Files
Northbound/Assets/FlatKit/Demos/[Demo] Desert/Materials/Pillar Hand.mat
2026-01-25 11:27:33 +09:00

58 lines
1.6 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1282875153975889759
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Pillar Hand
m_Shader: {fileID: -6465566751694194690, guid: 4f03e090f823e194a8710fe149803097,
type: 3}
m_Parent: {fileID: 2100000, guid: eac1e3160e2fd6e4ea5c7177ce616e84, type: 2}
m_ModifiedSerializedProperties: 2
m_ValidKeywords:
- _BLEND_MODE_OVERLAY
- _HEIGHT_ENABLED
- _TYPE_A
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Ints: []
m_Floats:
- _MaxHeight: 0.431
- _TYPE: 0
- _TopSize: 0
- _Transition_Width: 0.218
m_Colors:
- _Color1: {r: 0.342641, g: 0.24705882, b: 0.78431374, a: 1}
- _Color3: {r: 0.37254903, g: 0.5803922, b: 0.53333336, a: 1}
- _Distribution: {r: -0.05, g: 0.32, b: 0, a: 0}
- _NoiseScale1: {r: 0.8, g: 2, b: 0.1, a: 0}
- _NoiseScale2: {r: 0.3, g: 0.91, b: 2.41, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1