타워 선택 건설 및 몹 웨이브 생성
Defence용 Scene 별도 생성
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@@ -5,14 +5,15 @@ using System;
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public class Gate : MonoBehaviour, IDamageable
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{
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[SerializeField] private float maxHealth = 50f;
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private float _currentHealth;
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[SerializeField] private float currentHealth = 50f;
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private float CurrentHealth;
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void Awake() => _currentHealth = maxHealth;
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void Awake() => currentHealth = maxHealth;
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public void TakeDamage(float amount)
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{
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_currentHealth -= amount;
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if (_currentHealth <= 0)
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currentHealth -= amount;
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if (currentHealth <= 0)
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gameObject.SetActive(false);
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}
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}
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