36 lines
1007 B
C#
36 lines
1007 B
C#
using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.UI;
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public class NetworkManagerUI : MonoBehaviour
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{
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[Header("UI Buttons")]
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[SerializeField] private Button hostButton;
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[SerializeField] private Button clientButton;
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[SerializeField] private Button serverButton;
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private void Start()
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{
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if (hostButton != null)
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hostButton.onClick.AddListener(() => NetworkManager.Singleton.StartHost());
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if (clientButton != null)
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clientButton.onClick.AddListener(() => NetworkManager.Singleton.StartClient());
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if (serverButton != null)
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serverButton.onClick.AddListener(() => NetworkManager.Singleton.StartServer());
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}
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private void OnDestroy()
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{
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if (hostButton != null)
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hostButton.onClick.RemoveAllListeners();
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if (clientButton != null)
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clientButton.onClick.RemoveAllListeners();
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if (serverButton != null)
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serverButton.onClick.RemoveAllListeners();
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}
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}
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