Files
Northbound/Assets/Scripts/BuildingData.cs

36 lines
1.1 KiB
C#

using UnityEngine;
namespace Northbound
{
[CreateAssetMenu(fileName = "NewBuilding", menuName = "Northbound/Building Data")]
public class BuildingData : ScriptableObject
{
[Header("Building Info")]
public string buildingName;
public GameObject prefab;
[Header("Grid Size")]
[Tooltip("Width in grid units")]
public int width = 1;
[Tooltip("Length in grid units")]
public int length = 1;
[Tooltip("Height for placement validation")]
public float height = 2f;
[Header("Placement Settings")]
[Tooltip("Offset from grid position")]
public Vector3 placementOffset = Vector3.zero;
[Tooltip("Can rotate this building?")]
public bool allowRotation = true;
public Vector3 GetSize(int rotation)
{
// Rotation 0,180 = normal, 90,270 = swap width/length
bool isRotated = (rotation == 1 || rotation == 3);
float w = isRotated ? length : width;
float l = isRotated ? width : length;
return new Vector3(w, height, l);
}
}
}