Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5e95e08cbb | ||
|
|
7c05a3db89 |
@@ -20,6 +20,8 @@
|
||||
- `TowerDefinition`과 `ConstructionDefinition`은 건물 번호나 이름을 복사하지 않고 대상 `BuildingDefinition` SO를 직접 참조한다.
|
||||
- 타워 기능과 건설 규칙이 함께 사용되는 지점에서는 두 정의가 동일한 `BuildingDefinition`을 참조하는지 검증한다.
|
||||
- 건물 ID는 저장·네트워크 식별용 영구 번호이며 배열 순서로 사용하거나 한 번 사용한 번호를 다른 건물에 재사용하지 않는다.
|
||||
- 플레이어의 최대 체력, 이동·상호작용 수치, 일반·특수 공격 수치와 행동 정책은 `PlayerDefinition` SO가 소유하며 플레이어 컨트롤러와 전투 컴포넌트가 이를 직접 참조한다.
|
||||
- 적의 플레이어 감지 범위, 반격 기회 없는 추격 시간·거리 한도와 재감지 조건은 공용 `EnemyPursuitDefinition` SO로 관리한다.
|
||||
|
||||
## Gameplay Data Architecture
|
||||
|
||||
@@ -52,6 +54,9 @@ Northbound는 플레이어들이 주력 전투원이 되어 북쪽으로 탐험
|
||||
- 긴 맵은 빈 이동 공간이 아니라 본진, 첫 확장, 분기, 위험 자원, 포탈 전초, 포탈, 최종 코어 같은 의미 있는 세로 구간으로 나눈다.
|
||||
- 일반적인 16:9 활용을 이유로 가로 진행형 맵으로 변경하지 않는다.
|
||||
- 적은 본진, 크리스탈 거점, 포탈, 타워 같은 건물을 관통하지 않는다. 건물 공격은 중심점이 아니라 충돌 표면을 기준으로 사거리와 정지 위치를 계산한다.
|
||||
- 적이 플레이어를 공격할 수 있는 거리에서는 집착도 감소를 멈추고, 실제 공격 시도 시 추격 시간·거리 여유를 회복한다. 반격 기회 없이 추격하는 동안만 집착도가 줄며, 한도를 소진하면 건물 목표로 복귀한다. 플레이어나 타워가 적을 때리는 것만으로는 집착도가 회복되지 않는다. 어그로 이탈 후에는 플레이어와 충분히 떨어진 뒤에만 다시 감지하며, 건물을 지키려면 플레이어가 반격 위험을 감수하며 교전을 유지해야 한다.
|
||||
- 웨이브 적의 기본 진군은 남쪽 방향을 유지하며, 진행 방향에 있는 아군 건물을 북쪽부터 차례로 파괴한 뒤 다음 남쪽 건물로 이동한다. 코어만 직행하거나 타워를 무시하지 않는다.
|
||||
- 건물을 이동 목표로 선정하는 것과 교전을 고정하는 것은 구분한다. 건물에 첫 공격을 시작하기 전에는 플레이어가 어그로를 선점할 수 있다. 첫 건물 공격 이후에는 플레이어의 접근·공격이나 신규 건설로 목표를 바꾸지 않으며, 해당 건물이 파괴되거나 공격 불가능해진 뒤에만 목표와 플레이어 감지 제한을 다시 초기화한다. 목표 전환으로 공격 주기를 초기화하지 않는다.
|
||||
- 적은 본진, 크리스탈 거점, 포탈, 타워 같은 건물을 관통하지 않는다. 건물 공격은 중심점이 아니라 충돌 표면을 기준으로 사거리와 정지 위치를 계산한다.
|
||||
|
||||
## Player and Tower Roles
|
||||
|
||||
@@ -0,0 +1,798 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-7800928240839560657
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 06437c1ff663d574d9447842ba0a72e4, type: 3}
|
||||
m_Name: ScreenSpaceLensFlare
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ScreenSpaceLensFlare
|
||||
active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
tintColor:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||
bloomMip:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
firstFlareIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
secondaryFlareIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
warpedFlareIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
warpedFlareScale:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1}
|
||||
samples:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
sampleDimmer:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.5
|
||||
vignetteEffect:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
startingPosition:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1.25
|
||||
scale:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1.5
|
||||
streaksIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
streaksLength:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.5
|
||||
streaksOrientation:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
streaksThreshold:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.25
|
||||
resolution:
|
||||
m_OverrideState: 1
|
||||
m_Value: 4
|
||||
chromaticAbberationIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.5
|
||||
--- !u!114 &-7676840400092181477
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6bd486065ce11414fa40e631affc4900, type: 3}
|
||||
m_Name: ProbeVolumesOptions
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.ProbeVolumesOptions
|
||||
active: 1
|
||||
normalBias:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.05
|
||||
viewBias:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.1
|
||||
scaleBiasWithMinProbeDistance:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
samplingNoise:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.1
|
||||
animateSamplingNoise:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
leakReductionMode:
|
||||
m_OverrideState: 1
|
||||
m_Value: 2
|
||||
minValidDotProductValue:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.1
|
||||
occlusionOnlyReflectionNormalization:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
intensityMultiplier:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
skyOcclusionIntensityMultiplier:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
worldOffset:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-6741229198862959988
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3}
|
||||
m_Name: ChromaticAberration
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChromaticAberration
|
||||
active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &-6213463411689935319
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
|
||||
m_Name: DepthOfField
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.DepthOfField
|
||||
active: 1
|
||||
mode:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
gaussianStart:
|
||||
m_OverrideState: 1
|
||||
m_Value: 10
|
||||
gaussianEnd:
|
||||
m_OverrideState: 1
|
||||
m_Value: 30
|
||||
gaussianMaxRadius:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
highQualitySampling:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
focusDistance:
|
||||
m_OverrideState: 1
|
||||
m_Value: 10
|
||||
aperture:
|
||||
m_OverrideState: 1
|
||||
m_Value: 5.6
|
||||
focalLength:
|
||||
m_OverrideState: 1
|
||||
m_Value: 50
|
||||
bladeCount:
|
||||
m_OverrideState: 1
|
||||
m_Value: 5
|
||||
bladeCurvature:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
bladeRotation:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &-6171874384964230942
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
|
||||
m_Name: Bloom
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Bloom
|
||||
active: 1
|
||||
skipIterations:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
threshold:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.9
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
scatter:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.7
|
||||
clamp:
|
||||
m_OverrideState: 1
|
||||
m_Value: 65472
|
||||
tint:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||
highQualityFiltering:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
filter:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
downscale:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
maxIterations:
|
||||
m_OverrideState: 1
|
||||
m_Value: 6
|
||||
dirtTexture:
|
||||
m_OverrideState: 1
|
||||
m_Value: {fileID: 0}
|
||||
dimension: 1
|
||||
dirtIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &-5519994169260603873
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 221518ef91623a7438a71fef23660601, type: 3}
|
||||
m_Name: WhiteBalance
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.WhiteBalance
|
||||
active: 1
|
||||
temperature:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
tint:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &-4923310853681516660
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: cdfbdbb87d3286943a057f7791b43141, type: 3}
|
||||
m_Name: ChannelMixer
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChannelMixer
|
||||
active: 1
|
||||
redOutRedIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 100
|
||||
redOutGreenIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
redOutBlueIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
greenOutRedIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
greenOutGreenIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 100
|
||||
greenOutBlueIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
blueOutRedIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
blueOutGreenIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
blueOutBlueIn:
|
||||
m_OverrideState: 1
|
||||
m_Value: 100
|
||||
--- !u!114 &-4499146374034911422
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 70afe9e12c7a7ed47911bb608a23a8ff, type: 3}
|
||||
m_Name: SplitToning
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.SplitToning
|
||||
active: 1
|
||||
shadows:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
highlights:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
balance:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &-3644917886301026535
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c5e1dc532bcb41949b58bc4f2abfbb7e, type: 3}
|
||||
m_Name: LensDistortion
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.LensDistortion
|
||||
active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
xMultiplier:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
yMultiplier:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
center:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
scale:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
--- !u!114 &-3580693242352332496
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 558a8e2b6826cf840aae193990ba9f2e, type: 3}
|
||||
m_Name: ShadowsMidtonesHighlights
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights
|
||||
active: 1
|
||||
shadows:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||
midtones:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||
highlights:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||
shadowsStart:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
shadowsEnd:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.3
|
||||
highlightsStart:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.55
|
||||
highlightsEnd:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
--- !u!114 &-816447222548835049
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
|
||||
m_Name: ColorAdjustments
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorAdjustments
|
||||
active: 1
|
||||
postExposure:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
contrast:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
colorFilter:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 1, g: 1, b: 1, a: 1}
|
||||
hueShift:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
saturation:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
|
||||
m_Name: DefaultVolumeProfile
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
|
||||
components:
|
||||
- {fileID: -6741229198862959988}
|
||||
- {fileID: 6535547766357740984}
|
||||
- {fileID: -5519994169260603873}
|
||||
- {fileID: 3634200720279676837}
|
||||
- {fileID: 5286324104905668019}
|
||||
- {fileID: -6171874384964230942}
|
||||
- {fileID: -3580693242352332496}
|
||||
- {fileID: -6213463411689935319}
|
||||
- {fileID: -816447222548835049}
|
||||
- {fileID: 2015743196056240708}
|
||||
- {fileID: -4923310853681516660}
|
||||
- {fileID: 7996981337632191694}
|
||||
- {fileID: 2589223447724675628}
|
||||
- {fileID: 749120139720503401}
|
||||
- {fileID: 190117151436637746}
|
||||
- {fileID: -3644917886301026535}
|
||||
- {fileID: -7800928240839560657}
|
||||
- {fileID: -4499146374034911422}
|
||||
- {fileID: -7676840400092181477}
|
||||
--- !u!114 &190117151436637746
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fb60a22f311433c4c962b888d1393f88, type: 3}
|
||||
m_Name: PaniniProjection
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.PaniniProjection
|
||||
active: 1
|
||||
distance:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
cropToFit:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
--- !u!114 &749120139720503401
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3}
|
||||
m_Name: FilmGrain
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.FilmGrain
|
||||
active: 1
|
||||
type:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
response:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.8
|
||||
texture:
|
||||
m_OverrideState: 1
|
||||
m_Value: {fileID: 0}
|
||||
--- !u!114 &2015743196056240708
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
|
||||
m_Name: Vignette
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Vignette
|
||||
active: 1
|
||||
color:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||
center:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
smoothness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.2
|
||||
rounded:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &2589223447724675628
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3eb4b772797da9440885e8bd939e9560, type: 3}
|
||||
m_Name: ColorCurves
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorCurves
|
||||
active: 1
|
||||
master:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 2
|
||||
m_Loop: 0
|
||||
m_ZeroValue: 0
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
red:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 2
|
||||
m_Loop: 0
|
||||
m_ZeroValue: 0
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
green:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 2
|
||||
m_Loop: 0
|
||||
m_ZeroValue: 0
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
blue:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 2
|
||||
m_Loop: 0
|
||||
m_ZeroValue: 0
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 1
|
||||
outSlope: 1
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
hueVsHue:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 0
|
||||
m_Loop: 1
|
||||
m_ZeroValue: 0.5
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
hueVsSat:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 0
|
||||
m_Loop: 1
|
||||
m_ZeroValue: 0.5
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
satVsSat:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 0
|
||||
m_Loop: 0
|
||||
m_ZeroValue: 0.5
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
lumVsSat:
|
||||
m_OverrideState: 1
|
||||
m_Value:
|
||||
<length>k__BackingField: 0
|
||||
m_Loop: 0
|
||||
m_ZeroValue: 0.5
|
||||
m_Range: 1
|
||||
m_Curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
--- !u!114 &3634200720279676837
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ccf1aba9553839d41ae37dd52e9ebcce, type: 3}
|
||||
m_Name: MotionBlur
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.MotionBlur
|
||||
active: 1
|
||||
mode:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
quality:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
clamp:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.05
|
||||
--- !u!114 &5286324104905668019
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
|
||||
m_Name: Tonemapping
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Tonemapping
|
||||
active: 1
|
||||
mode:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
neutralHDRRangeReductionMode:
|
||||
m_OverrideState: 1
|
||||
m_Value: 2
|
||||
acesPreset:
|
||||
m_OverrideState: 1
|
||||
m_Value: 3
|
||||
hueShiftAmount:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
detectPaperWhite:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
paperWhite:
|
||||
m_OverrideState: 1
|
||||
m_Value: 300
|
||||
detectBrightnessLimits:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
minNits:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.005
|
||||
maxNits:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1000
|
||||
--- !u!114 &6535547766357740984
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e021b4c809a781e468c2988c016ebbea, type: 3}
|
||||
m_Name: ColorLookup
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorLookup
|
||||
active: 1
|
||||
texture:
|
||||
m_OverrideState: 1
|
||||
m_Value: {fileID: 0}
|
||||
dimension: 1
|
||||
contribution:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
--- !u!114 &7996981337632191694
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3}
|
||||
m_Name: LiftGammaGain
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.LiftGammaGain
|
||||
active: 1
|
||||
lift:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||
gamma:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||
gain:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 1, z: 1, w: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12714c4c924d07c409da338c7f880cdd
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -42,6 +42,12 @@ namespace Northbound.Core
|
||||
void TakeDamage(float amount, Team sourceTeam);
|
||||
}
|
||||
|
||||
public interface IEnemyStructureTarget
|
||||
{
|
||||
bool CanBeTargetedByEnemies { get; }
|
||||
IDamageable DamageReceiver { get; }
|
||||
}
|
||||
|
||||
public interface IInteractable
|
||||
{
|
||||
string GetInteractionPrompt();
|
||||
|
||||
@@ -21,6 +21,8 @@ namespace Northbound.Editor
|
||||
public const string ScenePath = "Assets/Northbound/Scenes/NorthboundGameplayPrototype.unity";
|
||||
private const string MaterialDirectory = "Assets/Northbound/Generated/Materials";
|
||||
private const string DefinitionDirectory = "Assets/Northbound/Generated/Definitions";
|
||||
private const string PlayerDefinitionPath = DefinitionDirectory + "/PrototypePlayerDefinition.asset";
|
||||
private const string EnemyPursuitDefinitionPath = DefinitionDirectory + "/DefaultEnemyPursuit.asset";
|
||||
private const string CoreBuildingPath = DefinitionDirectory + "/SouthernCoreBuilding.asset";
|
||||
private const string OutpostBuildingPath = DefinitionDirectory + "/CrystalOutpostBuilding.asset";
|
||||
private const string PortalBuildingPath = DefinitionDirectory + "/PortalBuilding.asset";
|
||||
@@ -53,6 +55,8 @@ namespace Northbound.Editor
|
||||
var basicTowerBuilding = GetBuildingDefinition(BasicTowerBuildingPath, 2000, "Basic Tower", 150f, tower, PrimitiveType.Cylinder, new Vector3(0.7f, 1.25f, 0.7f));
|
||||
var basicTowerDefinition = GetBasicTowerDefinition(basicTowerBuilding);
|
||||
var basicTowerConstruction = GetBasicTowerConstruction(basicTowerBuilding);
|
||||
var playerDefinition = GetPlayerDefinition();
|
||||
var enemyPursuitDefinition = GetEnemyPursuitDefinition();
|
||||
|
||||
var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
CreateEnvironment(ground, lane);
|
||||
@@ -61,9 +65,9 @@ namespace Northbound.Editor
|
||||
var systems = new GameObject("Game Systems");
|
||||
systems.AddComponent<SharedGameState>();
|
||||
systems.AddComponent<PrototypeHud>();
|
||||
systems.AddComponent<WaveDirector>().Configure(grunt, raider, elite);
|
||||
systems.AddComponent<WaveDirector>().Configure(grunt, raider, elite, enemyPursuitDefinition);
|
||||
|
||||
var playerController = CreatePlayer(player);
|
||||
var playerController = CreatePlayer(player, playerDefinition);
|
||||
CreateCamera(playerController);
|
||||
CreateCore(core, coreBuilding);
|
||||
|
||||
@@ -74,8 +78,8 @@ namespace Northbound.Editor
|
||||
CreatePortal(index, portalPositions[index], initialState, portalBuilding, enemyPortal, ruinedPortal, alliedPortal);
|
||||
if (initialState == PortalState.Enemy)
|
||||
{
|
||||
CreateGuardian(new Vector3(-3f, 1f, portalPositions[index] - 3f), grunt);
|
||||
CreateGuardian(new Vector3(3f, 1f, portalPositions[index] - 3f), grunt);
|
||||
CreateGuardian(new Vector3(-3f, 1f, portalPositions[index] - 3f), grunt, enemyPursuitDefinition);
|
||||
CreateGuardian(new Vector3(3f, 1f, portalPositions[index] - 3f), grunt, enemyPursuitDefinition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,15 +117,16 @@ namespace Northbound.Editor
|
||||
light.intensity = 1.25f;
|
||||
}
|
||||
|
||||
private static PlayerController CreatePlayer(Material material)
|
||||
private static PlayerController CreatePlayer(Material material, PlayerDefinition definition)
|
||||
{
|
||||
var gameObject = CreatePrimitive("Player", PrimitiveType.Capsule, new Vector3(0f, 1f, -76f), Vector3.one, material);
|
||||
Object.DestroyImmediate(gameObject.GetComponent<CapsuleCollider>());
|
||||
gameObject.AddComponent<CharacterController>();
|
||||
gameObject.AddComponent<Health>().Configure(Team.Player, 100f);
|
||||
gameObject.AddComponent<Health>().Configure(Team.Player, definition.MaximumHealth);
|
||||
gameObject.AddComponent<PlayerActionController>();
|
||||
var controller = gameObject.AddComponent<PlayerController>();
|
||||
gameObject.AddComponent<PlayerCombat>();
|
||||
controller.Configure(definition);
|
||||
gameObject.AddComponent<PlayerCombat>().Configure(definition);
|
||||
return controller;
|
||||
}
|
||||
|
||||
@@ -176,10 +181,10 @@ namespace Northbound.Editor
|
||||
slot.AddComponent<DefenseSlot>().Configure(outpost, constructionDefinition, towerDefinition);
|
||||
}
|
||||
|
||||
private static void CreateGuardian(Vector3 position, Material material)
|
||||
private static void CreateGuardian(Vector3 position, Material material, EnemyPursuitDefinition pursuitDefinition)
|
||||
{
|
||||
var gameObject = CreatePrimitive("Portal Guard", PrimitiveType.Capsule, position, Vector3.one, material);
|
||||
gameObject.AddComponent<EnemyAgent>().Configure(EnemyRole.PortalGuard, 0, material);
|
||||
gameObject.AddComponent<EnemyAgent>().Configure(EnemyRole.PortalGuard, 0, material, pursuitDefinition);
|
||||
}
|
||||
|
||||
private static GameObject CreatePrimitive(string name, PrimitiveType type, Vector3 position, Vector3 scale, Material material)
|
||||
@@ -196,12 +201,21 @@ namespace Northbound.Editor
|
||||
{
|
||||
var path = $"{MaterialDirectory}/{name}.mat";
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||
var shader = Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard");
|
||||
if (shader == null)
|
||||
{
|
||||
throw new InvalidDataException("Northbound requires the URP Lit or Standard shader to build prototype materials.");
|
||||
}
|
||||
|
||||
if (material == null)
|
||||
{
|
||||
var shader = Shader.Find("Standard") ?? Shader.Find("Universal Render Pipeline/Lit");
|
||||
material = new Material(shader) { name = name };
|
||||
AssetDatabase.CreateAsset(material, path);
|
||||
}
|
||||
else if (material.shader != shader)
|
||||
{
|
||||
material.shader = shader;
|
||||
}
|
||||
|
||||
material.color = color;
|
||||
EditorUtility.SetDirty(material);
|
||||
@@ -246,7 +260,7 @@ namespace Northbound.Editor
|
||||
|
||||
definition = ScriptableObject.CreateInstance<TowerDefinition>();
|
||||
definition.name = "BasicTowerDefinition";
|
||||
definition.ConfigurePrototype(building, 8f, 9f, 1.2f, new Color(1f, 0.75f, 0.15f, 0.95f));
|
||||
definition.ConfigurePrototype(building, 8f, 6f, 1.2f, new Color(1f, 0.75f, 0.15f, 0.95f));
|
||||
AssetDatabase.CreateAsset(definition, BasicTowerDefinitionPath);
|
||||
return definition;
|
||||
}
|
||||
@@ -266,6 +280,50 @@ namespace Northbound.Editor
|
||||
return definition;
|
||||
}
|
||||
|
||||
private static PlayerDefinition GetPlayerDefinition()
|
||||
{
|
||||
var definition = AssetDatabase.LoadAssetAtPath<PlayerDefinition>(PlayerDefinitionPath);
|
||||
if (definition != null)
|
||||
{
|
||||
return definition;
|
||||
}
|
||||
|
||||
definition = ScriptableObject.CreateInstance<PlayerDefinition>();
|
||||
definition.name = "PrototypePlayerDefinition";
|
||||
definition.ConfigurePrototype(
|
||||
"Prototype Player",
|
||||
100f,
|
||||
5f,
|
||||
15f,
|
||||
3.2f,
|
||||
13f,
|
||||
3f,
|
||||
0.4f,
|
||||
new PlayerActionDefinition("Normal Attack", 0.3f, false),
|
||||
34f,
|
||||
4.2f,
|
||||
25f,
|
||||
5.5f,
|
||||
new PlayerActionDefinition("Special Attack", 0.65f, false));
|
||||
AssetDatabase.CreateAsset(definition, PlayerDefinitionPath);
|
||||
return definition;
|
||||
}
|
||||
|
||||
private static EnemyPursuitDefinition GetEnemyPursuitDefinition()
|
||||
{
|
||||
var definition = AssetDatabase.LoadAssetAtPath<EnemyPursuitDefinition>(EnemyPursuitDefinitionPath);
|
||||
if (definition != null)
|
||||
{
|
||||
return definition;
|
||||
}
|
||||
|
||||
definition = ScriptableObject.CreateInstance<EnemyPursuitDefinition>();
|
||||
definition.name = "DefaultEnemyPursuit";
|
||||
definition.ConfigurePrototype(7f, 4.5f, 10f, 9f, 3.5f);
|
||||
AssetDatabase.CreateAsset(definition, EnemyPursuitDefinitionPath);
|
||||
return definition;
|
||||
}
|
||||
|
||||
private static void EnsureDirectory(string assetPath)
|
||||
{
|
||||
var absolutePath = Path.GetFullPath(assetPath);
|
||||
|
||||
@@ -6,12 +6,23 @@ using UnityEngine;
|
||||
|
||||
namespace Northbound.Gameplay.Defense
|
||||
{
|
||||
public sealed class BasicTower : MonoBehaviour
|
||||
public sealed class BasicTower : MonoBehaviour, IEnemyStructureTarget
|
||||
{
|
||||
[SerializeField] private TowerDefinition definition;
|
||||
|
||||
private float readyAt;
|
||||
|
||||
public bool CanBeTargetedByEnemies
|
||||
{
|
||||
get
|
||||
{
|
||||
var health = GetComponent<Health>();
|
||||
return definition?.Building != null && health != null && health.IsAlive;
|
||||
}
|
||||
}
|
||||
|
||||
public IDamageable DamageReceiver => GetComponent<Health>();
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (definition == null || Time.time < readyAt)
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Northbound.Gameplay.Defense
|
||||
{
|
||||
[SerializeField] private BuildingDefinition building;
|
||||
[SerializeField] private float range = 8f;
|
||||
[SerializeField] private float damage = 9f;
|
||||
[SerializeField] private float damage = 6f;
|
||||
[SerializeField] private float attackInterval = 1.2f;
|
||||
[SerializeField] private Color attackColor = new(1f, 0.75f, 0.15f, 0.95f);
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Northbound.Gameplay.Enemy
|
||||
[SerializeField] private float attackDamage = 12f;
|
||||
[SerializeField] private float attackRange = 2f;
|
||||
[SerializeField] private float attackInterval = 1.25f;
|
||||
[SerializeField] private float playerAggroRange = 7f;
|
||||
[SerializeField] private EnemyPursuitDefinition pursuitDefinition;
|
||||
[SerializeField] private bool affectedByResonance = true;
|
||||
|
||||
private float currentHealth;
|
||||
@@ -32,6 +32,12 @@ namespace Northbound.Gameplay.Enemy
|
||||
private Vector3 guardPosition;
|
||||
private CharacterController movementController;
|
||||
private float avoidanceDirection;
|
||||
private bool isPursuingPlayer;
|
||||
private bool isPlayerAggroSuppressed;
|
||||
private float unansweredPursuitTime;
|
||||
private Vector3 playerPursuitOrigin;
|
||||
private MonoBehaviour strategicTarget;
|
||||
private bool isStructureEngagementLocked;
|
||||
|
||||
public EnemyRole Role => role;
|
||||
public Team Team => Team.Enemy;
|
||||
@@ -57,6 +63,7 @@ namespace Northbound.Gameplay.Enemy
|
||||
var target = SelectTarget();
|
||||
if (target == null)
|
||||
{
|
||||
ReturnToGuardPosition();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -69,17 +76,32 @@ namespace Northbound.Gameplay.Enemy
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time.time >= readyAt && target is IDamageable damageable)
|
||||
var damageable = ResolveDamageReceiver(target);
|
||||
if (Time.time >= readyAt && damageable != null)
|
||||
{
|
||||
readyAt = Time.time + attackInterval;
|
||||
if (IsValidStructureTarget(target))
|
||||
{
|
||||
// Selecting a march destination does not commit us; the first attack does.
|
||||
strategicTarget = target;
|
||||
isStructureEngagementLocked = true;
|
||||
EndPlayerPursuit(true);
|
||||
}
|
||||
if (isPursuingPlayer)
|
||||
{
|
||||
// Only an enemy attack opportunity replenishes pursuit, not incoming damage.
|
||||
unansweredPursuitTime = 0f;
|
||||
playerPursuitOrigin = transform.position;
|
||||
}
|
||||
AttackTracer.Spawn(transform.position, targetPosition, new Color(1f, 0.18f, 0.08f, 0.95f), 0.22f, 0.2f);
|
||||
damageable.TakeDamage(attackDamage, Team.Enemy);
|
||||
}
|
||||
}
|
||||
|
||||
public void Configure(EnemyRole enemyRole, int resonance, Material material)
|
||||
public void Configure(EnemyRole enemyRole, int resonance, Material material, EnemyPursuitDefinition pursuit)
|
||||
{
|
||||
role = enemyRole;
|
||||
pursuitDefinition = pursuit;
|
||||
affectedByResonance = enemyRole != EnemyRole.PortalGuard;
|
||||
guardPosition = transform.position;
|
||||
|
||||
@@ -176,43 +198,206 @@ namespace Northbound.Gameplay.Enemy
|
||||
|
||||
private MonoBehaviour SelectTarget()
|
||||
{
|
||||
var player = FindAnyObjectByType<PlayerController>();
|
||||
if (player != null && Vector3.SqrMagnitude(player.transform.position - transform.position) <= playerAggroRange * playerAggroRange)
|
||||
if (isStructureEngagementLocked)
|
||||
{
|
||||
return player.GetComponent<Combat.Health>();
|
||||
if (IsValidStructureTarget(strategicTarget))
|
||||
{
|
||||
// Neither nearby players nor newly built structures interrupt this engagement.
|
||||
return strategicTarget;
|
||||
}
|
||||
|
||||
isStructureEngagementLocked = false;
|
||||
strategicTarget = null;
|
||||
// A destroyed/lost structure opens a new engagement, including player detection.
|
||||
EndPlayerPursuit(false);
|
||||
}
|
||||
|
||||
if (role != EnemyRole.PortalGuard)
|
||||
{
|
||||
var northernTarget = SelectNorthernStructureTarget();
|
||||
if (!IsValidStructureTarget(strategicTarget)
|
||||
|| northernTarget != null && northernTarget.transform.position.z > strategicTarget.transform.position.z + 0.01f)
|
||||
{
|
||||
strategicTarget = northernTarget;
|
||||
}
|
||||
}
|
||||
|
||||
var player = FindAnyObjectByType<PlayerController>();
|
||||
var playerHealth = player == null ? null : player.GetComponent<Combat.Health>();
|
||||
var aggroOrigin = role == EnemyRole.PortalGuard ? guardPosition : transform.position;
|
||||
if (TrySelectPlayer(player, playerHealth, aggroOrigin, out var selectedPlayer))
|
||||
{
|
||||
return selectedPlayer;
|
||||
}
|
||||
|
||||
if (role == EnemyRole.PortalGuard)
|
||||
{
|
||||
if (player == null || Vector3.SqrMagnitude(player.transform.position - guardPosition) > playerAggroRange * playerAggroRange)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return player.GetComponent<Combat.Health>();
|
||||
return null;
|
||||
}
|
||||
|
||||
if (role == EnemyRole.Raider)
|
||||
return strategicTarget;
|
||||
}
|
||||
|
||||
private MonoBehaviour SelectNorthernStructureTarget()
|
||||
{
|
||||
MonoBehaviour selected = null;
|
||||
var selectedZ = float.NegativeInfinity;
|
||||
var selectedDistance = float.MaxValue;
|
||||
var backtrackDistance = pursuitDefinition == null
|
||||
? 0f
|
||||
: pursuitDefinition.MaximumTargetBacktrackDistance;
|
||||
var northernLimit = transform.position.z + backtrackDistance;
|
||||
|
||||
foreach (var behaviour in FindObjectsByType<MonoBehaviour>())
|
||||
{
|
||||
CrystalOutpost nearest = null;
|
||||
var nearestDistance = float.MaxValue;
|
||||
foreach (var outpost in FindObjectsByType<CrystalOutpost>())
|
||||
if (!behaviour.isActiveAndEnabled
|
||||
|| behaviour is not IEnemyStructureTarget structure
|
||||
|| !structure.CanBeTargetedByEnemies)
|
||||
{
|
||||
var distance = Vector3.SqrMagnitude(outpost.transform.position - transform.position);
|
||||
if (outpost.IsCaptured && distance < nearestDistance)
|
||||
continue;
|
||||
}
|
||||
|
||||
var receiver = structure.DamageReceiver;
|
||||
if (receiver == null || !receiver.IsAlive || receiver.Team != Team.Player)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var candidateZ = behaviour.transform.position.z;
|
||||
if (candidateZ > northernLimit)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var distance = PlanarSqrDistance(behaviour.transform.position, transform.position);
|
||||
var sameFrontline = Mathf.Abs(candidateZ - selectedZ) <= 0.01f;
|
||||
var raiderPrefersOutpost = role == EnemyRole.Raider
|
||||
&& sameFrontline
|
||||
&& behaviour is CrystalOutpost
|
||||
&& selected is not CrystalOutpost;
|
||||
var raiderKeepsOutpost = role == EnemyRole.Raider
|
||||
&& sameFrontline
|
||||
&& selected is CrystalOutpost
|
||||
&& behaviour is not CrystalOutpost;
|
||||
if (candidateZ > selectedZ + 0.01f
|
||||
|| raiderPrefersOutpost
|
||||
|| sameFrontline && !raiderKeepsOutpost && distance < selectedDistance)
|
||||
{
|
||||
selected = behaviour;
|
||||
selectedZ = candidateZ;
|
||||
selectedDistance = distance;
|
||||
}
|
||||
}
|
||||
|
||||
return selected;
|
||||
}
|
||||
|
||||
private static bool IsValidStructureTarget(MonoBehaviour target)
|
||||
{
|
||||
if (target == null || !target.isActiveAndEnabled
|
||||
|| target is not IEnemyStructureTarget structure || !structure.CanBeTargetedByEnemies)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var receiver = structure.DamageReceiver;
|
||||
return receiver != null && receiver.IsAlive && receiver.Team == Team.Player;
|
||||
}
|
||||
|
||||
private static IDamageable ResolveDamageReceiver(MonoBehaviour target)
|
||||
{
|
||||
return target is IEnemyStructureTarget structure
|
||||
? structure.DamageReceiver
|
||||
: target as IDamageable;
|
||||
}
|
||||
|
||||
private bool TrySelectPlayer(
|
||||
PlayerController player,
|
||||
Combat.Health playerHealth,
|
||||
Vector3 aggroOrigin,
|
||||
out MonoBehaviour selectedPlayer)
|
||||
{
|
||||
selectedPlayer = null;
|
||||
if (pursuitDefinition == null || player == null || playerHealth == null || !playerHealth.IsAlive)
|
||||
{
|
||||
EndPlayerPursuit(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
var distanceFromAggroOrigin = PlanarSqrDistance(player.transform.position, aggroOrigin);
|
||||
if (isPursuingPlayer)
|
||||
{
|
||||
// Use the same collider-surface range check as the attack itself.
|
||||
// Cooldown time in reach preserves engagement but does not refill it.
|
||||
var canReachPlayer = PlanarSqrDistance(GetClosestTargetPoint(playerHealth), transform.position)
|
||||
<= attackRange * attackRange;
|
||||
if (!canReachPlayer)
|
||||
{
|
||||
unansweredPursuitTime += Time.deltaTime;
|
||||
var exceededDuration = unansweredPursuitTime >= pursuitDefinition.DisengageDelay;
|
||||
var exceededDistance = PlanarSqrDistance(transform.position, playerPursuitOrigin)
|
||||
>= pursuitDefinition.MaximumUnansweredPursuitDistance * pursuitDefinition.MaximumUnansweredPursuitDistance;
|
||||
if (exceededDuration || exceededDistance)
|
||||
{
|
||||
nearest = outpost;
|
||||
nearestDistance = distance;
|
||||
EndPlayerPursuit(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (nearest != null)
|
||||
{
|
||||
return nearest;
|
||||
}
|
||||
selectedPlayer = playerHealth;
|
||||
return true;
|
||||
}
|
||||
|
||||
return FindAnyObjectByType<CoreObjective>();
|
||||
if (isPlayerAggroSuppressed)
|
||||
{
|
||||
if (distanceFromAggroOrigin <= pursuitDefinition.RearmDistance * pursuitDefinition.RearmDistance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
isPlayerAggroSuppressed = false;
|
||||
}
|
||||
|
||||
if (PlanarSqrDistance(player.transform.position, aggroOrigin)
|
||||
> pursuitDefinition.AggroRange * pursuitDefinition.AggroRange)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
isPursuingPlayer = true;
|
||||
playerPursuitOrigin = transform.position;
|
||||
unansweredPursuitTime = 0f;
|
||||
selectedPlayer = playerHealth;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void EndPlayerPursuit(bool suppressAggro)
|
||||
{
|
||||
isPursuingPlayer = false;
|
||||
isPlayerAggroSuppressed = suppressAggro;
|
||||
unansweredPursuitTime = 0f;
|
||||
}
|
||||
|
||||
private void ReturnToGuardPosition()
|
||||
{
|
||||
if (role != EnemyRole.PortalGuard)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var planar = guardPosition - transform.position;
|
||||
planar.y = 0f;
|
||||
if (planar.sqrMagnitude > 0.1f)
|
||||
{
|
||||
MoveTowardsTarget(planar.normalized);
|
||||
}
|
||||
}
|
||||
|
||||
private static float PlanarSqrDistance(Vector3 a, Vector3 b)
|
||||
{
|
||||
a.y = 0f;
|
||||
b.y = 0f;
|
||||
return Vector3.SqrMagnitude(a - b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Northbound.Gameplay.Enemy
|
||||
{
|
||||
[CreateAssetMenu(fileName = "EnemyPursuitDefinition", menuName = "Northbound/Enemy Pursuit Definition")]
|
||||
public sealed class EnemyPursuitDefinition : ScriptableObject
|
||||
{
|
||||
[SerializeField] private float aggroRange = 7f;
|
||||
[FormerlySerializedAs("maximumPursuitDuration")]
|
||||
[Tooltip("Seconds spent outside attack reach since the enemy's last attack attempt before giving up.")]
|
||||
[SerializeField] private float disengageDelay = 4.5f;
|
||||
[FormerlySerializedAs("maximumPursuitDistance")]
|
||||
[Tooltip("Maximum displacement without an enemy attack opportunity. Resets when the enemy attacks.")]
|
||||
[SerializeField] private float maximumUnansweredPursuitDistance = 10f;
|
||||
[SerializeField] private float rearmDistance = 9f;
|
||||
[SerializeField] private float maximumTargetBacktrackDistance = 3.5f;
|
||||
|
||||
public float AggroRange => Mathf.Max(0f, aggroRange);
|
||||
public float DisengageDelay => Mathf.Max(0f, disengageDelay);
|
||||
public float MaximumUnansweredPursuitDistance => Mathf.Max(0f, maximumUnansweredPursuitDistance);
|
||||
public float RearmDistance => Mathf.Max(AggroRange, rearmDistance);
|
||||
public float MaximumTargetBacktrackDistance => Mathf.Max(0f, maximumTargetBacktrackDistance);
|
||||
|
||||
public void ConfigurePrototype(
|
||||
float detectionRange,
|
||||
float disengageTime,
|
||||
float unansweredPursuitDistance,
|
||||
float resetDistance,
|
||||
float targetBacktrackDistance)
|
||||
{
|
||||
aggroRange = Mathf.Max(0f, detectionRange);
|
||||
disengageDelay = Mathf.Max(0f, disengageTime);
|
||||
maximumUnansweredPursuitDistance = Mathf.Max(0f, unansweredPursuitDistance);
|
||||
rearmDistance = Mathf.Max(aggroRange, resetDistance);
|
||||
maximumTargetBacktrackDistance = Mathf.Max(0f, targetBacktrackDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9aa8e0cc71be49c9ac69d950aa3fe0d4
|
||||
@@ -6,15 +6,7 @@ namespace Northbound.Gameplay.Player
|
||||
{
|
||||
public sealed class PlayerCombat : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float normalDamage = 13f;
|
||||
[SerializeField] private float normalRange = 3f;
|
||||
[SerializeField] private float normalCooldown = 0.4f;
|
||||
[SerializeField] private PlayerActionDefinition normalAction = new("Normal Attack", 0.3f, false);
|
||||
[SerializeField] private float specialDamage = 34f;
|
||||
[SerializeField] private float specialRadius = 4.2f;
|
||||
[SerializeField] private float specialManaCost = 25f;
|
||||
[SerializeField] private float specialCooldown = 5.5f;
|
||||
[SerializeField] private PlayerActionDefinition specialAction = new("Special Attack", 0.65f, false);
|
||||
[SerializeField] private PlayerDefinition definition;
|
||||
|
||||
private float normalReadyAt;
|
||||
private float specialReadyAt;
|
||||
@@ -24,6 +16,13 @@ namespace Northbound.Gameplay.Player
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (definition == null)
|
||||
{
|
||||
Debug.LogError($"[{nameof(PlayerCombat)}] Player definition is missing on {name}.", this);
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
actionController = GetComponent<PlayerActionController>();
|
||||
if (actionController == null)
|
||||
{
|
||||
@@ -31,6 +30,11 @@ namespace Northbound.Gameplay.Player
|
||||
}
|
||||
}
|
||||
|
||||
public void Configure(PlayerDefinition playerDefinition)
|
||||
{
|
||||
definition = playerDefinition;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0) && Time.time >= normalReadyAt && actionController is { CanStartAction: true })
|
||||
@@ -46,30 +50,30 @@ namespace Northbound.Gameplay.Player
|
||||
|
||||
private void NormalAttack()
|
||||
{
|
||||
if (!actionController.TryBeginAction(normalAction))
|
||||
if (!actionController.TryBeginAction(definition.NormalAction))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
normalReadyAt = Time.time + normalCooldown;
|
||||
var center = transform.position + transform.forward * (normalRange * 0.55f);
|
||||
var radius = normalRange * 0.55f;
|
||||
normalReadyAt = Time.time + definition.NormalCooldown;
|
||||
var center = transform.position + transform.forward * (definition.NormalRange * 0.55f);
|
||||
var radius = definition.NormalRange * 0.55f;
|
||||
AttackFlash.Spawn(center, radius, new Color(0.15f, 0.85f, 1f, 0.72f), 0.16f);
|
||||
DamageTargets(Physics.OverlapSphere(center, radius), normalDamage);
|
||||
DamageTargets(Physics.OverlapSphere(center, radius), definition.NormalDamage);
|
||||
}
|
||||
|
||||
private void SpecialAttack()
|
||||
{
|
||||
var gameState = SharedGameState.Instance;
|
||||
if (actionController == null || !actionController.CanStartAction || gameState == null || !gameState.TrySpendMana(specialManaCost))
|
||||
if (actionController == null || !actionController.CanStartAction || gameState == null || !gameState.TrySpendMana(definition.SpecialManaCost))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
actionController.TryBeginAction(specialAction);
|
||||
specialReadyAt = Time.time + specialCooldown;
|
||||
AttackFlash.Spawn(transform.position, specialRadius, new Color(0.8f, 0.25f, 1f, 0.68f), 0.32f);
|
||||
DamageTargets(Physics.OverlapSphere(transform.position, specialRadius), specialDamage);
|
||||
actionController.TryBeginAction(definition.SpecialAction);
|
||||
specialReadyAt = Time.time + definition.SpecialCooldown;
|
||||
AttackFlash.Spawn(transform.position, definition.SpecialRadius, new Color(0.8f, 0.25f, 1f, 0.68f), 0.32f);
|
||||
DamageTargets(Physics.OverlapSphere(transform.position, definition.SpecialRadius), definition.SpecialDamage);
|
||||
}
|
||||
|
||||
private static void DamageTargets(Collider[] colliders, float damage)
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
using Northbound.Core;
|
||||
using Northbound.Gameplay.Combat;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Northbound.Gameplay.Player
|
||||
{
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
[RequireComponent(typeof(Health))]
|
||||
[RequireComponent(typeof(PlayerActionController))]
|
||||
[DefaultExecutionOrder(-100)]
|
||||
public sealed class PlayerController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float moveSpeed = 5f;
|
||||
[SerializeField] private float horizontalLimit = 15f;
|
||||
[SerializeField] private float interactionRadius = 3.2f;
|
||||
[SerializeField] private PlayerDefinition definition;
|
||||
|
||||
private CharacterController characterController;
|
||||
private PlayerActionController actionController;
|
||||
@@ -21,12 +21,30 @@ namespace Northbound.Gameplay.Player
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (definition == null)
|
||||
{
|
||||
Debug.LogError($"[{nameof(PlayerController)}] Player definition is missing on {name}.", this);
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
characterController = GetComponent<CharacterController>();
|
||||
actionController = GetComponent<PlayerActionController>();
|
||||
if (actionController == null)
|
||||
{
|
||||
actionController = gameObject.AddComponent<PlayerActionController>();
|
||||
}
|
||||
|
||||
GetComponent<Health>().Configure(Team.Player, definition.MaximumHealth);
|
||||
}
|
||||
|
||||
public void Configure(PlayerDefinition playerDefinition)
|
||||
{
|
||||
definition = playerDefinition;
|
||||
if (definition != null && TryGetComponent<Health>(out var health))
|
||||
{
|
||||
health.Configure(Team.Player, definition.MaximumHealth);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -58,9 +76,9 @@ namespace Northbound.Gameplay.Player
|
||||
LastMoveDirection = input.normalized;
|
||||
}
|
||||
|
||||
characterController.Move(input * (moveSpeed * Time.deltaTime));
|
||||
characterController.Move(input * (definition.MoveSpeed * Time.deltaTime));
|
||||
var position = transform.position;
|
||||
position.x = Mathf.Clamp(position.x, -horizontalLimit, horizontalLimit);
|
||||
position.x = Mathf.Clamp(position.x, -definition.HorizontalLimit, definition.HorizontalLimit);
|
||||
position.y = 1f;
|
||||
transform.position = position;
|
||||
}
|
||||
@@ -93,7 +111,7 @@ namespace Northbound.Gameplay.Player
|
||||
var nearestDistance = float.MaxValue;
|
||||
IInteractable nearest = null;
|
||||
|
||||
foreach (var collider in Physics.OverlapSphere(transform.position, interactionRadius))
|
||||
foreach (var collider in Physics.OverlapSphere(transform.position, definition.InteractionRadius))
|
||||
{
|
||||
foreach (var behaviour in collider.GetComponentsInParent<MonoBehaviour>())
|
||||
{
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
using Northbound.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Northbound.Gameplay.Player
|
||||
{
|
||||
[CreateAssetMenu(fileName = "PlayerDefinition", menuName = "Northbound/Player Definition")]
|
||||
public sealed class PlayerDefinition : ScriptableObject
|
||||
{
|
||||
[Header("Identity")]
|
||||
[SerializeField] private string displayName = "Player";
|
||||
|
||||
[Header("Survivability and Movement")]
|
||||
[SerializeField] private float maximumHealth = 100f;
|
||||
[SerializeField] private float moveSpeed = 5f;
|
||||
[SerializeField] private float horizontalLimit = 15f;
|
||||
[SerializeField] private float interactionRadius = 3.2f;
|
||||
|
||||
[Header("Normal Attack")]
|
||||
[SerializeField] private float normalDamage = 13f;
|
||||
[SerializeField] private float normalRange = 3f;
|
||||
[SerializeField] private float normalCooldown = 0.4f;
|
||||
[SerializeField] private PlayerActionDefinition normalAction = new("Normal Attack", 0.3f, false);
|
||||
|
||||
[Header("Special Attack")]
|
||||
[SerializeField] private float specialDamage = 34f;
|
||||
[SerializeField] private float specialRadius = 4.2f;
|
||||
[SerializeField] private float specialManaCost = 25f;
|
||||
[SerializeField] private float specialCooldown = 5.5f;
|
||||
[SerializeField] private PlayerActionDefinition specialAction = new("Special Attack", 0.65f, false);
|
||||
|
||||
public string DisplayName => displayName;
|
||||
public float MaximumHealth => Mathf.Max(1f, maximumHealth);
|
||||
public float MoveSpeed => Mathf.Max(0f, moveSpeed);
|
||||
public float HorizontalLimit => Mathf.Max(0f, horizontalLimit);
|
||||
public float InteractionRadius => Mathf.Max(0f, interactionRadius);
|
||||
public float NormalDamage => Mathf.Max(0f, normalDamage);
|
||||
public float NormalRange => Mathf.Max(0f, normalRange);
|
||||
public float NormalCooldown => Mathf.Max(0f, normalCooldown);
|
||||
public PlayerActionDefinition NormalAction => normalAction;
|
||||
public float SpecialDamage => Mathf.Max(0f, specialDamage);
|
||||
public float SpecialRadius => Mathf.Max(0f, specialRadius);
|
||||
public float SpecialManaCost => Mathf.Max(0f, specialManaCost);
|
||||
public float SpecialCooldown => Mathf.Max(0f, specialCooldown);
|
||||
public PlayerActionDefinition SpecialAction => specialAction;
|
||||
|
||||
public void ConfigurePrototype(
|
||||
string playerName,
|
||||
float health,
|
||||
float speed,
|
||||
float mapHorizontalLimit,
|
||||
float interactRadius,
|
||||
float basicDamage,
|
||||
float basicRange,
|
||||
float basicCooldown,
|
||||
PlayerActionDefinition basicAction,
|
||||
float abilityDamage,
|
||||
float abilityRadius,
|
||||
float abilityManaCost,
|
||||
float abilityCooldown,
|
||||
PlayerActionDefinition abilityAction)
|
||||
{
|
||||
displayName = playerName;
|
||||
maximumHealth = Mathf.Max(1f, health);
|
||||
moveSpeed = Mathf.Max(0f, speed);
|
||||
horizontalLimit = Mathf.Max(0f, mapHorizontalLimit);
|
||||
interactionRadius = Mathf.Max(0f, interactRadius);
|
||||
normalDamage = Mathf.Max(0f, basicDamage);
|
||||
normalRange = Mathf.Max(0f, basicRange);
|
||||
normalCooldown = Mathf.Max(0f, basicCooldown);
|
||||
normalAction = basicAction;
|
||||
specialDamage = Mathf.Max(0f, abilityDamage);
|
||||
specialRadius = Mathf.Max(0f, abilityRadius);
|
||||
specialManaCost = Mathf.Max(0f, abilityManaCost);
|
||||
specialCooldown = Mathf.Max(0f, abilityCooldown);
|
||||
specialAction = abilityAction;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c84b6b014f9549e2a2d94b59016ca3bb
|
||||
@@ -26,11 +26,15 @@ namespace Northbound.Gameplay.Presentation
|
||||
renderer.shadowCastingMode = ShadowCastingMode.Off;
|
||||
renderer.receiveShadows = false;
|
||||
|
||||
var shader = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
|
||||
var shader = Shader.Find("Universal Render Pipeline/Particles/Unlit")
|
||||
?? Shader.Find("Sprites/Default")
|
||||
?? Shader.Find("Unlit/Color")
|
||||
?? Shader.Find("Standard");
|
||||
var material = new Material(shader)
|
||||
{
|
||||
color = color
|
||||
};
|
||||
ConfigureTransparentMaterial(material);
|
||||
renderer.sharedMaterial = material;
|
||||
|
||||
flash.AddComponent<AttackFlash>().Configure(material, radius, color, duration);
|
||||
@@ -76,5 +80,20 @@ namespace Northbound.Gameplay.Presentation
|
||||
flashMaterial.color = color;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ConfigureTransparentMaterial(Material material)
|
||||
{
|
||||
if (material.HasProperty("_Surface"))
|
||||
{
|
||||
material.SetFloat("_Surface", 1f);
|
||||
material.SetFloat("_Blend", 0f);
|
||||
material.SetFloat("_SrcBlend", (float)BlendMode.SrcAlpha);
|
||||
material.SetFloat("_DstBlend", (float)BlendMode.OneMinusSrcAlpha);
|
||||
material.SetFloat("_ZWrite", 0f);
|
||||
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
||||
material.SetOverrideTag("RenderType", "Transparent");
|
||||
material.renderQueue = (int)RenderQueue.Transparent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,11 +34,15 @@ namespace Northbound.Gameplay.Presentation
|
||||
line.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
line.receiveShadows = false;
|
||||
|
||||
var shader = Shader.Find("Sprites/Default") ?? Shader.Find("Unlit/Color") ?? Shader.Find("Standard");
|
||||
var shader = Shader.Find("Universal Render Pipeline/Particles/Unlit")
|
||||
?? Shader.Find("Sprites/Default")
|
||||
?? Shader.Find("Unlit/Color")
|
||||
?? Shader.Find("Standard");
|
||||
tracerMaterial = new Material(shader)
|
||||
{
|
||||
color = Color.white
|
||||
};
|
||||
ConfigureTransparentMaterial(tracerMaterial);
|
||||
line.sharedMaterial = tracerMaterial;
|
||||
|
||||
line.SetPosition(0, origin + Vector3.up * 0.45f);
|
||||
@@ -80,5 +84,20 @@ namespace Northbound.Gameplay.Presentation
|
||||
line.startWidth = width;
|
||||
line.endWidth = width * 0.55f;
|
||||
}
|
||||
|
||||
private static void ConfigureTransparentMaterial(Material material)
|
||||
{
|
||||
if (material.HasProperty("_Surface"))
|
||||
{
|
||||
material.SetFloat("_Surface", 1f);
|
||||
material.SetFloat("_Blend", 0f);
|
||||
material.SetFloat("_SrcBlend", (float)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
||||
material.SetFloat("_DstBlend", (float)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
||||
material.SetFloat("_ZWrite", 0f);
|
||||
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
|
||||
material.SetOverrideTag("RenderType", "Transparent");
|
||||
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Northbound.Gameplay.Waves
|
||||
[SerializeField] private Material gruntMaterial;
|
||||
[SerializeField] private Material raiderMaterial;
|
||||
[SerializeField] private Material eliteMaterial;
|
||||
[SerializeField] private EnemyPursuitDefinition pursuitDefinition;
|
||||
|
||||
private float nextWaveAt;
|
||||
private int wave;
|
||||
@@ -41,11 +42,12 @@ namespace Northbound.Gameplay.Waves
|
||||
PublishStatus(state.ResonanceSnapshot);
|
||||
}
|
||||
|
||||
public void Configure(Material grunt, Material raider, Material elite)
|
||||
public void Configure(Material grunt, Material raider, Material elite, EnemyPursuitDefinition pursuit)
|
||||
{
|
||||
gruntMaterial = grunt;
|
||||
raiderMaterial = raider;
|
||||
eliteMaterial = elite;
|
||||
pursuitDefinition = pursuit;
|
||||
}
|
||||
|
||||
private void BeginWave()
|
||||
@@ -97,7 +99,7 @@ namespace Northbound.Gameplay.Waves
|
||||
EnemyRole.Elite => eliteMaterial,
|
||||
_ => gruntMaterial
|
||||
};
|
||||
enemy.AddComponent<EnemyAgent>().Configure(role, resonance, material);
|
||||
enemy.AddComponent<EnemyAgent>().Configure(role, resonance, material, pursuitDefinition);
|
||||
}
|
||||
|
||||
private void PublishStatus(int resonance)
|
||||
|
||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
namespace Northbound.Gameplay.World
|
||||
{
|
||||
public sealed class CoreObjective : MonoBehaviour, IDamageable
|
||||
public sealed class CoreObjective : MonoBehaviour, IDamageable, IEnemyStructureTarget
|
||||
{
|
||||
[SerializeField] private BuildingDefinition buildingDefinition;
|
||||
[SerializeField] private float defenseRange = 10f;
|
||||
@@ -19,6 +19,8 @@ namespace Northbound.Gameplay.World
|
||||
public bool IsAlive => CurrentHealth > 0f;
|
||||
public float CurrentHealth { get; private set; }
|
||||
public float MaximumHealth => buildingDefinition == null ? 1f : buildingDefinition.MaximumHealth;
|
||||
public bool CanBeTargetedByEnemies => IsAlive;
|
||||
public IDamageable DamageReceiver => this;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ using UnityEngine;
|
||||
|
||||
namespace Northbound.Gameplay.World
|
||||
{
|
||||
public sealed class CrystalOutpost : MonoBehaviour, IDamageable, IInteractable
|
||||
public sealed class CrystalOutpost : MonoBehaviour, IDamageable, IInteractable, IEnemyStructureTarget
|
||||
{
|
||||
[SerializeField] private BuildingDefinition buildingDefinition;
|
||||
[SerializeField] private float manaPerSecond = 1.25f;
|
||||
@@ -27,6 +27,8 @@ namespace Northbound.Gameplay.World
|
||||
public bool CanInteract => !IsCaptured;
|
||||
public float CurrentHealth { get; private set; }
|
||||
public float MaximumHealth => buildingDefinition == null ? 1f : buildingDefinition.MaximumHealth;
|
||||
public bool CanBeTargetedByEnemies => IsCaptured && IsAlive;
|
||||
public IDamageable DamageReceiver => this;
|
||||
|
||||
private float defenseReadyAt;
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Northbound.Gameplay.World
|
||||
Allied
|
||||
}
|
||||
|
||||
public sealed class PortalSite : MonoBehaviour, IDamageable, IInteractable
|
||||
public sealed class PortalSite : MonoBehaviour, IDamageable, IInteractable, IEnemyStructureTarget
|
||||
{
|
||||
[SerializeField] private int networkIndex;
|
||||
[SerializeField] private PortalState state = PortalState.Enemy;
|
||||
@@ -36,6 +36,8 @@ namespace Northbound.Gameplay.World
|
||||
public bool CanInteract => state != PortalState.Enemy;
|
||||
public float CurrentHealth { get; private set; }
|
||||
public float MaximumHealth => buildingDefinition == null ? 1f : buildingDefinition.MaximumHealth;
|
||||
public bool CanBeTargetedByEnemies => state == PortalState.Allied && IsAlive;
|
||||
public IDamageable DamageReceiver => this;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -70,7 +72,9 @@ namespace Northbound.Gameplay.World
|
||||
|
||||
public void TakeDamage(float amount, Team sourceTeam)
|
||||
{
|
||||
if (state != PortalState.Enemy || sourceTeam != Team.Player)
|
||||
var playerAttackingEnemyPortal = state == PortalState.Enemy && sourceTeam == Team.Player;
|
||||
var enemyAttackingAlliedPortal = state == PortalState.Allied && sourceTeam == Team.Enemy;
|
||||
if (!playerAttackingEnemyPortal && !enemyAttackingAlliedPortal)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -85,7 +89,7 @@ namespace Northbound.Gameplay.World
|
||||
RefreshVisual();
|
||||
|
||||
var gameState = SharedGameState.Instance;
|
||||
if (gameState != null && gameState.CountEnemyPortals() == 0)
|
||||
if (playerAttackingEnemyPortal && gameState != null && gameState.CountEnemyPortals() == 0)
|
||||
{
|
||||
gameState.MarkVictory();
|
||||
}
|
||||
|
||||
@@ -14,6 +14,6 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier: Northbound.Gameplay::Northbound.Gameplay.Defense.TowerDefinition
|
||||
building: {fileID: 11400000, guid: e49a0dcf744247b8a77b63f797a21c4c, type: 2}
|
||||
range: 8
|
||||
damage: 9
|
||||
damage: 6
|
||||
attackInterval: 1.2
|
||||
attackColor: {r: 1, g: 0.75, b: 0.15, a: 0.95}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9aa8e0cc71be49c9ac69d950aa3fe0d4, type: 3}
|
||||
m_Name: DefaultEnemyPursuit
|
||||
m_EditorClassIdentifier: Northbound.Gameplay::Northbound.Gameplay.Enemy.EnemyPursuitDefinition
|
||||
aggroRange: 7
|
||||
disengageDelay: 4.5
|
||||
maximumUnansweredPursuitDistance: 10
|
||||
rearmDistance: 9
|
||||
maximumTargetBacktrackDistance: 3.5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4ec708d3ab44238953e3bec1af6bb8e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c84b6b014f9549e2a2d94b59016ca3bb, type: 3}
|
||||
m_Name: PrototypePlayerDefinition
|
||||
m_EditorClassIdentifier: Northbound.Gameplay::Northbound.Gameplay.Player.PlayerDefinition
|
||||
displayName: Prototype Player
|
||||
maximumHealth: 100
|
||||
moveSpeed: 4.2
|
||||
horizontalLimit: 15
|
||||
interactionRadius: 3.2
|
||||
normalDamage: 13
|
||||
normalRange: 3
|
||||
normalCooldown: 0.4
|
||||
normalAction:
|
||||
actionName: Normal Attack
|
||||
duration: 0.3
|
||||
allowsMovement: 0
|
||||
canBeCancelled: 0
|
||||
specialDamage: 34
|
||||
specialRadius: 4.2
|
||||
specialManaCost: 25
|
||||
specialCooldown: 5.5
|
||||
specialAction:
|
||||
actionName: Special Attack
|
||||
duration: 0.65
|
||||
allowsMovement: 0
|
||||
canBeCancelled: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3d795b67fc44625a25501cdf16da914
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-744621285052813305
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
@@ -8,7 +21,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: AlliedPortal
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +36,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +64,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +103,9 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.25, g: 0.45, b: 1, a: 1}
|
||||
- _Color: {r: 0.25, g: 0.45, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Core
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.15, g: 0.9, b: 0.75, a: 1}
|
||||
- _Color: {r: 0.15, g: 0.9, b: 0.75, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &4038090437864282823
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CrystalActive
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.7, g: 0.3, b: 1, a: 1}
|
||||
- _Color: {r: 0.7, g: 0.3, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &8684594710774787964
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CrystalDormant
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.35, g: 0.28, b: 0.5, a: 1}
|
||||
- _Color: {r: 0.35, g: 0.28, b: 0.5, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &7289847240915724259
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -1,5 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-5728798477378916294
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
@@ -8,7 +21,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: EnemyElite
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +36,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +64,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +103,9 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.75, g: 0.12, b: 0.75, a: 1}
|
||||
- _Color: {r: 0.75, g: 0.12, b: 0.75, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: EnemyGrunt
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.85, g: 0.32, b: 0.25, a: 1}
|
||||
- _Color: {r: 0.85, g: 0.32, b: 0.25, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2614575985547643978
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: EnemyPortal
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9, g: 0.12, b: 0.22, a: 1}
|
||||
- _Color: {r: 0.9, g: 0.12, b: 0.22, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &9057861680688331327
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -1,5 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-9027415693188984353
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
@@ -8,7 +21,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: EnemyRaider
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +36,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +64,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +103,9 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 0.55, b: 0.12, a: 1}
|
||||
- _Color: {r: 1, g: 0.55, b: 0.12, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Ground
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.11, g: 0.15, b: 0.14, a: 1}
|
||||
- _Color: {r: 0.11, g: 0.15, b: 0.14, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &8119989690140805370
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Lane
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.18, g: 0.24, b: 0.22, a: 1}
|
||||
- _Color: {r: 0.18, g: 0.24, b: 0.22, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &3251369612815526828
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Player
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.2, g: 0.75, b: 1, a: 1}
|
||||
- _Color: {r: 0.2, g: 0.75, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &9002144260792790552
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -8,7 +8,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: RuinedPortal
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +23,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +51,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +90,22 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.25, g: 0.25, b: 0.27, a: 1}
|
||||
- _Color: {r: 0.25, g: 0.25, b: 0.27, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2682586274666738128
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
|
||||
@@ -1,5 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8615533736313922028
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
@@ -8,7 +21,7 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Tower
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
@@ -23,6 +36,10 @@ Material:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -47,10 +64,18 @@ Material:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MaskTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _NormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
@@ -78,7 +103,9 @@ Material:
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.95, g: 0.75, b: 0.2, a: 1}
|
||||
- _Color: {r: 0.95, g: 0.75, b: 0.2, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _White: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: New Universal Render Pipeline Asset
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c329d0e9e2295dd4e8d83fbee6c7d8c8, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 1
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7bf7987531358c4fabc0b17e7a05740
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,56 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
|
||||
m_Name: New Universal Render Pipeline Asset_Renderer
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRendererData
|
||||
debugShaders:
|
||||
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
|
||||
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
||||
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
|
||||
probeVolumeResources:
|
||||
probeVolumeDebugShader: {fileID: 0}
|
||||
probeVolumeFragmentationDebugShader: {fileID: 0}
|
||||
probeVolumeOffsetDebugShader: {fileID: 0}
|
||||
probeVolumeSamplingDebugShader: {fileID: 0}
|
||||
probeSamplingDebugMesh: {fileID: 0}
|
||||
probeSamplingDebugTexture: {fileID: 0}
|
||||
probeVolumeBlendStatesCS: {fileID: 0}
|
||||
m_RendererFeatures: []
|
||||
m_RendererFeatureMap:
|
||||
xrSystemData: {fileID: 0}
|
||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||
m_AssetVersion: 3
|
||||
m_PrepassLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_OpaqueLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_TransparentLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_DefaultStencilState:
|
||||
overrideStencilState: 0
|
||||
stencilReference: 0
|
||||
stencilCompareFunction: 8
|
||||
passOperation: 2
|
||||
failOperation: 0
|
||||
zFailOperation: 0
|
||||
m_ShadowTransparentReceive: 1
|
||||
m_RenderingMode: 0
|
||||
m_DepthPrimingMode: 0
|
||||
m_CopyDepthMode: 1
|
||||
m_DepthAttachmentFormat: 0
|
||||
m_DepthTextureFormat: 0
|
||||
m_AccurateGbufferNormals: 0
|
||||
m_IntermediateTextureMode: 1
|
||||
m_TileOnlyMode: 0
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c329d0e9e2295dd4e8d83fbee6c7d8c8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -157,7 +157,7 @@ MonoBehaviour:
|
||||
attackDamage: 15
|
||||
attackRange: 2
|
||||
attackInterval: 1.25
|
||||
playerAggroRange: 7
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
affectedByResonance: 0
|
||||
--- !u!23 &10466387
|
||||
MeshRenderer:
|
||||
@@ -292,7 +292,7 @@ MonoBehaviour:
|
||||
attackDamage: 15
|
||||
attackRange: 2
|
||||
attackInterval: 1.25
|
||||
playerAggroRange: 7
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
affectedByResonance: 0
|
||||
--- !u!23 &57707079
|
||||
MeshRenderer:
|
||||
@@ -879,9 +879,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 7e89beb034a288c45b59485f3ff66293, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Northbound.Gameplay::Northbound.Gameplay.Player.PlayerController
|
||||
moveSpeed: 5
|
||||
horizontalLimit: 15
|
||||
interactionRadius: 3.2
|
||||
definition: {fileID: 11400000, guid: a3d795b67fc44625a25501cdf16da914, type: 2}
|
||||
--- !u!114 &597054783
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -894,23 +892,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 01dc4a815b7e62c4580a7b5b60a0a05e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Northbound.Gameplay::Northbound.Gameplay.Player.PlayerCombat
|
||||
normalDamage: 13
|
||||
normalRange: 3
|
||||
normalCooldown: 0.4
|
||||
normalAction:
|
||||
actionName: Normal Attack
|
||||
duration: 0.3
|
||||
allowsMovement: 0
|
||||
canBeCancelled: 0
|
||||
specialDamage: 34
|
||||
specialRadius: 4.2
|
||||
specialManaCost: 25
|
||||
specialCooldown: 5.5
|
||||
specialAction:
|
||||
actionName: Special Attack
|
||||
duration: 0.65
|
||||
allowsMovement: 0
|
||||
canBeCancelled: 0
|
||||
definition: {fileID: 11400000, guid: a3d795b67fc44625a25501cdf16da914, type: 2}
|
||||
--- !u!114 &597054784
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1061,7 +1043,7 @@ MonoBehaviour:
|
||||
attackDamage: 15
|
||||
attackRange: 2
|
||||
attackInterval: 1.25
|
||||
playerAggroRange: 7
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
affectedByResonance: 0
|
||||
--- !u!23 &673355559
|
||||
MeshRenderer:
|
||||
@@ -1322,6 +1304,7 @@ MonoBehaviour:
|
||||
gruntMaterial: {fileID: 2100000, guid: 0c49d825c6397b14593263a8a25a95b0, type: 2}
|
||||
raiderMaterial: {fileID: 2100000, guid: 5cb05999871dcdb44b50f6506260527a, type: 2}
|
||||
eliteMaterial: {fileID: 2100000, guid: 00e28eb844e1d184a944503ae8ffd906, type: 2}
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
--- !u!114 &963263111
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2536,7 +2519,7 @@ MonoBehaviour:
|
||||
attackDamage: 15
|
||||
attackRange: 2
|
||||
attackInterval: 1.25
|
||||
playerAggroRange: 7
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
affectedByResonance: 0
|
||||
--- !u!23 &1999748834
|
||||
MeshRenderer:
|
||||
@@ -2671,7 +2654,7 @@ MonoBehaviour:
|
||||
attackDamage: 15
|
||||
attackRange: 2
|
||||
attackInterval: 1.25
|
||||
playerAggroRange: 7
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
affectedByResonance: 0
|
||||
--- !u!23 &2057559070
|
||||
MeshRenderer:
|
||||
@@ -3198,7 +3181,7 @@ MonoBehaviour:
|
||||
attackDamage: 15
|
||||
attackRange: 2
|
||||
attackInterval: 1.25
|
||||
playerAggroRange: 7
|
||||
pursuitDefinition: {fileID: 11400000, guid: d4ec708d3ab44238953e3bec1af6bb8e, type: 2}
|
||||
affectedByResonance: 0
|
||||
--- !u!23 &2117110600
|
||||
MeshRenderer:
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6b1b774d71206f48b0911b7a107d983
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,57 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 11145981673336645838492a2d98e247, type: 3}
|
||||
m_Name: Default_2D_Renderer
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.2D.Runtime::UnityEngine.Rendering.Universal.Renderer2DData
|
||||
debugShaders:
|
||||
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
|
||||
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
||||
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
|
||||
probeVolumeResources:
|
||||
probeVolumeDebugShader: {fileID: 0}
|
||||
probeVolumeFragmentationDebugShader: {fileID: 0}
|
||||
probeVolumeOffsetDebugShader: {fileID: 0}
|
||||
probeVolumeSamplingDebugShader: {fileID: 0}
|
||||
probeSamplingDebugMesh: {fileID: 0}
|
||||
probeSamplingDebugTexture: {fileID: 0}
|
||||
probeVolumeBlendStatesCS: {fileID: 0}
|
||||
m_RendererFeatures: []
|
||||
m_RendererFeatureMap:
|
||||
m_LayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 1, z: 0}
|
||||
m_HDREmulationScale: 1
|
||||
m_LightRenderTextureScale: 0.5
|
||||
m_LightBlendStyles:
|
||||
- name: Multiply
|
||||
maskTextureChannel: 0
|
||||
blendMode: 1
|
||||
- name: Additive
|
||||
maskTextureChannel: 0
|
||||
blendMode: 0
|
||||
- name: Multiply with Mask
|
||||
maskTextureChannel: 1
|
||||
blendMode: 1
|
||||
- name: Additive with Mask
|
||||
maskTextureChannel: 1
|
||||
blendMode: 0
|
||||
m_UseDepthStencilBuffer: 1
|
||||
m_UseCameraSortingLayersTexture: 0
|
||||
m_CameraSortingLayersTextureBound: 0
|
||||
m_CameraSortingLayerDownsamplingMethod: 0
|
||||
m_MaxLightRenderTextureCount: 16
|
||||
m_MaxShadowRenderTextureCount: 1
|
||||
m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||
m_DefaultMaterialType: 0
|
||||
m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7cfb5c818d37ce439cdd6b595459f65
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: High
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c7cfb5c818d37ce439cdd6b595459f65, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 0}
|
||||
bayerMatrixTex: {fileID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f3845208c357bf4494ba424a8302aff
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: Low
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c7cfb5c818d37ce439cdd6b595459f65, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 0}
|
||||
bayerMatrixTex: {fileID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bb56a3b51c654b4b92a3b08d047ca95
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: Medium
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c7cfb5c818d37ce439cdd6b595459f65, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 0}
|
||||
bayerMatrixTex: {fileID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc3e3842e722b3441a0ea3f5cbddcd02
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: Ultra
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c7cfb5c818d37ce439cdd6b595459f65, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 0}
|
||||
bayerMatrixTex: {fileID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb1295284d1900448be9b5626519a957
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: Very High
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c7cfb5c818d37ce439cdd6b595459f65, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 0}
|
||||
bayerMatrixTex: {fileID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e13b4b7c157454c4db1fd0f0c13cf871
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,143 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
||||
m_Name: Very Low
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset
|
||||
k_AssetVersion: 13
|
||||
k_AssetPreviousVersion: 13
|
||||
m_RendererType: 1
|
||||
m_RendererData: {fileID: 0}
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c7cfb5c818d37ce439cdd6b595459f65, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_LightProbeSystem: 0
|
||||
m_ProbeVolumeMemoryBudget: 1024
|
||||
m_ProbeVolumeBlendingMemoryBudget: 256
|
||||
m_SupportProbeVolumeGPUStreaming: 0
|
||||
m_SupportProbeVolumeDiskStreaming: 0
|
||||
m_SupportProbeVolumeScenarios: 0
|
||||
m_SupportProbeVolumeScenarioBlending: 0
|
||||
m_ProbeVolumeSHBands: 1
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
m_AdditionalLightsRenderingMode: 1
|
||||
m_AdditionalLightsPerObjectLimit: 4
|
||||
m_AdditionalLightShadowsSupported: 0
|
||||
m_AdditionalLightsShadowmapResolution: 2048
|
||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||
m_AdditionalLightsShadowResolutionTierMedium: 512
|
||||
m_AdditionalLightsShadowResolutionTierHigh: 1024
|
||||
m_ReflectionProbeBlending: 0
|
||||
m_ReflectionProbeBoxProjection: 0
|
||||
m_ReflectionProbeAtlas: 1
|
||||
m_ShadowDistance: 50
|
||||
m_ShadowCascadeCount: 1
|
||||
m_Cascade2Split: 0.25
|
||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
|
||||
m_CascadeBorder: 0.2
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
m_SupportsDynamicBatching: 0
|
||||
m_MixedLightingSupported: 1
|
||||
m_SupportsLightCookies: 1
|
||||
m_SupportsLightLayers: 0
|
||||
m_StoreActionsOptimization: 0
|
||||
m_UseAdaptivePerformance: 1
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_AllowPostProcessAlphaOutput: 0
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_SupportScreenSpaceLensFlare: 1
|
||||
m_GPUResidentDrawerMode: 0
|
||||
m_SmallMeshScreenPercentage: 0
|
||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
m_MaxPixelLights: 0
|
||||
m_ShadowAtlasResolution: 256
|
||||
m_VolumeFrameworkUpdateMode: 0
|
||||
m_VolumeProfile: {fileID: 0}
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 1
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 1
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 1
|
||||
m_PrefilteringModeDeferredRendering: 1
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
|
||||
m_PrefilterHDROutput: 0
|
||||
m_PrefilterAlphaOutput: 0
|
||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
|
||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
|
||||
m_PrefilterSSAOSampleCountLow: 0
|
||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
|
||||
m_PrefilterDBufferMRT2: 0
|
||||
m_PrefilterDBufferMRT3: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityMedium: 0
|
||||
m_PrefilterSoftShadowsQualityHigh: 0
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterPointSamplingUpsampling: 0
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 0}
|
||||
bayerMatrixTex: {fileID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5479bbc3b4bdea643993b2668b9684bb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,442 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
|
||||
m_Name: UniversalRenderPipelineGlobalSettings
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings
|
||||
m_ShaderStrippingSetting:
|
||||
m_Version: 0
|
||||
m_ExportShaderVariants: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_StripRuntimeDebugShaders: 1
|
||||
m_URPShaderStrippingSetting:
|
||||
m_Version: 0
|
||||
m_StripUnusedPostProcessingVariants: 0
|
||||
m_StripUnusedVariants: 1
|
||||
m_StripScreenCoordOverrideVariants: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ExportShaderVariants: 1
|
||||
m_StripDebugVariants: 1
|
||||
m_StripUnusedPostProcessingVariants: 0
|
||||
m_StripUnusedVariants: 1
|
||||
m_StripScreenCoordOverrideVariants: 1
|
||||
supportRuntimeDebugDisplay: 0
|
||||
m_Settings:
|
||||
m_SettingsList:
|
||||
m_List:
|
||||
- rid: 876585669891195076
|
||||
- rid: 876585669891195077
|
||||
- rid: 876585669891195078
|
||||
- rid: 876585669891195079
|
||||
- rid: 876585669891195080
|
||||
- rid: 876585669891195081
|
||||
- rid: 876585669891195082
|
||||
- rid: 876585669891195083
|
||||
- rid: 876585669891195084
|
||||
- rid: 876585669891195085
|
||||
- rid: 876585669891195086
|
||||
- rid: 876585669891195087
|
||||
- rid: 876585669891195088
|
||||
- rid: 876585669891195089
|
||||
- rid: 876585669891195090
|
||||
- rid: 876585669891195091
|
||||
- rid: 876585669891195092
|
||||
- rid: 876585669891195093
|
||||
- rid: 876585669891195094
|
||||
- rid: 876585669891195095
|
||||
- rid: 876585669891195096
|
||||
- rid: 876585669891195097
|
||||
- rid: 876585669891195098
|
||||
- rid: 876585669891195099
|
||||
- rid: 876585669891195100
|
||||
- rid: 876585669891195101
|
||||
- rid: 876585669891195102
|
||||
- rid: 876585669891195103
|
||||
- rid: 876585669891195104
|
||||
- rid: 876585669891195105
|
||||
- rid: 876585669891195106
|
||||
- rid: 876585669891195107
|
||||
- rid: 876585669891195108
|
||||
- rid: 876585669891195109
|
||||
- rid: 876585669891195110
|
||||
m_RuntimeSettings:
|
||||
m_List: []
|
||||
m_AssetVersion: 10
|
||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||
m_RenderingLayerNames:
|
||||
- Default
|
||||
m_ValidRenderingLayers: 0
|
||||
lightLayerName0:
|
||||
lightLayerName1:
|
||||
lightLayerName2:
|
||||
lightLayerName3:
|
||||
lightLayerName4:
|
||||
lightLayerName5:
|
||||
lightLayerName6:
|
||||
lightLayerName7:
|
||||
apvScenesData:
|
||||
obsoleteSceneBounds:
|
||||
m_Keys: []
|
||||
m_Values: []
|
||||
obsoleteHasProbeVolumes:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
references:
|
||||
version: 2
|
||||
RefIds:
|
||||
- rid: 876585669891195076
|
||||
type: {class: RayTracingRenderPipelineResources, ns: UnityEngine.Rendering.UnifiedRayTracing, asm: Unity.UnifiedRayTracing.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
m_GeometryPoolKernels: {fileID: 7200000, guid: 98e3d58cae7210c4786f67f504c9e899, type: 3}
|
||||
m_CopyBuffer: {fileID: 7200000, guid: 1b95b5dcf48d1914c9e1e7405c7660e3, type: 3}
|
||||
m_CopyPositions: {fileID: 7200000, guid: 1ad53a96b58d3c3488dde4f14db1aaeb, type: 3}
|
||||
m_BitHistogram: {fileID: 7200000, guid: 8670f7ce4b60cef43bed36148aa1b0a2, type: 3}
|
||||
m_BlockReducePart: {fileID: 7200000, guid: 4e034cc8ea2635c4e9f063e5ddc7ea7a, type: 3}
|
||||
m_BlockScan: {fileID: 7200000, guid: 4d6d5de35fa45ef4a92119397a045cc9, type: 3}
|
||||
m_BuildHlbvh: {fileID: 7200000, guid: 2d70cd6be91bd7843a39a54b51c15b13, type: 3}
|
||||
m_RestructureBvh: {fileID: 7200000, guid: 56641cb88dcb31a4398a4997ef7a7a8c, type: 3}
|
||||
m_Scatter: {fileID: 7200000, guid: a2eaeefdac4637a44b734e85b7be9186, type: 3}
|
||||
- rid: 876585669891195077
|
||||
type: {class: UniversalRenderPipelineRuntimeShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_FallbackErrorShader: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
|
||||
m_BlitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
|
||||
m_CoreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
|
||||
m_CoreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
|
||||
m_SamplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
|
||||
m_TerrainDetailLit: {fileID: 0}
|
||||
m_TerrainDetailGrassBillboard: {fileID: 0}
|
||||
m_TerrainDetailGrass: {fileID: 0}
|
||||
- rid: 876585669891195078
|
||||
type: {class: URPTerrainShaderSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_IncludeTerrainShaders: 1
|
||||
- rid: 876585669891195079
|
||||
type: {class: UniversalRenderPipelineRuntimeTerrainShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_TerrainDetailLit: {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144, type: 3}
|
||||
m_TerrainDetailGrassBillboard: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90, type: 3}
|
||||
m_TerrainDetailGrass: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1, type: 3}
|
||||
- rid: 876585669891195080
|
||||
type: {class: UniversalRendererResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
|
||||
m_CameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3}
|
||||
m_StencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
|
||||
m_ClusterDeferred: {fileID: 4800000, guid: 222cce62363a44a380c36bf03b392608, type: 3}
|
||||
m_StencilDitherMaskSeedPS: {fileID: 4800000, guid: 8c3ee818f2efa514c889881ccb2e95a2, type: 3}
|
||||
m_DBufferClear: {fileID: 4800000, guid: f056d8bd2a1c7e44e9729144b4c70395, type: 3}
|
||||
- rid: 876585669891195081
|
||||
type: {class: UniversalRenderPipelineDebugShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_DebugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3}
|
||||
m_HdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
||||
m_ProbeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959, type: 3}
|
||||
- rid: 876585669891195082
|
||||
type: {class: PostProcessData/ShaderResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
stopNanPS: {fileID: 4800000, guid: 1121bb4e615ca3c48b214e79e841e823, type: 3}
|
||||
subpixelMorphologicalAntialiasingPS: {fileID: 4800000, guid: 63eaba0ebfb82cc43bde059b4a8c65f6, type: 3}
|
||||
gaussianDepthOfFieldPS: {fileID: 4800000, guid: 5e7134d6e63e0bc47a1dd2669cedb379, type: 3}
|
||||
bokehDepthOfFieldPS: {fileID: 4800000, guid: 2aed67ad60045d54ba3a00c91e2d2631, type: 3}
|
||||
cameraMotionBlurPS: {fileID: 4800000, guid: 1edcd131364091c46a17cbff0b1de97a, type: 3}
|
||||
paniniProjectionPS: {fileID: 4800000, guid: a15b78cf8ca26ca4fb2090293153c62c, type: 3}
|
||||
lutBuilderLdrPS: {fileID: 4800000, guid: 65df88701913c224d95fc554db28381a, type: 3}
|
||||
lutBuilderHdrPS: {fileID: 4800000, guid: ec9fec698a3456d4fb18cf8bacb7a2bc, type: 3}
|
||||
bloomPS: {fileID: 4800000, guid: 5f1864addb451f54bae8c86d230f736e, type: 3}
|
||||
temporalAntialiasingPS: {fileID: 4800000, guid: 9c70c1a35ff15f340b38ea84842358bf, type: 3}
|
||||
LensFlareDataDrivenPS: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92, type: 3}
|
||||
LensFlareScreenSpacePS: {fileID: 4800000, guid: 701880fecb344ea4c9cd0db3407ab287, type: 3}
|
||||
scalingSetupPS: {fileID: 4800000, guid: e8ee25143a34b8c4388709ea947055d1, type: 3}
|
||||
easuPS: {fileID: 4800000, guid: 562b7ae4f629f144aa97780546fce7c6, type: 3}
|
||||
uberPostPS: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
|
||||
finalPostPassPS: {fileID: 4800000, guid: c49e63ed1bbcb334780a3bd19dfed403, type: 3}
|
||||
m_ShaderResourcesVersion: 0
|
||||
- rid: 876585669891195083
|
||||
type: {class: UniversalRenderPipelineEditorShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
|
||||
m_AutodeskInteractiveTransparent: {fileID: 4800000, guid: 5c81372d981403744adbdda4433c9c11, type: 3}
|
||||
m_AutodeskInteractiveMasked: {fileID: 4800000, guid: 80aa867ac363ac043847b06ad71604cd, type: 3}
|
||||
m_DefaultSpeedTree7Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
|
||||
m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, type: 3}
|
||||
m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61, type: 3}
|
||||
- rid: 876585669891195084
|
||||
type: {class: RenderGraphSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
- rid: 876585669891195085
|
||||
type: {class: ScreenSpaceAmbientOcclusionDynamicResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_BlueNoise256Textures:
|
||||
- {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3}
|
||||
- {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3}
|
||||
- {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3}
|
||||
- {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3}
|
||||
- {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3}
|
||||
- {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
|
||||
- {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
|
||||
m_Version: 0
|
||||
- rid: 876585669891195086
|
||||
type: {class: OnTilePostProcessResource, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_UberPostShader: {fileID: 4800000, guid: fe4f13c1004a07d4ea1e30bfd0326d9e, type: 3}
|
||||
- rid: 876585669891195087
|
||||
type: {class: UniversalRenderPipelineRuntimeXRResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_xrOcclusionMeshPS: {fileID: 4800000, guid: 4431b1f1f743fbf4eb310a967890cbea, type: 3}
|
||||
m_xrMirrorViewPS: {fileID: 4800000, guid: d5a307c014552314b9f560906d708772, type: 3}
|
||||
m_xrMotionVector: {fileID: 4800000, guid: f89aac1e4f84468418fe30e611dff395, type: 3}
|
||||
- rid: 876585669891195088
|
||||
type: {class: URPReflectionProbeSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
version: 1
|
||||
useReflectionProbeRotation: 1
|
||||
- rid: 876585669891195089
|
||||
type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
m_BlueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||
m_BayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||
m_DebugFontTex: {fileID: 2800000, guid: 26a413214480ef144b2915d6ff4d0beb, type: 3}
|
||||
- rid: 876585669891195090
|
||||
type: {class: ScreenSpaceAmbientOcclusionPersistentResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
|
||||
m_Version: 0
|
||||
- rid: 876585669891195091
|
||||
type: {class: UniversalRenderPipelineEditorMaterials, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||
m_SimpleLitMaterial: {fileID: 2100000, guid: 6a1143ee683302f4aa628c052723efc1, type: 2}
|
||||
m_DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, type: 2}
|
||||
m_DefaultLineMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, type: 2}
|
||||
m_DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, type: 2}
|
||||
m_DefaultDecalMaterial: {fileID: 2100000, guid: 31d0dcc6f2dd4e4408d18036a2c93862, type: 2}
|
||||
m_DefaultSpriteMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||
- rid: 876585669891195092
|
||||
type: {class: PostProcessData/TextureResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
blueNoise16LTex:
|
||||
- {fileID: 2800000, guid: 81200413a40918d4d8702e94db29911c, type: 3}
|
||||
- {fileID: 2800000, guid: d50c5e07c9911a74982bddf7f3075e7b, type: 3}
|
||||
- {fileID: 2800000, guid: 1134690bf9216164dbc75050e35b7900, type: 3}
|
||||
- {fileID: 2800000, guid: 7ce2118f74614a94aa8a0cdf2e6062c3, type: 3}
|
||||
- {fileID: 2800000, guid: 2ca97df9d1801e84a8a8f2c53cb744f0, type: 3}
|
||||
- {fileID: 2800000, guid: e63eef8f54aa9dc4da9a5ac094b503b5, type: 3}
|
||||
- {fileID: 2800000, guid: 39451254daebd6d40b52899c1f1c0c1b, type: 3}
|
||||
- {fileID: 2800000, guid: c94ad916058dff743b0f1c969ddbe660, type: 3}
|
||||
- {fileID: 2800000, guid: ed5ea7ce59ca8ec4f9f14bf470a30f35, type: 3}
|
||||
- {fileID: 2800000, guid: 071e954febf155243a6c81e48f452644, type: 3}
|
||||
- {fileID: 2800000, guid: 96aaab9cc247d0b4c98132159688c1af, type: 3}
|
||||
- {fileID: 2800000, guid: fc3fa8f108657e14486697c9a84ccfc5, type: 3}
|
||||
- {fileID: 2800000, guid: bfed3e498947fcb4890b7f40f54d85b9, type: 3}
|
||||
- {fileID: 2800000, guid: d512512f4af60a442ab3458489412954, type: 3}
|
||||
- {fileID: 2800000, guid: 47a45908f6db0cb44a0d5e961143afec, type: 3}
|
||||
- {fileID: 2800000, guid: 4dcc0502f8586f941b5c4a66717205e8, type: 3}
|
||||
- {fileID: 2800000, guid: 9d92991794bb5864c8085468b97aa067, type: 3}
|
||||
- {fileID: 2800000, guid: 14381521ff11cb74abe3fe65401c23be, type: 3}
|
||||
- {fileID: 2800000, guid: d36f0fe53425e08499a2333cf423634c, type: 3}
|
||||
- {fileID: 2800000, guid: d4044ea2490d63b43aa1765f8efbf8a9, type: 3}
|
||||
- {fileID: 2800000, guid: c9bd74624d8070f429e3f46d161f9204, type: 3}
|
||||
- {fileID: 2800000, guid: d5c9b274310e5524ebe32a4e4da3df1f, type: 3}
|
||||
- {fileID: 2800000, guid: f69770e54f2823f43badf77916acad83, type: 3}
|
||||
- {fileID: 2800000, guid: 10b6c6d22e73dea46a8ab36b6eebd629, type: 3}
|
||||
- {fileID: 2800000, guid: a2ec5cbf5a9b64345ad3fab0912ddf7b, type: 3}
|
||||
- {fileID: 2800000, guid: 1c3c6d69a645b804fa232004b96b7ad3, type: 3}
|
||||
- {fileID: 2800000, guid: d18a24d7b4ed50f4387993566d9d3ae2, type: 3}
|
||||
- {fileID: 2800000, guid: c989e1ed85cf7154caa922fec53e6af6, type: 3}
|
||||
- {fileID: 2800000, guid: ff47e5a0f105eb34883b973e51f4db62, type: 3}
|
||||
- {fileID: 2800000, guid: fa042edbfc40fbd4bad0ab9d505b1223, type: 3}
|
||||
- {fileID: 2800000, guid: 896d9004736809c4fb5973b7c12eb8b9, type: 3}
|
||||
- {fileID: 2800000, guid: 179f794063d2a66478e6e726f84a65bc, type: 3}
|
||||
filmGrainTex:
|
||||
- {fileID: 2800000, guid: 654c582f7f8a5a14dbd7d119cbde215d, type: 3}
|
||||
- {fileID: 2800000, guid: dd77ffd079630404e879388999033049, type: 3}
|
||||
- {fileID: 2800000, guid: 1097e90e1306e26439701489f391a6c0, type: 3}
|
||||
- {fileID: 2800000, guid: f0b67500f7fad3b4c9f2b13e8f41ba6e, type: 3}
|
||||
- {fileID: 2800000, guid: 9930fb4528622b34687b00bbe6883de7, type: 3}
|
||||
- {fileID: 2800000, guid: bd9e8c758250ef449a4b4bfaad7a2133, type: 3}
|
||||
- {fileID: 2800000, guid: 510a2f57334933e4a8dbabe4c30204e4, type: 3}
|
||||
- {fileID: 2800000, guid: b4db8180660810945bf8d55ab44352ad, type: 3}
|
||||
- {fileID: 2800000, guid: fd2fd78b392986e42a12df2177d3b89c, type: 3}
|
||||
- {fileID: 2800000, guid: 5cdee82a77d13994f83b8fdabed7c301, type: 3}
|
||||
smaaAreaTex: {fileID: 2800000, guid: d1f1048909d55cd4fa1126ab998f617e, type: 3}
|
||||
smaaSearchTex: {fileID: 2800000, guid: 51eee22c2a633ef4aada830eed57c3fd, type: 3}
|
||||
m_TexturesResourcesVersion: 0
|
||||
- rid: 876585669891195093
|
||||
type: {class: URPDefaultVolumeProfileSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_VolumeProfile: {fileID: 11400000, guid: 12714c4c924d07c409da338c7f880cdd, type: 2}
|
||||
- rid: 876585669891195094
|
||||
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_StripUnusedPostProcessingVariants: 0
|
||||
m_StripUnusedVariants: 1
|
||||
m_StripScreenCoordOverrideVariants: 1
|
||||
- rid: 876585669891195095
|
||||
type: {class: Renderer2DResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_LightShader: {fileID: 4800000, guid: 3f6c848ca3d7bca4bbe846546ac701a1, type: 3}
|
||||
m_ProjectedShadowShader: {fileID: 4800000, guid: ce09d4a80b88c5a4eb9768fab4f1ee00, type: 3}
|
||||
m_SpriteShadowShader: {fileID: 4800000, guid: 44fc62292b65ab04eabcf310e799ccf6, type: 3}
|
||||
m_SpriteUnshadowShader: {fileID: 4800000, guid: de02b375720b5c445afe83cd483bedf3, type: 3}
|
||||
m_GeometryShadowShader: {fileID: 4800000, guid: 19349a0f9a7ed4c48a27445bcf92e5e1, type: 3}
|
||||
m_GeometryUnshadowShader: {fileID: 4800000, guid: 77774d9009bb81447b048c907d4c6273, type: 3}
|
||||
m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
|
||||
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
|
||||
m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2}
|
||||
m_DefaultMesh2DLitMaterial: {fileID: 2100000, guid: 9452ae1262a74094f8a68013fbcd1834, type: 2}
|
||||
- rid: 876585669891195096
|
||||
type: {class: UniversalRenderPipelineEditorAssets, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||
data:
|
||||
m_DefaultSettingsVolumeProfile: {fileID: 11400000, guid: eda47df5b85f4f249abf7abd73db2cb2, type: 2}
|
||||
- rid: 876585669891195097
|
||||
type: {class: GPUResidentDrawerResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.GPUDriven.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_InstanceDataBufferCopyKernels: {fileID: 7200000, guid: f984aeb540ded8b4fbb8a2047ab5b2e2, type: 3}
|
||||
m_InstanceDataBufferUploadKernels: {fileID: 7200000, guid: 53864816eb00f2343b60e1a2c5a262ef, type: 3}
|
||||
m_TransformUpdaterKernels: {fileID: 7200000, guid: 2a567b9b2733f8d47a700c3c85bed75b, type: 3}
|
||||
m_WindDataUpdaterKernels: {fileID: 7200000, guid: fde76746e4fd0ed418c224f6b4084114, type: 3}
|
||||
m_OccluderDepthPyramidKernels: {fileID: 7200000, guid: 08b2b5fb307b0d249860612774a987da, type: 3}
|
||||
m_InstanceOcclusionCullingKernels: {fileID: 7200000, guid: f6d223acabc2f974795a5a7864b50e6c, type: 3}
|
||||
m_OcclusionCullingDebugKernels: {fileID: 7200000, guid: b23e766bcf50ca4438ef186b174557df, type: 3}
|
||||
m_DebugOcclusionTestPS: {fileID: 4800000, guid: d3f0849180c2d0944bc71060693df100, type: 3}
|
||||
m_DebugOccluderPS: {fileID: 4800000, guid: b3c92426a88625841ab15ca6a7917248, type: 3}
|
||||
- rid: 876585669891195098
|
||||
type: {class: ShaderStrippingSetting, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_ExportShaderVariants: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_StripRuntimeDebugShaders: 1
|
||||
- rid: 876585669891195099
|
||||
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
m_ProbeVolumeDisableStreamingAssets: 0
|
||||
- rid: 876585669891195100
|
||||
type: {class: STP/RuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_setupCS: {fileID: 7200000, guid: 33be2e9a5506b2843bdb2bdff9cad5e1, type: 3}
|
||||
m_preTaaCS: {fileID: 7200000, guid: a679dba8ec4d9ce45884a270b0e22dda, type: 3}
|
||||
m_taaCS: {fileID: 7200000, guid: 3923900e2b41b5e47bc25bfdcbcdc9e6, type: 3}
|
||||
- rid: 876585669891195101
|
||||
type: {class: ProbeVolumeDebugResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
probeVolumeDebugShader: {fileID: 4800000, guid: 3b21275fd12d65f49babb5286f040f2d, type: 3}
|
||||
probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 3a80877c579b9144ebdcc6d923bca303, type: 3}
|
||||
probeVolumeSamplingDebugShader: {fileID: 4800000, guid: bf54e6528c79a224e96346799064c393, type: 3}
|
||||
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: db8bd7436dc2c5f4c92655307d198381, type: 3}
|
||||
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 20be25aac4e22ee49a7db76fb3df6de2, type: 3}
|
||||
numbersDisplayTex: {fileID: 2800000, guid: 73fe53b428c5b3440b7e87ee830b608a, type: 3}
|
||||
- rid: 876585669891195102
|
||||
type: {class: IncludeAdditionalRPAssets, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_version: 0
|
||||
m_IncludeReferencedInScenes: 0
|
||||
m_IncludeAssetsByLabel: 0
|
||||
m_LabelToInclude:
|
||||
- rid: 876585669891195103
|
||||
type: {class: RenderGraphUtilsResources, ns: UnityEngine.Rendering.RenderGraphModule.Util, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 0
|
||||
m_CoreCopyPS: {fileID: 4800000, guid: 12dc59547ea167a4ab435097dd0f9add, type: 3}
|
||||
- rid: 876585669891195104
|
||||
type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_version: 0
|
||||
m_PanelSettings: {fileID: 11400000, guid: fa69697be3070b04a893666f5947f18c, type: 2}
|
||||
m_StyleSheets:
|
||||
- {fileID: 7433441132597879392, guid: 0ff99fd36f66f1a41bcc1d3c90e0922a, type: 3}
|
||||
- {fileID: 7433441132597879392, guid: 3a8aa4d508da46d4dace18b280f064aa, type: 3}
|
||||
m_VisualTreeAsset: {fileID: 9197481963319205126, guid: b647ceb1e15264943b9b439971e71110, type: 3}
|
||||
- rid: 876585669891195105
|
||||
type: {class: RenderGraphGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_version: 0
|
||||
m_EnableCompilationCaching: 1
|
||||
m_EnableValidityChecks: 1
|
||||
- rid: 876585669891195106
|
||||
type: {class: VrsRenderPipelineRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_TextureComputeShader: {fileID: 7200000, guid: cacb30de6c40c7444bbc78cb0a81fd2a, type: 3}
|
||||
m_VisualizationShader: {fileID: 4800000, guid: 620b55b8040a88d468e94abe55bed5ba, type: 3}
|
||||
m_VisualizationLookupTable:
|
||||
m_Data:
|
||||
- {r: 0.785, g: 0.23, b: 0.2, a: 1}
|
||||
- {r: 1, g: 0.8, b: 0.8, a: 1}
|
||||
- {r: 0.4, g: 0.2, b: 0.2, a: 1}
|
||||
- {r: 0.51, g: 0.8, b: 0.6, a: 1}
|
||||
- {r: 0.6, g: 0.8, b: 1, a: 1}
|
||||
- {r: 0.2, g: 0.4, b: 0.6, a: 1}
|
||||
- {r: 0.8, g: 1, b: 0.8, a: 1}
|
||||
- {r: 0.2, g: 0.4, b: 0.2, a: 1}
|
||||
- {r: 0.125, g: 0.22, b: 0.36, a: 1}
|
||||
m_ConversionLookupTable:
|
||||
m_Data:
|
||||
- {r: 0.785, g: 0.23, b: 0.2, a: 1}
|
||||
- {r: 1, g: 0.8, b: 0.8, a: 1}
|
||||
- {r: 0.4, g: 0.2, b: 0.2, a: 1}
|
||||
- {r: 0.51, g: 0.8, b: 0.6, a: 1}
|
||||
- {r: 0.6, g: 0.8, b: 1, a: 1}
|
||||
- {r: 0.2, g: 0.4, b: 0.6, a: 1}
|
||||
- {r: 0.8, g: 1, b: 0.8, a: 1}
|
||||
- {r: 0.2, g: 0.4, b: 0.2, a: 1}
|
||||
- {r: 0.125, g: 0.22, b: 0.36, a: 1}
|
||||
- rid: 876585669891195107
|
||||
type: {class: LightmapSamplingSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
m_UseBicubicLightmapSampling: 0
|
||||
- rid: 876585669891195108
|
||||
type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
probeVolumeBlendStatesCS: {fileID: 7200000, guid: a3f7b8c99de28a94684cb1daebeccf5d, type: 3}
|
||||
probeVolumeUploadDataCS: {fileID: 7200000, guid: 0951de5992461754fa73650732c4954c, type: 3}
|
||||
probeVolumeUploadDataL2CS: {fileID: 7200000, guid: 6196f34ed825db14b81fb3eb0ea8d931, type: 3}
|
||||
- rid: 876585669891195109
|
||||
type: {class: ProbeVolumeBakingResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||
data:
|
||||
m_Version: 1
|
||||
dilationShader: {fileID: 7200000, guid: 6bb382f7de370af41b775f54182e491d, type: 3}
|
||||
subdivideSceneCS: {fileID: 7200000, guid: bb86f1f0af829fd45b2ebddda1245c22, type: 3}
|
||||
voxelizeSceneShader: {fileID: 4800000, guid: c8b6a681c7b4e2e4785ffab093907f9e, type: 3}
|
||||
traceVirtualOffsetCS: {fileID: -6772857160820960102, guid: ff2cbab5da58bf04d82c5f34037ed123, type: 3}
|
||||
traceVirtualOffsetRT: {fileID: -5126288278712620388, guid: ff2cbab5da58bf04d82c5f34037ed123, type: 3}
|
||||
skyOcclusionCS: {fileID: -6772857160820960102, guid: 5a2a534753fbdb44e96c3c78b5a6999d, type: 3}
|
||||
skyOcclusionRT: {fileID: -5126288278712620388, guid: 5a2a534753fbdb44e96c3c78b5a6999d, type: 3}
|
||||
renderingLayerCS: {fileID: -6772857160820960102, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
|
||||
renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
|
||||
- rid: 876585669891195110
|
||||
type: {class: WorldRenderPipelineResources, ns: UnityEngine.PathTracing.Core, asm: Unity.PathTracing.Runtime}
|
||||
data:
|
||||
_version: 3
|
||||
_blitCubemap: {fileID: 7200000, guid: 5a992812cb320d146a66cc600200cce7, type: 3}
|
||||
_blitGrayScaleCookie: {fileID: 7200000, guid: 557fa399e33bf7647bda5697c5c158df, type: 3}
|
||||
_setAlphaChannelShader: {fileID: 7200000, guid: 5efaea0e81c66334aa9d062d6573e6fd, type: 3}
|
||||
_environmentImportanceSamplingBuild: {fileID: 7200000, guid: 5bb2534d2411d344cbc54f880232640f, type: 3}
|
||||
_skyBoxMesh: {fileID: 4300000, guid: 0529e6c5f6dea8c4a8c2835ed7de57cb, type: 2}
|
||||
_sixFaceSkyBoxMesh: {fileID: 4300000, guid: a80925ceebd011741b42509226cefc74, type: 2}
|
||||
_buildLightGridShader: {fileID: 7200000, guid: 16e47c1641bd0104e92b624601457bb0, type: 3}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2ef37ce01b20b34e991addf095e0f52
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -38,6 +38,7 @@
|
||||
- 크리스탈당 제한된 방어 슬롯과 약한 지연 타워
|
||||
- 비용·시간·행동 정책과 표현 참조를 공유 ConstructionDefinition 자산으로 관리
|
||||
- 코어·거점·포탈·타워는 BuildingDefinition을 직접 참조하고 TowerDefinition과 ConstructionDefinition도 동일 건물 SO를 참조
|
||||
- 플레이어의 체력·이동·상호작용·공격 수치와 공격 행동 정책은 PlayerDefinition 자산에서 통합 관리
|
||||
- 일반 적, 약탈자, 정예, 공명에서 제외되는 포탈 수비대
|
||||
- 첫 웨이브 15초, 이후 90초 간격
|
||||
|
||||
@@ -59,6 +60,9 @@
|
||||
- 각 행동에 `취소 가능` 설정을 제공하고, 취소 가능한 건설·활성화·재건의 결과는 행동 완료 시점에 적용한다.
|
||||
- 건설 취소 시 부분 건설물과 진행도를 유지하고, 재상호작용 시 추가 비용 없이 남은 과정부터 재개한다.
|
||||
- 적 이동은 물리 충돌을 사용하고 건물 표면에서 멈춰 공격하며, 간단한 측면 회피로 장애물을 돌아가게 한다.
|
||||
- 적은 공격 사거리 내 교전 중 집착도를 유지하고 실제 공격 시도 시 추격 여유를 회복한다. 반격 기회 없는 추격 시간·거리 한도를 소진하면 건물 또는 경계 위치로 복귀하며, 원거리 피격만으로는 추격 여유가 회복되지 않는다.
|
||||
- 웨이브 적은 남쪽 진행선에 놓인 아군 포탈·거점·타워·코어를 북쪽부터 차례로 목표로 삼는다.
|
||||
- 건물 첫 공격 전에는 플레이어가 어그로를 선점할 수 있지만, 건물 교전 시작 후에는 목표를 고정한다. 건물 파괴·비활성화 후에만 플레이어 선점 기회를 다시 열고 공격 주기는 유지한다.
|
||||
- 일반 공격과 특수 공격의 실제 판정 위치·범위를 보여 주는 시각 피드백을 제공한다.
|
||||
- 적과 모든 방어 시설의 공격 주체·목표를 구분할 수 있는 공격 표시를 제공한다.
|
||||
- 플레이어, 적, 포탈, 크리스탈 거점과 코어에 현재/최대 체력을 표시하는 월드 체력바를 제공한다.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.universal": "17.5.0",
|
||||
"com.unity.modules.accessibility": "1.0.0",
|
||||
"com.unity.modules.adaptiveperformance": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
|
||||
@@ -1,5 +1,110 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.30",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "6.5.0",
|
||||
"depth": 2,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.25",
|
||||
"com.unity.nuget.mono-cecil": "1.11.6",
|
||||
"com.unity.test-framework": "1.4.6",
|
||||
"com.unity.test-framework.performance": "3.2.0"
|
||||
}
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "2.1.0",
|
||||
"depth": 4,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.4.0",
|
||||
"depth": 3,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.nuget.mono-cecil": {
|
||||
"version": "1.11.6",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "17.5.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.14",
|
||||
"com.unity.collections": "2.4.3",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.render-pipelines.universal": {
|
||||
"version": "17.5.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "17.5.0",
|
||||
"com.unity.shadergraph": "17.5.0",
|
||||
"com.unity.render-pipelines.universal-config": "17.5.0"
|
||||
}
|
||||
},
|
||||
"com.unity.render-pipelines.universal-config": {
|
||||
"version": "17.5.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "17.5.0"
|
||||
}
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.5",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "17.5.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "17.5.0",
|
||||
"com.unity.searcher": "4.9.3"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.7.0",
|
||||
"depth": 3,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "2.1.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework.performance": {
|
||||
"version": "3.5.0",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.accessibility": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -46,7 +46,7 @@ GraphicsSettings:
|
||||
m_WarmupProgressivelyLimit: -1
|
||||
m_CacheMissCollectionPath: CacheMissCollection
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 0}
|
||||
m_CustomRenderPipeline: {fileID: 11400000, guid: e7bf7987531358c4fabc0b17e7a05740, type: 2}
|
||||
m_TransparencySortMode: 0
|
||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
@@ -66,13 +66,14 @@ GraphicsSettings:
|
||||
m_FogKeepExp: 1
|
||||
m_FogKeepExp2: 1
|
||||
m_AlbedoSwatchInfos: []
|
||||
m_RenderPipelineGlobalSettingsMap: {}
|
||||
m_RenderPipelineGlobalSettingsMap:
|
||||
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: c2ef37ce01b20b34e991addf095e0f52, type: 2}
|
||||
m_ShaderBuildSettings:
|
||||
keywordDeclarationOverrides: []
|
||||
numInternalDefines: 0
|
||||
defines: []
|
||||
m_LightsUseLinearIntensity: 0
|
||||
m_LightsUseColorTemperature: 0
|
||||
m_LightsUseColorTemperature: 1
|
||||
m_LogWhenShaderIsCompiled: 0
|
||||
m_LightProbeOutsideHullStrategy: 1
|
||||
m_CameraRelativeLightCulling: 0
|
||||
|
||||
@@ -293,4 +293,148 @@ InputManager:
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 1
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 8
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 2
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: backspace
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 9
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Reset
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left alt
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 1
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Next
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: page down
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 5
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Previous
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: page up
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 4
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Persistent
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: right shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 2
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Multiplier
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 3
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 5
|
||||
joyNum: 0
|
||||
m_UsePhysicalKeys: 1
|
||||
|
||||
@@ -48,7 +48,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
customRenderPipeline: {fileID: 11400000, guid: 5479bbc3b4bdea643993b2668b9684bb, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -101,7 +101,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
customRenderPipeline: {fileID: 11400000, guid: 4bb56a3b51c654b4b92a3b08d047ca95, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -154,7 +154,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
customRenderPipeline: {fileID: 11400000, guid: bc3e3842e722b3441a0ea3f5cbddcd02, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -207,7 +207,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
customRenderPipeline: {fileID: 11400000, guid: 4f3845208c357bf4494ba424a8302aff, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -260,7 +260,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
customRenderPipeline: {fileID: 11400000, guid: e13b4b7c157454c4db1fd0f0c13cf871, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
@@ -287,7 +287,7 @@ QualitySettings:
|
||||
globalTextureMipmapLimit: 0
|
||||
textureMipmapLimitSettings: []
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
antiAliasing: 0
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
@@ -313,7 +313,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
customRenderPipeline: {fileID: 11400000, guid: fb1295284d1900448be9b5626519a957, type: 2}
|
||||
terrainQualityOverrides: 0
|
||||
terrainPixelError: 1
|
||||
terrainDetailDensityScale: 1
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 53
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.ShaderGraph.Editor::UnityEditor.ShaderGraph.ShaderGraphProjectSettings
|
||||
shaderVariantLimit: 2048
|
||||
overrideShaderVariantLimit: 0
|
||||
customInterpolatorErrorThreshold: 32
|
||||
customInterpolatorWarningThreshold: 16
|
||||
customHeatmapValues: {fileID: 0}
|
||||
@@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.UniversalProjectSettings
|
||||
m_LastMaterialVersion: 10
|
||||
m_ProjectSettingFolderPath: URPDefaultResources
|
||||
Reference in New Issue
Block a user