44,6 @@ public class MineableChunk : NetworkBehaviour, ChunkMeshBuilder.INeighborProvide
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// Local cache for quick access
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private ChunkState _localState;
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private ChunkCoord _chunkCoord;
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private bool _isInitialized = false;
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// Components
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private MeshFilter _meshFilter;
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