블록 조준 시스템 제작

및 기본 에디터 자동 호스트화
This commit is contained in:
2026-01-17 14:32:05 +09:00
parent b6822691b6
commit 11b9112739
36 changed files with 2644 additions and 36 deletions

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@@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 7528764990365051674}
- component: {fileID: 3421159559893464927}
- component: {fileID: -8077891763218709486}
m_Layer: 12
m_Name: ResourceBlock
m_TagString: Untagged
@@ -154,4 +155,23 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::MineableBlock
ShowTopMostFoldoutHeaderGroup: 1
maxHp: 100
breakEffectPrefab: {fileID: 0}
shakeDuration: 0.1
shakeMagnitude: 0.1
--- !u!114 &-8077891763218709486
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 989066657509100432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5fea29bb7c508c244a1f805a5fd3fc4d, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Outline
outlineMode: 0
outlineColor: {r: 1, g: 1, b: 1, a: 1}
outlineWidth: 5
precomputeOutline: 0
bakeKeys: []
bakeValues: []