Files
Northbound/Assets/Scripts/BuildingData.cs
dal4segno 6c5a52e19b 건물 체력 시스템 추가
건물 시야 시스템은 기본 건물데이터에 통합
2026-01-27 13:14:29 +09:00

52 lines
1.7 KiB
C#

using UnityEngine;
namespace Northbound
{
[CreateAssetMenu(fileName = "NewBuilding", menuName = "Northbound/Building Data")]
public class BuildingData : ScriptableObject
{
[Header("Building Info")]
public string buildingName;
public GameObject prefab;
[Header("Grid Size")]
[Tooltip("Width in grid units")]
public int width = 1;
[Tooltip("Length in grid units")]
public int length = 1;
[Tooltip("Height for placement validation")]
public float height = 2f;
[Header("Placement Settings")]
[Tooltip("Offset from grid position")]
public Vector3 placementOffset = Vector3.zero;
[Tooltip("Can rotate this building?")]
public bool allowRotation = true;
[Header("Health Settings")]
[Tooltip("Maximum health of the building")]
public int maxHealth = 100;
[Tooltip("Can this building be damaged?")]
public bool isIndestructible = false;
[Tooltip("Auto-regenerate health over time")]
public bool autoRegenerate = false;
[Tooltip("Health regeneration per second")]
public int regenPerSecond = 1;
[Header("Vision Settings")]
[Tooltip("Does this building provide vision?")]
public bool providesVision = true;
[Tooltip("Vision range in world units")]
public float visionRange = 15f;
public Vector3 GetSize(int rotation)
{
// Rotation 0,180 = normal, 90,270 = swap width/length
bool isRotated = (rotation == 1 || rotation == 3);
float w = isRotated ? length : width;
float l = isRotated ? width : length;
return new Vector3(w, height, l);
}
}
}