Files
Northbound/Assets/Scripts/NETWORK_CONNECTION_SUMMARY.md

4.8 KiB

Network Connection Feature Summary

Overview

Added comprehensive IP-based network connection features for both editor testing and standalone builds.

Files Created

Runtime Components

  1. NetworkConnectionHelper.cs (3.6KB)

    • MonoBehaviour component for network connection management
    • Start Host/Server/Client methods
    • Auto-start configuration
    • Status monitoring
  2. NetworkJoinUI.cs (7.7KB)

    • In-game UI component for IP connection
    • Works in both editor and standalone builds
    • Toggle panel with J key
    • Supports Join/Host/Disconnect
  3. QuickNetworkSetup.cs (1.6KB)

    • Quick scene setup script
    • Creates NetworkConnectionHelper
    • Optionally disables AutoHost

Editor Tools

  1. NetworkConnectionWindow.cs (9.2KB)

    • Dedicated Editor window for network management
    • GUI-based IP/port configuration
    • Connection mode selection
    • Status display and settings persistence
  2. NetworkConnectionHelperEditor.cs (5.8KB)

    • Custom Inspector for NetworkConnectionHelper
    • Quick action buttons
    • Real-time status display
    • Network information panel
  3. NetworkUIBuilder.cs (7.4KB)

    • Automated UI creation for NetworkJoinUI
    • Creates complete UI structure
    • Menu integration
  4. QuickNetworkSetupEditor.cs (2.0KB)

    • Menu items for quick setup
    • Tools menu integration
    • Enable/Disable AutoHost functionality

Documentation

  1. NETWORK_CONNECTION_README.md

    • Comprehensive English documentation
    • Setup instructions
    • Usage examples
  2. NETWORK_CONNECTION_GUIDE_KO.md

    • Korean translation of documentation
    • Step-by-step guide
    • Troubleshooting section

Files Modified

  1. AutoHost.cs
    • Made auto-start configurable
    • Added editor-only option
    • Added enable/disable toggle

Features Added

1. Editor Window (NetworkConnectionWindow)

  • Open via: Window > Network > Connection Manager (Ctrl+Shift+N)
  • Connection modes: Host/Client/Server
  • IP and port configuration
  • Start/Stop connections
  • Real-time status
  • Settings persistence

2. NetworkConnectionHelper Component

  • Add to any GameObject in scene
  • Custom Inspector with quick buttons
  • Auto-start configuration
  • Status display
  • Network information panel

3. In-Game UI (NetworkJoinUI)

  • Works in editor and standalone builds
  • IP/port input fields
  • Join/Host/Disconnect buttons
  • Status display
  • Toggle with J key
  • Auto-generated via menu

4. Quick Setup Tools

  • Tools > Network > Quick Setup for IP Connection
  • Automatically disables AutoHost
  • Creates NetworkConnectionHelper

Integration

All new features integrate seamlessly with existing systems:

  • NetworkManager: Works with Unity Netcode for GameObjects
  • NetworkConnectionHandler: Handles player spawning and approval
  • AutoHost: Configurable to avoid conflicts
  • Transport: Uses Unity Transport (UTP)

Testing Workflow

Method 1: Editor Window

  1. Window > Network > Connection Manager
  2. Select Host on instance 1
  3. Select Client on instance 2 with Host's IP
  4. Start/Connect

Method 2: NetworkConnectionHelper

  1. Add component to scene
  2. Use Inspector buttons
  3. View status in real-time

Method 3: Quick Setup

  1. Tools > Network > Quick Setup for IP Connection
  2. Use preferred connection method

Method 4: In-Game UI

  1. GameObject > Network > Create Network Join UI
  2. Press J to open
  3. Enter IP and connect

Configuration

Default Settings

  • Default IP: 127.0.0.1
  • Default Port: 7777
  • Toggle Key: J (for UI)

Options

  • Auto-start: Enable/disable in AutoHost
  • Editor-only: Configure per component
  • Persistence: Save/load in Editor Window

Benefits

  1. Easy Testing: No standalone build required
  2. Team Collaboration: Join teammates by IP
  3. Production Ready: Works in standalone builds
  4. Flexible: Multiple connection methods
  5. Intuitive: GUI-based interfaces
  6. Integrated: Works with existing systems

Future Enhancements

Potential improvements:

  • Server list browsing
  • Favorites/Saved connections
  • LAN discovery
  • Connection history
  • Advanced transport settings
  • Password protection

Usage Example

Editor Testing

// Instance 1 (Host)
Tools > Network > Quick Setup for IP Connection
Window > Network > Connection Manager > Start Host

// Instance 2 (Client)
Tools > Network > Quick Setup for IP Connection
Window > Network > Connection Manager > Connect to 127.0.0.1:7777

Standalone Build

// Build with NetworkJoinUI component
Press J to open connection panel
Enter IP: 192.168.1.X
Click Join

Compatibility

  • Unity Netcode for GameObjects 2.8.1
  • Unity Transport (UTP)
  • Unity 2022.x+
  • Windows/Mac/Linux

Notes

  • All components are optional
  • AutoHost can be disabled
  • Existing AutoHost behavior preserved (when enabled)
  • No breaking changes to existing code
  • Works with custom scenes and setups