지하 생성 및 터널 구조 개선
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@@ -78,7 +78,6 @@ public class EnemyAttack : MonoBehaviour
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_targetDamageable.TakeDamage(damage);
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_nextAttackTime = Time.time + attackCooldown;
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StartCoroutine(FlashEmissionRoutine());
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Debug.Log($"[공격!] 대상: {_target.name}");
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}
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}
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