Files
Northbound/Assets/FlatKit/Shaders/Editor/StylizedSurfaceEditor.cs
2026-01-25 11:27:33 +09:00

1026 lines
46 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using FlatKit;
using FlatKit.StylizedSurface;
using FlatKit.Editor;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using Object = UnityEngine.Object;
// ReSharper disable Unity.PreferAddressByIdToGraphicsParams
// ReSharper disable StringLiteralTypo
[HelpURL("https://flatkit.dustyroom.com/")]
public class StylizedSurfaceEditor : BaseShaderGUI {
private Material _target;
private MaterialProperty[] _properties;
private int _celShadingNumSteps = 0;
private AnimationCurve _gradient = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
private bool? _smoothNormalsEnabled;
private static GUIStyle _boxStyle;
private static GUIStyle _richHelpBoxStyle;
private static GUIStyle _foldoutStyle;
private static readonly Dictionary<string, bool> FoldoutStates = new() { { RenderingOptionsName, false } };
private static readonly Color HashColor = new Color(0.85023f, 0.85034f, 0.85045f, 0.85056f);
private static readonly int ColorPropertyName = Shader.PropertyToID("_BaseColor");
private static readonly int LightmapDirection = Shader.PropertyToID("_LightmapDirection");
private static readonly int LightmapDirectionPitch = Shader.PropertyToID("_LightmapDirectionPitch");
private static readonly int LightmapDirectionYaw = Shader.PropertyToID("_LightmapDirectionYaw");
private const string OutlineSmoothNormalsKeyword = "DR_OUTLINE_SMOOTH_NORMALS";
private const string RenderingOptionsName = "Rendering Options";
private const string UnityVersion = "NLC6GP";
private void DrawStandard(MaterialProperty property) {
// Remove everything in square brackets.
var cleanName = Regex.Replace(property.displayName, @" ?\[.*?\]", string.Empty);
if (!Tooltips.Map.TryGetValue(property.displayName, out string tooltip)) {
Tooltips.Map.TryGetValue(cleanName, out tooltip);
}
var guiContent = new GUIContent(cleanName, tooltip);
if (property.GetShaderPropertyType() == ShaderPropertyType.Texture) {
if (!property.name.Contains("_BaseMap")) {
EditorGUILayout.Space(10);
}
materialEditor.TexturePropertySingleLine(guiContent, property);
} else {
materialEditor.ShaderProperty(property, guiContent);
}
}
private MaterialProperty FindProperty(string name) {
return FindProperty(name, _properties);
}
private bool HasProperty(string name) {
return _target != null && _target.HasProperty(name);
}
#if UNITY_2021_2_OR_NEWER
[Obsolete("MaterialChanged has been renamed ValidateMaterial", false)]
#endif
public override void MaterialChanged(Material material) { }
public override void OnGUI(MaterialEditor editor, MaterialProperty[] properties) {
materialEditor = editor;
_properties = properties;
_target = editor.target as Material;
Debug.Assert(_target != null, "_target != null");
if (_target.shader.name.Equals("FlatKit/Stylized Surface With Outline")) {
EditorGUILayout.HelpBox(
"'Stylized Surface with Outline' shader has been deprecated. Please use the outline section in the 'Stylized Surface' shader.",
MessageType.Warning);
}
if (!Application.unityVersion.Contains(Rev(UnityVersion)) &&
!Application.unityVersion.Contains('b') &&
!Application.unityVersion.Contains('a') &&
!Application.unityVersion.Replace('.', '^').Contains("23^2")) {
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.BeginHorizontal();
// Icon.
{
EditorGUILayout.BeginVertical();
GUILayout.FlexibleSpace();
var icon = EditorGUIUtility.IconContent("console.erroricon@2x").image;
var iconSize = Mathf.Min(Mathf.Min(60, icon.width), EditorGUIUtility.currentViewWidth - 100);
GUILayout.Label(icon, new GUIStyle {
alignment = TextAnchor.MiddleCenter,
imagePosition = ImagePosition.ImageLeft,
fixedWidth = iconSize,
fixedHeight = iconSize,
padding = new RectOffset(0, 0, 5, 5),
margin = new RectOffset(0, 0, 0, 0),
});
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
}
var unityMajorVersion = Application.unityVersion.Substring(0, Application.unityVersion.LastIndexOf('.'));
var m = $"This version of <b>Flat Kit</b> is designed for <b>Unity {Rev(UnityVersion)}</b>. " +
$"You are currently using <b>Unity {unityMajorVersion}</b>.\n" +
"<i>The shader and the UI below may not work correctly.</i>\n" +
"Please <b>re-download Flat Kit</b> to get the compatible version.";
var style = new GUIStyle(EditorStyles.wordWrappedLabel) {
alignment = TextAnchor.MiddleLeft,
richText = true,
fontSize = 12,
padding = new RectOffset(0, 5, 5, 5),
margin = new RectOffset(0, 0, 0, 0),
};
EditorGUILayout.LabelField(m, style);
EditorGUILayout.EndHorizontal();
// Unity version help buttons.
{
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
const float buttonWidth = 120;
if (GUILayout.Button("Package Manager", EditorStyles.miniButton, GUILayout.Width(buttonWidth))) {
const string packageName = "Flat Kit: Toon Shading and Water";
var type = typeof(UnityEditor.PackageManager.UI.Window);
var method = type.GetMethod("OpenFilter", BindingFlags.NonPublic | BindingFlags.Static);
if (method != null) {
method.Invoke(null, new object[] { $"AssetStore/{packageName}" });
} else {
UnityEditor.PackageManager.UI.Window.Open(packageName);
}
}
if (GUILayout.Button("Asset Store", EditorStyles.miniButton, GUILayout.Width(buttonWidth))) {
const string assetStoreUrl = "https://u3d.as/1uVy";
Application.OpenURL(assetStoreUrl);
}
if (GUILayout.Button("Support", EditorStyles.miniButton, GUILayout.Width(buttonWidth))) {
const string contactUrl = "https://flatkit.dustyroom.com/contact-details/";
Application.OpenURL(contactUrl);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(2);
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
foreach (var property in properties) {
// materialEditor.ShaderProperty(property, property.displayName);
DrawStandard(property);
}
return;
}
if (_target.IsKeywordEnabled("DR_OUTLINE_ON") && _target.IsKeywordEnabled("_ALPHATEST_ON")) {
EditorGUILayout.HelpBox(
"The 'Outline' and 'Alpha Clip' features are usually incompatible. The outline shader pass will not be using alpha clipping.",
MessageType.Warning);
}
int originalIntentLevel = EditorGUI.indentLevel;
string foldoutName = string.Empty;
int foldoutRemainingItems = 0;
bool latestFoldoutState = false;
_foldoutStyle ??= new GUIStyle(EditorStyles.foldout) {
margin = {
left = -5
},
padding = {
left = 20
},
};
_boxStyle ??= new GUIStyle(EditorStyles.helpBox);
_richHelpBoxStyle ??= new GUIStyle(EditorStyles.helpBox) {
richText = true
};
bool vGroupStarted = false;
foreach (MaterialProperty property in properties) {
string displayName = property.displayName;
if (displayName.Contains("[") && !displayName.Contains("FOLDOUT")) {
EditorGUI.indentLevel += 1;
}
bool skipProperty = false;
skipProperty |= displayName.Contains("[_CELPRIMARYMODE_SINGLE]") &&
!_target.IsKeywordEnabled("_CELPRIMARYMODE_SINGLE");
skipProperty |= displayName.Contains("[_CELPRIMARYMODE_STEPS]") &&
!_target.IsKeywordEnabled("_CELPRIMARYMODE_STEPS");
skipProperty |= displayName.Contains("[_CELPRIMARYMODE_CURVE]") &&
!_target.IsKeywordEnabled("_CELPRIMARYMODE_CURVE");
skipProperty |= displayName.Contains("[DR_CEL_EXTRA_ON]") &&
!property.name.Equals("_CelExtraEnabled") &&
!_target.IsKeywordEnabled("DR_CEL_EXTRA_ON");
skipProperty |= displayName.Contains("[DR_SPECULAR_ON]") &&
!property.name.Equals("_SpecularEnabled") &&
!_target.IsKeywordEnabled("DR_SPECULAR_ON");
skipProperty |= displayName.Contains("[DR_RIM_ON]") &&
!property.name.Equals("_RimEnabled") &&
!_target.IsKeywordEnabled("DR_RIM_ON");
skipProperty |= displayName.Contains("[DR_GRADIENT_ON]") &&
!property.name.Equals("_GradientEnabled") &&
!_target.IsKeywordEnabled("DR_GRADIENT_ON");
skipProperty |= displayName.Contains("[_UNITYSHADOWMODE_MULTIPLY]") &&
!_target.IsKeywordEnabled("_UNITYSHADOWMODE_MULTIPLY");
skipProperty |= displayName.Contains("[_UNITYSHADOWMODE_COLOR]") &&
!_target.IsKeywordEnabled("_UNITYSHADOWMODE_COLOR");
skipProperty |= displayName.Contains("[DR_ENABLE_LIGHTMAP_DIR]") &&
!_target.IsKeywordEnabled("DR_ENABLE_LIGHTMAP_DIR");
skipProperty |= displayName.Contains("[DR_OUTLINE_ON]") &&
!_target.IsKeywordEnabled("DR_OUTLINE_ON");
skipProperty |= displayName.Contains("[_EMISSION]") &&
!_target.IsKeywordEnabled("_EMISSION");
skipProperty |= displayName.Contains("[_OUTLINESPACE_SCREEN]") &&
!_target.IsKeywordEnabled("_OUTLINESPACE_SCREEN");
bool isOverrideLightDirectionToggle = displayName.ToLower().Contains("override light direction");
if (Lightmapping.lightingDataAsset != null) {
// Lightmapping is enabled.
_target.EnableKeyword("DR_ENABLE_LIGHTMAP_DIR");
if (isOverrideLightDirectionToggle) {
skipProperty = true;
if (latestFoldoutState && foldoutName.Contains("Advanced Lighting")) {
const string m =
"<b>Lightmap Direction Override</b> is required because the scene is using baked lighting.";
EditorGUILayout.LabelField(m, new GUIStyle(EditorStyles.label) {
richText = true,
wordWrap = true,
padding = new RectOffset(16, 0, 8, 0)
});
}
}
}
if (_target.IsKeywordEnabled("DR_ENABLE_LIGHTMAP_DIR") && isOverrideLightDirectionToggle) {
var dirPitch = _target.GetFloat(LightmapDirectionPitch);
var dirYaw = _target.GetFloat(LightmapDirectionYaw);
var dirPitchRad = dirPitch * Mathf.Deg2Rad;
var dirYawRad = dirYaw * Mathf.Deg2Rad;
var direction = new Vector4(Mathf.Sin(dirPitchRad) * Mathf.Sin(dirYawRad), Mathf.Cos(dirPitchRad),
Mathf.Sin(dirPitchRad) * Mathf.Cos(dirYawRad), 0.0f);
_target.SetVector(LightmapDirection, direction);
}
if (displayName.Contains("FOLDOUT")) {
foldoutName = displayName.Split('(', ')')[1];
string foldoutItemCount = displayName.Split('{', '}')[1];
foldoutRemainingItems = Convert.ToInt32(foldoutItemCount);
FoldoutStates.TryAdd(property.name, false);
EditorGUILayout.Space(10);
FoldoutStates[property.name] =
EditorGUILayout.Foldout(FoldoutStates[property.name], foldoutName, _foldoutStyle);
latestFoldoutState = FoldoutStates[property.name];
if (latestFoldoutState) {
BeginBox();
}
}
if (foldoutRemainingItems > 0) {
skipProperty = skipProperty || !latestFoldoutState;
EditorGUI.indentLevel += 1;
--foldoutRemainingItems;
} else if (!skipProperty) {
if (EditorGUI.indentLevel > 0 && !vGroupStarted) {
BeginBox();
vGroupStarted = true;
}
if (EditorGUI.indentLevel <= 0 && vGroupStarted) {
EndBox();
vGroupStarted = false;
}
}
if (_target.IsKeywordEnabled("_CELPRIMARYMODE_STEPS") && displayName.Contains("[LAST_PROP_STEPS]")) {
EditorGUILayout.HelpBox(
"This mode creates a step texture that control the light/shadow transition. To use:\n" +
"1. Set the number of steps (e.g. 3 means three steps between lit and shaded regions), \n" +
"2. Save the steps as a texture - 'Save Ramp Texture' button",
MessageType.Info);
int currentNumSteps = _target.GetInt("_CelNumSteps");
if (currentNumSteps != _celShadingNumSteps) {
if (GUILayout.Button("Save Ramp Texture")) {
_celShadingNumSteps = currentNumSteps;
PromptTextureSave(editor, GenerateStepTexture, "_CelStepTexture", FilterMode.Point);
}
}
}
if (_target.IsKeywordEnabled("_CELPRIMARYMODE_CURVE") && displayName.Contains("[LAST_PROP_CURVE]")) {
EditorGUILayout.HelpBox(
"This mode uses arbitrary curves to control the light/shadow transition. How to use:\n" +
"1. Set shading curve (generally from 0.0 to 1.0)\n" +
"2. [Optional] Save the curve preset\n" +
"3. Save the curve as a texture.",
MessageType.Info);
_gradient = EditorGUILayout.CurveField("Shading curve", _gradient);
if (GUILayout.Button("Save Ramp Texture")) {
PromptTextureSave(editor, GenerateCurveTexture, "_CelCurveTexture",
FilterMode.Trilinear);
}
}
if (!skipProperty &&
property.GetShaderPropertyType() == ShaderPropertyType.Color &&
property.colorValue == HashColor) {
property.colorValue = _target.GetColor(ColorPropertyName);
}
if (!skipProperty && property.name.Contains("_EmissionMap")) {
EditorGUILayout.Space(10);
bool emission = editor.EmissionEnabledProperty();
EditorGUILayout.Space(-10);
EditorGUI.indentLevel += 1;
if (emission) {
_target.EnableKeyword("_EMISSION");
} else {
_target.DisableKeyword("_EMISSION");
}
}
if (!skipProperty && property.name.Contains("_EmissionColor")) {
EditorGUI.indentLevel += 1;
}
bool hideInInspector = (property.GetShaderPropertyFlags() & ShaderPropertyFlags.HideInInspector) != 0;
if (!hideInInspector && !skipProperty) {
EditorGUI.BeginChangeCheck();
DrawStandard(property);
// Toggle per-object outlines.
if (property.name.Equals("_OutlineEnabled")) {
var outlineEnabled = _target.IsKeywordEnabled("DR_OUTLINE_ON");
if (_target.GetShaderPassEnabled("SRPDEFAULTUNLIT")) {
// Legacy per-object outlines.
const string m = "Using legacy per-object outlines. Please update to Unity 2022.3+ to use " +
"the new Renderer Feature outlines.";
EditorGUILayout.HelpBox(m, MessageType.Info);
} else {
// Per-object outlines are now handled by a Renderer Feature.
var renderer = ObjectOutlineEditorUtils.GetRendererData();
if (renderer != null) {
GUILayout.Space(-EditorGUIUtility.standardVerticalSpacing -
EditorGUIUtility.singleLineHeight);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Select Renderer Feature", EditorStyles.miniButtonRight)) {
Selection.activeObject = renderer;
}
GUILayout.EndHorizontal();
}
}
if (EditorGUI.EndChangeCheck()) {
// Outline toggle changed state.
#if UNITY_2022_3_OR_NEWER
ObjectOutlineEditorUtils.SetActive(_target, outlineEnabled);
#else
_target.SetShaderPassEnabled("SRPDEFAULTUNLIT", outlineEnabled);
#endif
}
#if UNITY_2022_3_OR_NEWER
// Switch from legacy shader pass per-object outlines (pre-4.7.0) to new Renderer Feature outlines.
const string legacyPassName = "SRPDEFAULTUNLIT";
if (_target.GetShaderPassEnabled(legacyPassName) && outlineEnabled) {
_target.SetShaderPassEnabled(legacyPassName, false);
var m = $"<color=grey>[Flat Kit]</color> <b>Per-object outlines</b> are now handled by a " +
$"<b>Renderer Feature</b>. The material <color=green><b>{_target.name}</b></color> " +
$"and the <b>URP Renderer</b> currently in use will be updated now.";
Debug.Log(m);
ObjectOutlineEditorUtils.SetActive(_target, true);
}
#endif
}
}
if (!skipProperty && displayName.Contains("Detail Impact")) {
DrawTileOffset(editor, FindProperty("_DetailMap"));
}
// Horizontal line separators.
{
if (FoldoutStates.TryGetValue("_BaseMap", out bool baseMapFoldoutState) && baseMapFoldoutState) {
if (displayName.Contains("Texture Impact") ||
displayName.Contains("Detail Impact") ||
displayName.Contains("Normal Map") ||
displayName.Contains("Emission Color")) {
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = originalIntentLevel + 1;
EditorGUILayout.Space(5);
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
EditorGUILayout.Space(-5);
EditorGUI.indentLevel = indent;
}
}
}
if (!skipProperty && property.name.Contains("_EmissionColor")) {
EditorGUILayout.Space(10);
EditorGUI.indentLevel -= 1;
EditorGUILayout.LabelField("Applied to All Maps", EditorStyles.boldLabel);
DrawTileOffset(editor, FindProperty("_BaseMap"));
}
if (!skipProperty && property.displayName.Contains("Smooth Normals")) {
SmoothNormalsUI();
}
EditorGUI.indentLevel = originalIntentLevel;
if (foldoutRemainingItems == 0 && latestFoldoutState) {
EndBox();
latestFoldoutState = false;
if (foldoutName.Contains("Advanced Lighting")) {
const string m =
"<b>Advanced Lighting</b> features have significantly different impact in real-time and baked lighting.";
EditorGUILayout.LabelField(m, _richHelpBoxStyle);
}
}
}
EditorGUILayout.Space(10);
var renderingOptionsName = RenderingOptionsName;
FoldoutStates[renderingOptionsName] =
EditorGUILayout.Foldout(FoldoutStates[renderingOptionsName], renderingOptionsName, _foldoutStyle);
if (FoldoutStates[renderingOptionsName]) {
EditorGUI.indentLevel += 1;
BeginBox();
HandleUrpSettings(_target, editor);
EndBox();
}
if (_target.IsKeywordEnabled("_UNITYSHADOWMODE_NONE")) {
_target.EnableKeyword("_RECEIVE_SHADOWS_OFF");
} else {
_target.DisableKeyword("_RECEIVE_SHADOWS_OFF");
}
// Toggle the outline pass. Disabling by name `Outline` doesn't work.
// _target.SetShaderPassEnabled("SRPDEFAULTUNLIT", _target.IsKeywordEnabled("DR_OUTLINE_ON"));
/*
if (HasProperty("_MainTex")) {
TransferToBaseMap();
}
*/
}
private void BeginBox() {
EditorGUILayout.BeginVertical(_boxStyle);
EditorGUILayout.Space(3);
}
private void EndBox() {
EditorGUILayout.Space(3);
EditorGUILayout.EndVertical();
}
private void SmoothNormalsUI() {
var keywordEnabled = _target.IsKeywordEnabled(OutlineSmoothNormalsKeyword);
_smoothNormalsEnabled ??= keywordEnabled;
if (keywordEnabled != _smoothNormalsEnabled) {
var mesh = GetMeshFromSelection();
if (mesh == null) {
return;
}
if (keywordEnabled) {
if (!MeshSmoother.HasSmoothNormals(mesh)) {
SmoothNormals(mesh);
}
}
} else if (keywordEnabled) {
var mesh = GetMeshFromSelection();
if (mesh == null) {
return;
}
if (!MeshSmoother.HasSmoothNormals(mesh)) {
EditorGUILayout.HelpBox(
"Mesh does not have smooth normals. Please use the 'Smooth Normals' button to generate them.",
MessageType.Warning);
if (mesh.subMeshCount > 1) {
EditorGUILayout.HelpBox(
"Mesh smoothing is not supported for meshes with multiple sub-meshes. " +
"Please combine sub-meshes into a single sub-mesh before smoothing.",
MessageType.Warning);
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Smooth Normals", GUILayout.ExpandWidth(false))) {
SmoothNormals(mesh);
}
GUILayout.EndHorizontal();
}
}
_smoothNormalsEnabled = keywordEnabled;
}
private void SmoothNormals(Mesh mesh) {
if (mesh.isReadable) {
MeshSmoother.SmoothNormals(mesh);
var path = AssetDatabase.GetAssetPath(mesh);
var pathSmoothed =
$"{Path.GetDirectoryName(path)}\\{Path.GetFileNameWithoutExtension(path)} Smooth Normals.asset";
var fileExists = File.Exists(pathSmoothed);
if (fileExists) {
var action1 = EditorUtility.DisplayDialogComplex("Smoothing normals",
"Asset already exists. Do you want to overwrite it?",
"Overwrite", "Cancel", "Open asset");
switch (action1) {
case 0: {
// Overwrite
AssetDatabase.DeleteAsset(pathSmoothed);
break;
}
case 1: {
// Cancel
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
return;
}
case 2: {
// Open asset
AssetDatabase.OpenAsset(AssetDatabase.LoadAssetAtPath<Object>(pathSmoothed));
return;
}
}
}
var newMesh = Object.Instantiate(mesh);
try {
AssetDatabase.CreateAsset(newMesh, pathSmoothed);
Debug.Log($"<b>[Flat Kit]</b> Created asset <i>{pathSmoothed}</i>.");
}
catch (Exception) {
Debug.Log("<b>[Flat Kit]</b> Please ignore the error above. It is caused by a Unity bug.");
var action2 = EditorUtility.DisplayDialogComplex("Error",
$"Could not create asset at path '{pathSmoothed}'. Please check the Console for more information.",
"OK", "Show Console", "Save to 'Assets' folder");
switch (action2) {
case 0: {
// OK
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
return;
}
case 1: {
// Show Console
EditorApplication.ExecuteMenuItem("Window/General/Console");
return;
}
case 2: {
// Save to Assets folder
pathSmoothed = $"Assets/{Path.GetFileName(pathSmoothed)}";
// Make sure the name is a valid file name.
pathSmoothed = Regex.Replace(pathSmoothed, @"[<>:""/\\|?*]", "_");
// Re-name if the file already exists.
if (File.Exists(pathSmoothed)) {
var baseName = Path.GetFileNameWithoutExtension(pathSmoothed);
var extension = Path.GetExtension(pathSmoothed);
var directory = Path.GetDirectoryName(pathSmoothed);
int copyIndex = 1;
string newPath;
do {
newPath = $"{directory}\\{baseName} ({copyIndex}){extension}";
copyIndex++;
if (copyIndex > 160) {
Debug.LogError(
"<b>[Flat Kit]</b> Could not find a valid file name to save the smoothed mesh.");
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
// Show the user a message.
EditorUtility.DisplayDialog("Error",
"Could not find a valid file name to save the smoothed mesh. " +
"Please try renaming the mesh or saving it to a different folder.",
"OK");
return;
}
} while (File.Exists(newPath));
pathSmoothed = newPath;
}
try {
AssetDatabase.CreateAsset(newMesh, pathSmoothed);
Debug.Log($"<b>[Flat Kit]</b> Created asset <i>{pathSmoothed}</i>.");
}
catch (Exception e) {
Debug.LogError($"<b>[Flat Kit]</b> Could not create asset at path '{pathSmoothed}'. " +
$"Please check the Console for more information.\n{e}");
// Show the user a message to select a folder.
var m =
$"Could not create asset at path '{pathSmoothed}'. Please select the folder and file name.";
if (EditorUtility.DisplayDialog("Error", m, "Select Folder", "Cancel")) {
var userPath = EditorUtility.SaveFilePanelInProject("Save Smoothed Mesh",
Path.GetFileName(pathSmoothed), "asset",
"Please select a folder and file name to save the smoothed mesh.",
Path.GetDirectoryName(pathSmoothed));
if (!string.IsNullOrEmpty(userPath)) {
try {
AssetDatabase.CreateAsset(newMesh, userPath);
Debug.Log($"<b>[Flat Kit]</b> Created asset <i>{userPath}</i>.");
}
catch (Exception ex) {
Debug.LogError(
$"<b>[Flat Kit]</b> Could not create asset at path '{userPath}'. " +
$"Please check the Console for more information.\n{ex}");
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
}
} else {
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
}
} else {
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
}
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
return;
}
break;
}
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
var newAsset = AssetDatabase.LoadAssetAtPath<Mesh>(pathSmoothed);
if (newAsset != null) {
SetMeshToSelection(newAsset);
}
} else {
var action = EditorUtility.DisplayDialogComplex("Smoothing normals",
"Mesh is not readable. Please enable 'Read/Write Enabled' in the mesh import settings.",
"Set readable", "Open import settings", "Cancel");
switch (action) {
case 0: {
// Set readable
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mesh));
if (importer != null) {
var modelImporter = importer as ModelImporter;
if (modelImporter != null) {
modelImporter.isReadable = true;
modelImporter.SaveAndReimport();
}
}
break;
}
case 1: {
// Open import settings
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(mesh));
if (importer != null) {
AssetDatabase.OpenAsset(importer);
}
break;
}
case 2: {
// Cancel
_target.DisableKeyword(OutlineSmoothNormalsKeyword);
break;
}
}
}
}
private static Mesh GetMeshFromSelection() {
var go = Selection.activeGameObject;
if (go == null) {
EditorGUILayout.HelpBox(
"All meshes using smooth normals need processing. To process a mesh, select it in a scene and " +
"re-enable 'Smooth Normals' in the inspector.",
MessageType.Info);
return null;
}
var meshFilter = go.GetComponent<MeshFilter>();
if (meshFilter != null) {
return meshFilter.sharedMesh;
}
var skinnedMeshRenderer = go.GetComponent<SkinnedMeshRenderer>();
if (skinnedMeshRenderer != null) {
return skinnedMeshRenderer.sharedMesh;
}
return null;
}
private static void SetMeshToSelection(Mesh mesh) {
var go = Selection.activeGameObject;
if (go == null) {
return;
}
var meshFilter = go.GetComponent<MeshFilter>();
if (meshFilter != null) {
meshFilter.sharedMesh = mesh;
return;
}
var skinnedMeshRenderer = go.GetComponent<SkinnedMeshRenderer>();
if (skinnedMeshRenderer != null) {
skinnedMeshRenderer.sharedMesh = mesh;
}
}
// Adapted from BaseShaderGUI.cs.
private void HandleUrpSettings(Material material, MaterialEditor editor) {
queueOffsetProp = FindProperty("_QueueOffset");
bool alphaClip = false;
if (material.HasProperty("_AlphaClip")) {
alphaClip = material.GetFloat("_AlphaClip") >= 0.5;
}
if (alphaClip) {
material.EnableKeyword("_ALPHATEST_ON");
} else {
material.DisableKeyword("_ALPHATEST_ON");
}
if (HasProperty("_Surface")) {
EditorGUI.BeginChangeCheck();
var surfaceProp = FindProperty("_Surface");
EditorGUI.showMixedValue = surfaceProp.hasMixedValue;
var surfaceType = (SurfaceType)surfaceProp.floatValue;
surfaceType = (SurfaceType)EditorGUILayout.EnumPopup("Surface Type", surfaceType);
if (EditorGUI.EndChangeCheck()) {
editor.RegisterPropertyChangeUndo("Surface Type");
surfaceProp.floatValue = (float)surfaceType;
}
if (surfaceType == SurfaceType.Opaque) {
if (alphaClip) {
material.renderQueue = (int)RenderQueue.AlphaTest;
material.SetOverrideTag("RenderType", "TransparentCutout");
} else {
material.renderQueue = (int)RenderQueue.Geometry;
material.SetOverrideTag("RenderType", "Opaque");
}
material.renderQueue += queueOffsetProp != null ? (int)queueOffsetProp.floatValue : 0;
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.SetShaderPassEnabled("ShadowCaster", true);
} else // Transparent
{
BlendMode blendMode = (BlendMode)material.GetFloat("_Blend");
// Specific Transparent Mode Settings
switch (blendMode) {
case BlendMode.Alpha:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Premultiply:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Additive:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
break;
case BlendMode.Multiply:
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.EnableKeyword("_ALPHAMODULATE_ON");
break;
}
// General Transparent Material Settings
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_ZWrite", 0);
material.renderQueue = (int)RenderQueue.Transparent;
material.renderQueue += queueOffsetProp != null ? (int)queueOffsetProp.floatValue : 0;
material.SetShaderPassEnabled("ShadowCaster", false);
}
// DR: draw popup.
if (surfaceType == SurfaceType.Transparent && HasProperty("_Blend")) {
EditorGUI.BeginChangeCheck();
var blendModeProperty = FindProperty("_Blend");
EditorGUI.showMixedValue = blendModeProperty.hasMixedValue;
var blendMode = (BlendMode)blendModeProperty.floatValue;
blendMode = (BlendMode)EditorGUILayout.EnumPopup("Blend Mode", blendMode);
if (EditorGUI.EndChangeCheck()) {
editor.RegisterPropertyChangeUndo("Blend Mode");
blendModeProperty.floatValue = (float)blendMode;
}
}
}
DrawQueueOffsetField();
// DR: draw popup.
if (HasProperty("_Cull")) {
EditorGUI.BeginChangeCheck();
var cullProp = FindProperty("_Cull");
EditorGUI.showMixedValue = cullProp.hasMixedValue;
var culling = (RenderFace)cullProp.floatValue;
culling = (RenderFace)EditorGUILayout.EnumPopup("Render Faces", culling);
if (EditorGUI.EndChangeCheck()) {
editor.RegisterPropertyChangeUndo("Render Faces");
cullProp.floatValue = (float)culling;
material.doubleSidedGI = (RenderFace)cullProp.floatValue != RenderFace.Front;
}
}
if (HasProperty("_AlphaClip")) {
EditorGUI.BeginChangeCheck();
var clipProp = FindProperty("_AlphaClip");
EditorGUI.showMixedValue = clipProp.hasMixedValue;
// ReSharper disable once CompareOfFloatsByEqualityOperator
var alphaClipEnabled = EditorGUILayout.Toggle("Alpha Clipping", clipProp.floatValue == 1);
if (EditorGUI.EndChangeCheck())
clipProp.floatValue = alphaClipEnabled ? 1 : 0;
EditorGUI.showMixedValue = false;
// ReSharper disable once CompareOfFloatsByEqualityOperator
if (clipProp.floatValue == 1 && HasProperty("_Cutoff")) {
var cutoffProp = FindProperty("_Cutoff");
editor.ShaderProperty(cutoffProp, "Threshold", 1);
}
}
editor.EnableInstancingField();
}
private void PromptTextureSave(MaterialEditor editor, Func<Texture2D> generate, string propertyName,
FilterMode filterMode) {
var rampTexture = generate();
var pngNameNoExtension = $"{editor.target.name}{propertyName}-ramp";
var fullPath =
EditorUtility.SaveFilePanel("Save Ramp Texture", "Assets", pngNameNoExtension, "png");
if (fullPath.Length > 0) {
SaveTextureAsPng(rampTexture, fullPath, filterMode);
var loadedTexture = LoadTexture(fullPath);
if (loadedTexture != null) {
_target.SetTexture(propertyName, loadedTexture);
} else {
Debug.LogWarning("Could not save the texture. Make sure the destination is in the Assets folder.");
}
}
}
private Texture2D GenerateStepTexture() {
int numSteps = _celShadingNumSteps;
var t2d = new Texture2D(numSteps + 1, /*height=*/1, TextureFormat.R8, /*mipChain=*/false) {
filterMode = FilterMode.Point,
wrapMode = TextureWrapMode.Clamp
};
for (int i = 0; i < numSteps + 1; i++) {
var color = Color.white * i / numSteps;
t2d.SetPixel(i, 0, color);
}
t2d.Apply();
return t2d;
}
private Texture2D GenerateCurveTexture() {
const int width = 256;
const int height = 1;
var lut = new Texture2D(width, height, TextureFormat.R8, /*mipChain=*/false) {
alphaIsTransparency = false,
wrapMode = TextureWrapMode.Clamp,
hideFlags = HideFlags.HideAndDontSave,
filterMode = FilterMode.Trilinear
};
for (float x = 0; x < width; x++) {
float value = _gradient.Evaluate(x / width);
for (float y = 0; y < height; y++) {
var color = Color.white * value;
lut.SetPixel(Mathf.CeilToInt(x), Mathf.CeilToInt(y), color);
}
}
return lut;
}
private static void SaveTextureAsPng(Texture2D texture, string fullPath, FilterMode filterMode) {
byte[] bytes = texture.EncodeToPNG();
File.WriteAllBytes(fullPath, bytes);
AssetDatabase.Refresh();
Debug.Log($"<b>[Flat Kit]</b> Texture saved as: {fullPath}");
string pathRelativeToAssets = ConvertFullPathToAssetPath(fullPath);
TextureImporter importer = (TextureImporter)AssetImporter.GetAtPath(pathRelativeToAssets);
if (importer != null) {
importer.filterMode = filterMode;
importer.textureType = TextureImporterType.SingleChannel;
importer.textureCompression = TextureImporterCompression.Uncompressed;
importer.mipmapEnabled = false;
var textureSettings = new TextureImporterPlatformSettings {
format = TextureImporterFormat.R8
};
importer.SetPlatformTextureSettings(textureSettings);
EditorUtility.SetDirty(importer);
importer.SaveAndReimport();
}
// 22b5f7ed-989d-49d1-90d9-c62d76c3081a
Debug.Assert(importer,
string.Format("[FlatKit] Could not change import settings of {0} [{1}]",
fullPath, pathRelativeToAssets));
}
private static Texture2D LoadTexture(string fullPath) {
string pathRelativeToAssets = ConvertFullPathToAssetPath(fullPath);
if (pathRelativeToAssets.Length == 0) {
return null;
}
var loadedTexture = AssetDatabase.LoadAssetAtPath(pathRelativeToAssets, typeof(Texture2D)) as Texture2D;
if (loadedTexture == null) {
Debug.LogError(string.Format("[FlatKit] Could not load texture from {0} [{1}].", fullPath,
pathRelativeToAssets));
return null;
}
loadedTexture.filterMode = FilterMode.Point;
loadedTexture.wrapMode = TextureWrapMode.Clamp;
return loadedTexture;
}
private static string ConvertFullPathToAssetPath(string fullPath) {
int count = (Directory.GetCurrentDirectory() + Path.DirectorySeparatorChar).Length;
return fullPath.Remove(0, count);
}
private static string Rev(string a) {
StringBuilder b = new StringBuilder(a.Length);
int i = 0;
foreach (char c in a) {
b.Append((char)(c - "8<3F9="[i] % 32));
i = (i + 1) % 6;
}
return b.ToString();
}
#if !UNITY_2020_3_OR_NEWER
private new void DrawQueueOffsetField() {
GUIContent queueSlider = new GUIContent(" Priority",
"Determines the chronological rendering order for a Material. High values are rendered first.");
const int queueOffsetRange = 50;
MaterialProperty queueOffsetProp = FindProperty("_QueueOffset", _properties, false);
if (queueOffsetProp == null) return;
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = queueOffsetProp.hasMixedValue;
var queue = EditorGUILayout.IntSlider(queueSlider, (int) queueOffsetProp.floatValue, -queueOffsetRange,
queueOffsetRange);
if (EditorGUI.EndChangeCheck())
queueOffsetProp.floatValue = queue;
EditorGUI.showMixedValue = false;
_target.renderQueue = (int)RenderQueue.Transparent + queue;
}
#endif
[UsedImplicitly]
private void TransferToBaseMap() {
var baseMapProperty = FindProperty("_MainTex");
var baseColorProperty = FindProperty("_Color");
_target.SetTexture("_BaseMap", baseMapProperty.textureValue);
var baseMapTiling = baseMapProperty.textureScaleAndOffset;
_target.SetTextureScale("_BaseMap", new Vector2(baseMapTiling.x, baseMapTiling.y));
_target.SetTextureOffset("_BaseMap", new Vector2(baseMapTiling.z, baseMapTiling.w));
_target.SetColor("_BaseColor", baseColorProperty.colorValue);
}
[UsedImplicitly]
private void TransferToMainTex() {
var baseMapProperty = FindProperty("_BaseMap");
var baseColorProperty = FindProperty("_BaseColor");
_target.SetTexture("_MainTex", baseMapProperty.textureValue);
var baseMapTiling = baseMapProperty.textureScaleAndOffset;
_target.SetTextureScale("_MainTex", new Vector2(baseMapTiling.x, baseMapTiling.y));
_target.SetTextureOffset("_MainTex", new Vector2(baseMapTiling.z, baseMapTiling.w));
_target.SetColor("_Color", baseColorProperty.colorValue);
}
}