using Unity.Netcode;
using UnityEngine;
namespace Northbound
{
///
/// 건물의 시야 제공 컴포넌트
///
public class BuildingVisionProvider : NetworkBehaviour, IVisionProvider
{
[Header("Vision Settings")]
public float visionRange = 15f;
private Building _building;
private void Awake()
{
_building = GetComponent();
}
public override void OnNetworkSpawn()
{
if (IsServer)
{
FogOfWarSystem.Instance?.RegisterVisionProvider(this);
}
}
public override void OnNetworkDespawn()
{
if (IsServer)
{
FogOfWarSystem.Instance?.UnregisterVisionProvider(this);
}
}
public ulong GetOwnerId() => OwnerClientId;
public float GetVisionRange() => visionRange;
public Transform GetTransform() => transform;
public bool IsActive() => IsSpawned;
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.cyan;
Gizmos.DrawWireSphere(transform.position, visionRange);
}
}
}