using UnityEngine; namespace Northbound { /// /// 플레이어 스폰 위치를 표시하는 마커 /// public class PlayerSpawnPoint : MonoBehaviour { [Header("Spawn Settings")] public int spawnIndex = -1; // -1 = 순서대로 할당 public bool isAvailable = true; [Header("Debug")] public Color gizmoColor = Color.green; public float gizmoRadius = 0.5f; private void OnDrawGizmos() { Gizmos.color = isAvailable ? gizmoColor : Color.red; Gizmos.DrawWireSphere(transform.position, gizmoRadius); Gizmos.DrawLine(transform.position, transform.position + transform.forward * 2f); } } }