공격 및 추적 로직 버그 수정 및 개선
DefenceScene 내 메쉬 변경 카메라 각도 수정
This commit is contained in:
@@ -1,22 +1,12 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!1001 &100100000
|
|
||||||
Prefab:
|
|
||||||
m_ObjectHideFlags: 1
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Modification:
|
|
||||||
m_TransformParent: {fileID: 0}
|
|
||||||
m_Modifications: []
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_ParentPrefab: {fileID: 0}
|
|
||||||
m_RootGameObject: {fileID: 1755820820360830}
|
|
||||||
m_IsPrefabParent: 1
|
|
||||||
--- !u!1 &1755820820360830
|
--- !u!1 &1755820820360830
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInstance: {fileID: 0}
|
||||||
serializedVersion: 5
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 4867189762766904}
|
- component: {fileID: 4867189762766904}
|
||||||
- component: {fileID: 33500978090344860}
|
- component: {fileID: 33500978090344860}
|
||||||
@@ -30,29 +20,51 @@ GameObject:
|
|||||||
m_IsActive: 1
|
m_IsActive: 1
|
||||||
--- !u!4 &4867189762766904
|
--- !u!4 &4867189762766904
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1755820820360830}
|
m_GameObject: {fileID: 1755820820360830}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
m_LocalPosition: {x: -0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &33500978090344860
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1755820820360830}
|
||||||
|
m_Mesh: {fileID: 4300000, guid: d6cf0e6308e0a4c44b67833737a10902, type: 3}
|
||||||
--- !u!23 &23352594195654928
|
--- !u!23 &23352594195654928
|
||||||
MeshRenderer:
|
MeshRenderer:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1755820820360830}
|
m_GameObject: {fileID: 1755820820360830}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 1
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: bf8b699dcdcd73e49a261a38c68b012b, type: 2}
|
- {fileID: 2100000, guid: bf8b699dcdcd73e49a261a38c68b012b, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
@@ -62,21 +74,19 @@ MeshRenderer:
|
|||||||
m_ProbeAnchor: {fileID: 0}
|
m_ProbeAnchor: {fileID: 0}
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
m_ScaleInLightmap: 1
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
m_PreserveUVs: 0
|
m_PreserveUVs: 0
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
m_ImportantGI: 0
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
m_SelectedEditorRenderState: 3
|
m_SelectedEditorRenderState: 3
|
||||||
m_MinimumChartSize: 4
|
m_MinimumChartSize: 4
|
||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
|
||||||
m_AutoUVMaxAngle: 89
|
m_AutoUVMaxAngle: 89
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
--- !u!33 &33500978090344860
|
m_MaskInteraction: 0
|
||||||
MeshFilter:
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
m_ObjectHideFlags: 1
|
|
||||||
m_PrefabParentObject: {fileID: 0}
|
|
||||||
m_PrefabInternal: {fileID: 100100000}
|
|
||||||
m_GameObject: {fileID: 1755820820360830}
|
|
||||||
m_Mesh: {fileID: 4300000, guid: d6cf0e6308e0a4c44b67833737a10902, type: 3}
|
|
||||||
|
|||||||
300
Assets/Prefabs/Camera.prefab
Normal file
300
Assets/Prefabs/Camera.prefab
Normal file
@@ -0,0 +1,300 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &3375120796336354948
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2106659674514999703}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Camera
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &2106659674514999703
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3375120796336354948}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -3.53023, y: -0, z: -0.40297}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 4415413950589506134}
|
||||||
|
- {fileID: 1908074291664802429}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &7126451223181097519
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4415413950589506134}
|
||||||
|
- component: {fileID: 5650099317679730308}
|
||||||
|
- component: {fileID: 6856903675715946369}
|
||||||
|
- component: {fileID: 5551693320989907586}
|
||||||
|
- component: {fileID: 5826754666569956714}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &4415413950589506134
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7126451223181097519}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.60876137, y: 0, z: 0, w: 0.7933534}
|
||||||
|
m_LocalPosition: {x: 7.55436, y: 22.02, z: -1.73638}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 2106659674514999703}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!20 &5650099317679730308
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7126451223181097519}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
|
m_Iso: 200
|
||||||
|
m_ShutterSpeed: 0.005
|
||||||
|
m_Aperture: 16
|
||||||
|
m_FocusDistance: 10
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_BladeCount: 5
|
||||||
|
m_Curvature: {x: 2, y: 11}
|
||||||
|
m_BarrelClipping: 0.25
|
||||||
|
m_Anamorphism: 0
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.3
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 60.000004
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 5
|
||||||
|
m_Depth: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!81 &6856903675715946369
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7126451223181097519}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!114 &5551693320989907586
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7126451223181097519}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData
|
||||||
|
m_RenderShadows: 1
|
||||||
|
m_RequiresDepthTextureOption: 2
|
||||||
|
m_RequiresOpaqueTextureOption: 2
|
||||||
|
m_CameraType: 0
|
||||||
|
m_Cameras: []
|
||||||
|
m_RendererIndex: -1
|
||||||
|
m_VolumeLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 1
|
||||||
|
m_VolumeTrigger: {fileID: 0}
|
||||||
|
m_VolumeFrameworkUpdateModeOption: 2
|
||||||
|
m_RenderPostProcessing: 0
|
||||||
|
m_Antialiasing: 0
|
||||||
|
m_AntialiasingQuality: 2
|
||||||
|
m_StopNaN: 0
|
||||||
|
m_Dithering: 0
|
||||||
|
m_ClearDepth: 1
|
||||||
|
m_AllowXRRendering: 1
|
||||||
|
m_AllowHDROutput: 1
|
||||||
|
m_UseScreenCoordOverride: 0
|
||||||
|
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_RequiresDepthTexture: 0
|
||||||
|
m_RequiresColorTexture: 0
|
||||||
|
m_TaaSettings:
|
||||||
|
m_Quality: 3
|
||||||
|
m_FrameInfluence: 0.1
|
||||||
|
m_JitterScale: 1
|
||||||
|
m_MipBias: 0
|
||||||
|
m_VarianceClampScale: 0.9
|
||||||
|
m_ContrastAdaptiveSharpening: 0
|
||||||
|
m_Version: 2
|
||||||
|
--- !u!114 &5826754666569956714
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7126451223181097519}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 72ece51f2901e7445ab60da3685d6b5f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineBrain
|
||||||
|
ShowDebugText: 0
|
||||||
|
ShowCameraFrustum: 1
|
||||||
|
IgnoreTimeScale: 0
|
||||||
|
WorldUpOverride: {fileID: 0}
|
||||||
|
ChannelMask: -1
|
||||||
|
UpdateMethod: 2
|
||||||
|
BlendUpdateMethod: 1
|
||||||
|
LensModeOverride:
|
||||||
|
Enabled: 0
|
||||||
|
DefaultMode: 2
|
||||||
|
DefaultBlend:
|
||||||
|
Style: 1
|
||||||
|
Time: 2
|
||||||
|
CustomCurve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
CustomBlends: {fileID: 0}
|
||||||
|
--- !u!1 &9207395927495765920
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1908074291664802429}
|
||||||
|
- component: {fileID: 3590434222513987346}
|
||||||
|
- component: {fileID: 5356928211000044894}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: CinemachineCamera
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1908074291664802429
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9207395927495765920}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.60876137, y: 0, z: 0, w: 0.7933534}
|
||||||
|
m_LocalPosition: {x: 7.55436, y: 22.02, z: -1.73638}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 2106659674514999703}
|
||||||
|
m_LocalEulerAnglesHint: {x: 75, y: 0, z: 0}
|
||||||
|
--- !u!114 &3590434222513987346
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9207395927495765920}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f9dfa5b682dcd46bda6128250e975f58, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineCamera
|
||||||
|
Priority:
|
||||||
|
Enabled: 0
|
||||||
|
m_Value: 0
|
||||||
|
OutputChannel: 1
|
||||||
|
StandbyUpdate: 2
|
||||||
|
m_StreamingVersion: 20241001
|
||||||
|
m_LegacyPriority: 0
|
||||||
|
Target:
|
||||||
|
TrackingTarget: {fileID: 0}
|
||||||
|
LookAtTarget: {fileID: 0}
|
||||||
|
CustomLookAtTarget: 0
|
||||||
|
Lens:
|
||||||
|
FieldOfView: 60.000004
|
||||||
|
OrthographicSize: 5
|
||||||
|
NearClipPlane: 0.3
|
||||||
|
FarClipPlane: 1000
|
||||||
|
Dutch: 0
|
||||||
|
ModeOverride: 0
|
||||||
|
PhysicalProperties:
|
||||||
|
GateFit: 2
|
||||||
|
SensorSize: {x: 21.946, y: 16.002}
|
||||||
|
LensShift: {x: 0, y: 0}
|
||||||
|
FocusDistance: 10
|
||||||
|
Iso: 200
|
||||||
|
ShutterSpeed: 0.005
|
||||||
|
Aperture: 16
|
||||||
|
BladeCount: 5
|
||||||
|
Curvature: {x: 2, y: 11}
|
||||||
|
BarrelClipping: 0.25
|
||||||
|
Anamorphism: 0
|
||||||
|
BlendHint: 0
|
||||||
|
--- !u!114 &5356928211000044894
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9207395927495765920}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: b617507da6d07e749b7efdb34e1173e1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineFollow
|
||||||
|
TrackerSettings:
|
||||||
|
BindingMode: 4
|
||||||
|
PositionDamping: {x: 1, y: 1, z: 1}
|
||||||
|
AngularDampingMode: 0
|
||||||
|
RotationDamping: {x: 1, y: 1, z: 1}
|
||||||
|
QuaternionDamping: 1
|
||||||
|
FollowOffset: {x: 0, y: 13, z: -5}
|
||||||
129
Assets/Prefabs/Core.prefab
Normal file
129
Assets/Prefabs/Core.prefab
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &6403733529880835406
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1524868319650946676}
|
||||||
|
- component: {fileID: 8643638706477822062}
|
||||||
|
- component: {fileID: 6108920277980214130}
|
||||||
|
- component: {fileID: 8496505565574430929}
|
||||||
|
- component: {fileID: 6537968746546598605}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Core
|
||||||
|
m_TagString: Core
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1524868319650946676
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6403733529880835406}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -15, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 3, y: 3, z: 3}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!65 &8643638706477822062
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6403733529880835406}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &6108920277980214130
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6403733529880835406}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: eda0106ca978373449769fd4ded4658f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::Core
|
||||||
|
maxHealth: 100
|
||||||
|
currentHealth: 100
|
||||||
|
--- !u!33 &8496505565574430929
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6403733529880835406}
|
||||||
|
m_Mesh: {fileID: 4300000, guid: fb1d5bb32bee53b4b9bcd4c417e5bdc0, type: 3}
|
||||||
|
--- !u!23 &6537968746546598605
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6403733529880835406}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 98bc34ddef060be4ea47e99161e9df8f, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
@@ -1,118 +1,5 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!1 &1440687268849026173
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1267599756386386670}
|
|
||||||
- component: {fileID: 5592533808163045756}
|
|
||||||
- component: {fileID: 2237297192798623692}
|
|
||||||
- component: {fileID: 6473643533526686233}
|
|
||||||
m_Layer: 6
|
|
||||||
m_Name: Quad
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &1267599756386386670
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1440687268849026173}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: 0.5}
|
|
||||||
m_LocalPosition: {x: 0, y: 1.1, z: 0}
|
|
||||||
m_LocalScale: {x: 2, y: 2, z: 0}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 6163474767907971787}
|
|
||||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: -90}
|
|
||||||
--- !u!33 &5592533808163045756
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1440687268849026173}
|
|
||||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &2237297192798623692
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1440687268849026173}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 07059e320ce76b044bf5140668021f21, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!64 &6473643533526686233
|
|
||||||
MeshCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1440687268849026173}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Convex: 0
|
|
||||||
m_CookingOptions: 30
|
|
||||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!1 &3659626783364531313
|
--- !u!1 &3659626783364531313
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -146,10 +33,9 @@ Transform:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 3, y: 3, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children: []
|
||||||
- {fileID: 1267599756386386670}
|
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &2689275992091239379
|
--- !u!33 &2689275992091239379
|
||||||
@@ -159,7 +45,7 @@ MeshFilter:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 3659626783364531313}
|
m_GameObject: {fileID: 3659626783364531313}
|
||||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
m_Mesh: {fileID: 4300000, guid: c28ee7a0865bf1d4188f2b448cbd0c09, type: 3}
|
||||||
--- !u!23 &3349682118017606557
|
--- !u!23 &3349682118017606557
|
||||||
MeshRenderer:
|
MeshRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -185,7 +71,7 @@ MeshRenderer:
|
|||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10652, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 41680dad0f0243748b4e228f49a2e3c4, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
@@ -239,12 +125,12 @@ NavMeshAgent:
|
|||||||
m_GameObject: {fileID: 3659626783364531313}
|
m_GameObject: {fileID: 3659626783364531313}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_AgentTypeID: 0
|
m_AgentTypeID: 0
|
||||||
m_Radius: 1
|
m_Radius: 0.1
|
||||||
m_Speed: 5
|
m_Speed: 5
|
||||||
m_Acceleration: 50
|
m_Acceleration: 50
|
||||||
avoidancePriority: 50
|
avoidancePriority: 50
|
||||||
m_AngularSpeed: 120
|
m_AngularSpeed: 120
|
||||||
m_StoppingDistance: 0.1
|
m_StoppingDistance: 0.5
|
||||||
m_AutoTraverseOffMeshLink: 1
|
m_AutoTraverseOffMeshLink: 1
|
||||||
m_AutoBraking: 0
|
m_AutoBraking: 0
|
||||||
m_AutoRepath: 1
|
m_AutoRepath: 1
|
||||||
@@ -265,8 +151,11 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::EnemyAttack
|
m_EditorClassIdentifier: Assembly-CSharp::EnemyAttack
|
||||||
damage: 1
|
damage: 1
|
||||||
attackRange: 5
|
attackRange: 1
|
||||||
attackCooldown: 1
|
attackCooldown: 1
|
||||||
|
enemyRenderer: {fileID: 0}
|
||||||
|
flashEmissionColor: {r: 2.670157, g: 0, b: 0, a: 2}
|
||||||
|
flashDuration: 1
|
||||||
--- !u!114 &7188026176818599596
|
--- !u!114 &7188026176818599596
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -281,7 +170,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier: Assembly-CSharp::EnemyAI
|
m_EditorClassIdentifier: Assembly-CSharp::EnemyAI
|
||||||
_finalTarget: {fileID: 0}
|
_finalTarget: {fileID: 0}
|
||||||
_updateInterval: 0.2
|
_updateInterval: 0.2
|
||||||
_detectionRange: 1.5
|
_detectionRange: 0.8
|
||||||
--- !u!54 &9004018437643743475
|
--- !u!54 &9004018437643743475
|
||||||
Rigidbody:
|
Rigidbody:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
146
Assets/Prefabs/Gate.prefab
Normal file
146
Assets/Prefabs/Gate.prefab
Normal file
@@ -0,0 +1,146 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &3321405240327640087
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 6438027004378685690}
|
||||||
|
- component: {fileID: 2641513457789029328}
|
||||||
|
- component: {fileID: 149978132536716825}
|
||||||
|
- component: {fileID: 1378637490813329061}
|
||||||
|
- component: {fileID: 8775718735147868365}
|
||||||
|
- component: {fileID: 8186900164864976727}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Gate
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &6438027004378685690
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3321405240327640087}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -9, y: 0, z: -12}
|
||||||
|
m_LocalScale: {x: 1, y: 3, z: 24}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &2641513457789029328
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3321405240327640087}
|
||||||
|
m_Mesh: {fileID: 4300000, guid: caed417d0c17a134696ff2ef8b52a764, type: 3}
|
||||||
|
--- !u!23 &149978132536716825
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3321405240327640087}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 1e75d51d555dec54b90544819dd5e13a, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!208 &1378637490813329061
|
||||||
|
NavMeshObstacle:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3321405240327640087}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Shape: 1
|
||||||
|
m_Extents: {x: 0.475, y: 0.5, z: 0.475}
|
||||||
|
m_MoveThreshold: 0.1
|
||||||
|
m_Carve: 1
|
||||||
|
m_CarveOnlyStationary: 1
|
||||||
|
m_Center: {x: 0.5, y: 0.5, z: 0.5}
|
||||||
|
m_TimeToStationary: 0.5
|
||||||
|
--- !u!114 &8775718735147868365
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3321405240327640087}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: aca054ee474238545a8a396d410bf5a3, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::Gate
|
||||||
|
maxHealth: 50
|
||||||
|
currentHealth: 50
|
||||||
|
--- !u!65 &8186900164864976727
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3321405240327640087}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0.5, y: 0.5, z: 0.49999997}
|
||||||
130
Assets/Prefabs/Portal.prefab
Normal file
130
Assets/Prefabs/Portal.prefab
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &2047243884958163881
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2338240775821095493}
|
||||||
|
- component: {fileID: 915029568181806175}
|
||||||
|
- component: {fileID: 7670694836318386945}
|
||||||
|
- component: {fileID: 1851739627842677332}
|
||||||
|
- component: {fileID: 1897948996208564470}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Portal
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &2338240775821095493
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2047243884958163881}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -11, y: 0.5, z: -8}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &915029568181806175
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2047243884958163881}
|
||||||
|
m_Mesh: {fileID: 4300000, guid: 1cfa742303d7e954b8b19385d8904273, type: 3}
|
||||||
|
--- !u!23 &7670694836318386945
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2047243884958163881}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: c70e075a2144ba04784d74b7b2889fd3, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!64 &1851739627842677332
|
||||||
|
MeshCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2047243884958163881}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 5
|
||||||
|
m_Convex: 1
|
||||||
|
m_CookingOptions: 30
|
||||||
|
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!114 &1897948996208564470
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2047243884958163881}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: df30a5239a8f26149a53cbc492a9fba7, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::Portal
|
||||||
|
destination: {fileID: 0}
|
||||||
|
cooldown: 5
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -5,31 +5,49 @@ public class EnemyAttack : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[Header("Attack Settings")]
|
[Header("Attack Settings")]
|
||||||
public float damage = 10f;
|
public float damage = 10f;
|
||||||
public float attackRange = 2.0f;
|
public float attackRange = 0.5f; // 표면 기준이므로 0.5~1.0 정도면 충분합니다.
|
||||||
public float attackCooldown = 1.0f;
|
public float attackCooldown = 1.0f;
|
||||||
|
|
||||||
|
[Header("Visual Feedback")]
|
||||||
|
public Renderer enemyRenderer;
|
||||||
|
[ColorUsage(true, true)] public Color flashEmissionColor = Color.white * 3f;
|
||||||
|
public float flashDuration = 0.1f;
|
||||||
|
|
||||||
private Material _enemyMaterial;
|
private Material _enemyMaterial;
|
||||||
|
private Color _originalEmissionColor;
|
||||||
private float _nextAttackTime;
|
private float _nextAttackTime;
|
||||||
|
|
||||||
private Transform _target;
|
private Transform _target;
|
||||||
private IDamageable _targetDamageable;
|
private IDamageable _targetDamageable;
|
||||||
|
private EnemyMoveDefault _moveScript;
|
||||||
|
private Collider _targetCollider; // 타겟의 콜라이더 캐싱
|
||||||
|
|
||||||
// 쉐이더 프로퍼티 ID (문자열보다 성능이 좋음)
|
|
||||||
private static readonly int EmissionColorProp = Shader.PropertyToID("_EmissionColor");
|
private static readonly int EmissionColorProp = Shader.PropertyToID("_EmissionColor");
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_moveScript = GetComponent<EnemyMoveDefault>();
|
||||||
|
if (enemyRenderer == null) enemyRenderer = GetComponentInChildren<Renderer>();
|
||||||
|
if (enemyRenderer != null)
|
||||||
|
{
|
||||||
|
_enemyMaterial = enemyRenderer.material;
|
||||||
|
_enemyMaterial.EnableKeyword("_EMISSION");
|
||||||
|
_originalEmissionColor = _enemyMaterial.GetColor(EmissionColorProp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
// 이동 스크립트로부터 현재 목표를 실시간으로 가져옵니다.
|
if (_moveScript != null && _moveScript.Target != _target)
|
||||||
if (_target == null)
|
|
||||||
{
|
{
|
||||||
// EnemyMoveDefault에서 _target을 public이나 프로퍼티로 만들어 가져오세요
|
SetAttackTarget(_moveScript.Target);
|
||||||
_target = GetComponent<EnemyMoveDefault>().Target;
|
|
||||||
if (_target != null) _targetDamageable = _target.GetComponent<IDamageable>();
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float distance = Vector3.Distance(transform.position, _target.position);
|
if (_target == null) return;
|
||||||
|
|
||||||
|
// --- 거리 계산 방식 수정 (핵심) ---
|
||||||
|
float distance = GetDistanceToTarget();
|
||||||
|
|
||||||
// 사거리 안에 있고 타겟이 살아있을 때만 공격
|
|
||||||
if (distance <= attackRange)
|
if (distance <= attackRange)
|
||||||
{
|
{
|
||||||
if (Time.time >= _nextAttackTime)
|
if (Time.time >= _nextAttackTime)
|
||||||
@@ -39,24 +57,28 @@ public class EnemyAttack : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float GetDistanceToTarget()
|
||||||
|
{
|
||||||
|
if (_targetCollider == null) return Vector3.Distance(transform.position, _target.position);
|
||||||
|
|
||||||
|
// 타겟의 표면상에서 내 위치와 가장 가까운 점을 찾습니다.
|
||||||
|
Vector3 closestPoint = _targetCollider.ClosestPoint(transform.position);
|
||||||
|
|
||||||
|
// 내 발밑(transform.position)과 그 표면 사이의 실제 거리를 계산합니다.
|
||||||
|
return Vector3.Distance(transform.position, closestPoint);
|
||||||
|
}
|
||||||
|
|
||||||
private void Attack()
|
private void Attack()
|
||||||
{
|
{
|
||||||
if (_target == null) return;
|
if (_target == null) return;
|
||||||
|
if (_targetDamageable == null) _targetDamageable = _target.GetComponentInParent<IDamageable>();
|
||||||
if (_targetDamageable == null)
|
|
||||||
{
|
|
||||||
_targetDamageable = _target.GetComponentInParent<IDamageable>();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_targetDamageable != null)
|
if (_targetDamageable != null)
|
||||||
{
|
{
|
||||||
_targetDamageable.TakeDamage(damage);
|
_targetDamageable.TakeDamage(damage);
|
||||||
_nextAttackTime = Time.time + attackCooldown;
|
_nextAttackTime = Time.time + attackCooldown;
|
||||||
}
|
StartCoroutine(FlashEmissionRoutine());
|
||||||
else
|
Debug.Log($"[공격!] 대상: {_target.name}");
|
||||||
{
|
|
||||||
// 대상이 IDamageable이 아니거나 이미 파괴됨
|
|
||||||
_target = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,6 +86,24 @@ public class EnemyAttack : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_target = newTarget;
|
_target = newTarget;
|
||||||
if (_target != null)
|
if (_target != null)
|
||||||
_targetDamageable = _target.GetComponent<IDamageable>();
|
{
|
||||||
|
_targetCollider = _target.GetComponentInChildren<Collider>();
|
||||||
|
_targetDamageable = _target.GetComponentInParent<IDamageable>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_targetCollider = null;
|
||||||
|
_targetDamageable = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FlashEmissionRoutine()
|
||||||
|
{
|
||||||
|
if (_enemyMaterial != null)
|
||||||
|
{
|
||||||
|
_enemyMaterial.SetColor(EmissionColorProp, flashEmissionColor);
|
||||||
|
yield return new WaitForSeconds(flashDuration);
|
||||||
|
_enemyMaterial.SetColor(EmissionColorProp, _originalEmissionColor);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,9 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
private CharacterController _controller;
|
private CharacterController _controller;
|
||||||
private PlayerInputActions _inputActions;
|
private PlayerInputActions _inputActions;
|
||||||
|
|
||||||
|
private Vector3 _velocity;
|
||||||
|
public float gravity = -19.62f; // 조금 더 묵직하게 설정
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
_controller = GetComponent<CharacterController>();
|
_controller = GetComponent<CharacterController>();
|
||||||
@@ -23,20 +26,29 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
// 입력받은 방향으로 이동 계산
|
// 1. 수직 속도(중력) 계산
|
||||||
|
if (_controller.isGrounded && _velocity.y < 0)
|
||||||
|
{
|
||||||
|
// 바닥에 닿아있을 때 속도를 아주 작게 유지 (경사로 등에서 안정적)
|
||||||
|
_velocity.y = -2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. 입력받은 방향으로 평면 이동 계산
|
||||||
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y);
|
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y);
|
||||||
|
|
||||||
|
// 수평 이동 실행
|
||||||
_controller.Move(move * Time.deltaTime * moveSpeed);
|
_controller.Move(move * Time.deltaTime * moveSpeed);
|
||||||
|
|
||||||
// 이동 중일 때 바라보는 방향 전환 (선택 사항)
|
// 3. 중력 가속도 적용 (v = v + g * t)
|
||||||
|
_velocity.y += gravity * Time.deltaTime;
|
||||||
|
|
||||||
|
// 4. 수직 이동(중력) 실행 (s = v * t)
|
||||||
|
_controller.Move(_velocity * Time.deltaTime);
|
||||||
|
|
||||||
|
// 이동 중일 때 바라보는 방향 전환
|
||||||
if (move != Vector3.zero)
|
if (move != Vector3.zero)
|
||||||
{
|
{
|
||||||
transform.forward = move;
|
transform.forward = move;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Player 스크립트 내부
|
|
||||||
void OnControllerColliderHit(ControllerColliderHit hit)
|
|
||||||
{
|
|
||||||
Debug.Log($"무언가와 부딪힘: {hit.gameObject.name}");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user