Files
Northbound/Assets/Prefabs/Tower/Tower8.prefab
BoyongHwang 0db8bbf9a7 타워/크립 밸런스 수정
- 체력, 데미지, 시야, 사정거리 수정
- 크립 체력, 데미지 하향 조정
2026-02-24 15:04:22 +09:00

217 lines
6.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3335713883734914225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1989878052222599193}
- component: {fileID: 5301275691967984024}
- component: {fileID: 8969814458520169191}
m_Layer: 0
m_Name: Model
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1989878052222599193
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3335713883734914225}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1262766073322889693}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5301275691967984024
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3335713883734914225}
m_Mesh: {fileID: -4423419886561025764, guid: 0204078ba040180418c65c7f09f3bdb2, type: 3}
--- !u!23 &8969814458520169191
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3335713883734914225}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: -6545801570897300931, guid: 0204078ba040180418c65c7f09f3bdb2, type: 3}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &7602931991599237580
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1262766073322889693}
- component: {fileID: 6013227135396217395}
- component: {fileID: 6819441593374584406}
- component: {fileID: 9211585859645762342}
- component: {fileID: 1097109601016292624}
m_Layer: 0
m_Name: Tower8
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1262766073322889693
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7602931991599237580}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1989878052222599193}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6013227135396217395
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7602931991599237580}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 4259369348
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!114 &6819441593374584406
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7602931991599237580}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
ShowTopMostFoldoutHeaderGroup: 1
buildingData: {fileID: 0}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
initialOwnerId: 0
useInitialOwner: 0
showHealthBar: 1
healthBarPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
damageEffectPrefab: {fileID: 0}
effectSpawnPoint: {fileID: 0}
showGridBounds: 1
gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
--- !u!65 &9211585859645762342
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7602931991599237580}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 8, y: 4, z: 3}
m_Center: {x: 0, y: 2, z: 0}
--- !u!208 &1097109601016292624
NavMeshObstacle:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7602931991599237580}
m_Enabled: 1
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 4, y: 2, z: 1.5}
m_MoveThreshold: 0.1
m_Carve: 0
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 2, z: 0}
m_TimeToStationary: 0.5