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3 Commits

Author SHA1 Message Date
95db5ce4f3 크립 캠프의 모든 크립 처치 시 획득 가능한 자원이 소환되도록 함 2026-02-16 16:31:46 +09:00
3e026d3319 크립 캠프 배치 데이터 변경
크립 캠프의 일부 기능을 MapGenerator로 이동
2026-02-16 10:39:46 +09:00
a3b1b83c8d GameMain 씬 내 오브젝트 좌표 재설정
z 0~800 기준으로 정렬
2026-02-16 10:05:01 +09:00
4 changed files with 195 additions and 74 deletions

View File

@@ -45,7 +45,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 0
GlobalObjectIdHash: 1920228393
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@@ -72,7 +72,5 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.CreepCamp
ShowTopMostFoldoutHeaderGroup: 1
creepPrefabs: []
campStrength: 1
campCostBudget: 10
spawnRadius: 5
maxSpawnAttempts: 50
resourcePickupPrefab: {fileID: 1627676033990080135, guid: 8c45964a69bf8fa4ba461ed217bc052f, type: 3}
baseResourceAmount: 50

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@@ -352,7 +352,7 @@ Transform:
m_GameObject: {fileID: 447015514}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -10, y: 0, z: 15}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -649,7 +649,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0.38268346, y: -0.00000022436977, z: 0.000000092937015, w: 0.92387956}
m_LocalPosition: {x: 0, y: 19, z: -18}
m_LocalPosition: {x: -16.14601, y: 18.99998, z: 514.7231}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -712,7 +712,7 @@ Transform:
m_GameObject: {fileID: 576429379}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -16.14601, y: 0.99998, z: 532.7231}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -901,15 +901,15 @@ MonoBehaviour:
ShowTopMostFoldoutHeaderGroup: 1
generateOnSpawn: 1
groupUnderParent: 1
playableAreaWidth: 70
startZ: -75
endZ: 600
playableAreaWidth: 80
startZ: 25
endZ: 725
resourcePrefab: {fileID: 5585059388146411250, guid: f395fcc064a3a834ba957327f1387c19, type: 3}
minResourceCount: 8
maxResourceCount: 12
minDistanceBetweenResources: 80
minDistanceFromCore: 50
minDistanceFromBarracks: 50
minDistanceFromCore: 30
minDistanceFromBarracks: 30
initialResourceProduction: 50
additionalResourceBaseProduction: 25
targetTotalProduction: 300
@@ -938,7 +938,7 @@ MonoBehaviour:
spawnWeight: 30
minCount: 0
maxCount: 99999
obstacleDensity: 0.01
obstacleDensity: 0.02
maxTotalObstacles: 10000
minDistanceBetweenObstacles: 2
checkCollision: 1
@@ -951,14 +951,17 @@ MonoBehaviour:
scaleVariation: 0.2
maxObstacleSpawnAttempts: 50
creepCampPrefab: {fileID: 3360908504529629757, guid: 41d918243a20cbd4d8f1558ac8345e9b, type: 3}
minDistanceBetweenCamps: 60
minDistanceFromCoreCamps: 60
minDistanceFromBarracksCamps: 60
minDistanceFromInitialResource: 60
additionalCreepCampCount: 5
baseCampStrength: 3
minDistanceBetweenCamps: 30
minDistanceFromCoreCamps: 0
minDistanceFromBarracksCamps: 0
minDistanceFromInitialResource: 20
additionalCreepCampCount: 200
baseCampStrength: 1
strengthIncreasePerZ100: 0.1
resourceCampStrengthBonus: 0.2
resourceCampStrengthBonus: 1.2
campCostBudget: 5
spawnRadius: 5
maxSpawnAttempts: 50
generateResourcesFirst: 1
--- !u!4 &672563223
Transform:
@@ -1672,15 +1675,15 @@ PrefabInstance:
m_Modifications:
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value: 20
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
value: 0.00002002716
value: 1
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
value: 117.27692
value: 750
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
@@ -1712,7 +1715,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3432047510330746227, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_Name
value: EnemyPortal (1)
value: EnemyPortal - Right
objectReference: {fileID: 0}
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propertyPath: initialCost
@@ -1967,7 +1970,7 @@ Transform:
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serializedVersion: 2
m_LocalRotation: {x: 0.38268343, y: -0.00000022436976, z: 0.00000009293699, w: 0.92387956}
m_LocalPosition: {x: 0, y: 19, z: -18}
m_LocalPosition: {x: -16.14601, y: 18.99998, z: 514.7231}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -2613,7 +2616,7 @@ PrefabInstance:
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propertyPath: m_LocalPosition.z
value: 300
value: 400
objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
@@ -2862,15 +2865,15 @@ PrefabInstance:
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@@ -2915,15 +2918,15 @@ PrefabInstance:
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@@ -2955,7 +2958,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3432047510330746227, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: m_Name
value: EnemyPortal
value: EnemyPortal - Left
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: initialCost
@@ -3387,15 +3390,15 @@ PrefabInstance:
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value: 10
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propertyPath: m_LocalRotation.w

View File

@@ -11,20 +11,22 @@ namespace Northbound
[Tooltip("Creep prefabs available to spawn")]
[SerializeField] private List<GameObject> creepPrefabs = new List<GameObject>();
[Header("Spawning Settings")]
[Tooltip("Camp strength multiplier (higher = stronger creeps)")]
[SerializeField] private float campStrength = 1f;
[Header("Reward Settings")]
[Tooltip("Resource pickup prefab to spawn when all creeps are defeated")]
[SerializeField] private GameObject resourcePickupPrefab;
[Tooltip("Cost budget for spawning creeps")]
[SerializeField] private float campCostBudget = 10f;
[Tooltip("Spawn radius around camp")]
[SerializeField] private float spawnRadius = 5f;
[Tooltip("Max creep spawn attempts")]
[SerializeField] private int maxSpawnAttempts = 50;
[Tooltip("Base resource amount multiplier (actual amount = this * camp strength)")]
[SerializeField] private int baseResourceAmount = 50;
private float _zPosition;
private float _campStrength;
private float _campCostBudget;
private float _spawnRadius;
private int _maxSpawnAttempts;
private readonly List<EnemyUnit> _spawnedCreeps = new List<EnemyUnit>();
private ResourcePickup _resourcePickup;
private readonly Dictionary<EnemyUnit, System.Action<ulong>> _deathHandlers = new Dictionary<EnemyUnit, System.Action<ulong>>();
public override void OnNetworkSpawn()
{
@@ -34,10 +36,34 @@ namespace Northbound
}
}
public void InitializeCamp(float zPosition, float strengthMultiplier)
public override void OnNetworkDespawn()
{
base.OnNetworkDespawn();
if (IsServer)
{
// 모든 이벤트 구독 해제
foreach (var kvp in _deathHandlers)
{
if (kvp.Key != null && kvp.Value != null)
{
kvp.Key.OnDeath -= kvp.Value;
}
}
// 리스트와 딕셔너리 비우기
_spawnedCreeps.Clear();
_deathHandlers.Clear();
}
}
public void InitializeCamp(float zPosition, float strengthMultiplier, float costBudget, float radius, int maxAttempts)
{
_zPosition = zPosition;
campStrength = strengthMultiplier;
_campStrength = strengthMultiplier;
_campCostBudget = costBudget;
_spawnRadius = radius;
_maxSpawnAttempts = maxAttempts;
}
public void SetCreepPrefabs(List<GameObject> prefabs)
@@ -48,23 +74,24 @@ namespace Northbound
private void SpawnCreeps()
{
if (creepPrefabs.Count == 0)
{
Debug.LogWarning($"[CreepCamp] No creep prefabs assigned!");
return;
}
float remainingCost = campCostBudget * campStrength;
// 리소스 픽업 스폰 (비활성화 상태로)
SpawnResourcePickup();
float remainingCost = _campCostBudget * _campStrength;
int spawnedCount = 0;
for (int attempt = 0; attempt < maxSpawnAttempts && remainingCost > 0; attempt++)
for (int attempt = 0; attempt < _maxSpawnAttempts && remainingCost > 0; attempt++)
{
GameObject selectedCreep = SelectCreepByCost(remainingCost);
if (selectedCreep == null)
{
Debug.LogWarning($"[CreepCamp] Could not select creep (attempt {attempt + 1}/{maxSpawnAttempts}), remaining cost: {remainingCost:F2}");
Debug.LogWarning($"[CreepCamp] No affordable creeps. Remaining cost: {remainingCost:F2}");
break;
}
@@ -75,21 +102,12 @@ namespace Northbound
continue;
}
if (creepData.cost > remainingCost)
{
if (!CanSpawnAnyCreep(remainingCost))
{
Debug.LogWarning($"[CreepCamp] No affordable creeps found. Remaining cost: {remainingCost:F2}");
break;
}
continue;
}
SpawnCreep(selectedCreep);
remainingCost -= creepData.cost;
spawnedCount++;
}
Debug.Log($"<color=green>[CreepCamp] Spawned {spawnedCount} creeps (Cost budget: {_campCostBudget * _campStrength:F2}, Used: {(_campCostBudget * _campStrength) - remainingCost:F2})</color>");
}
private GameObject SelectCreepByCost(float remainingCost)
@@ -157,6 +175,85 @@ namespace Northbound
return false;
}
private void SpawnResourcePickup()
{
if (resourcePickupPrefab == null)
{
Debug.LogWarning($"[CreepCamp] No resource pickup prefab assigned!");
return;
}
GameObject pickup = Instantiate(resourcePickupPrefab, transform.position, Quaternion.identity);
_resourcePickup = pickup.GetComponent<ResourcePickup>();
if (_resourcePickup == null)
{
Debug.LogError($"[CreepCamp] ResourcePickup component not found on prefab!");
Destroy(pickup);
return;
}
// 캠프 강도에 비례하여 리소스 양 설정
_resourcePickup.resourceAmount = Mathf.RoundToInt(baseResourceAmount * _campStrength);
// NetworkObject 추가 및 스폰
NetworkObject networkObj = pickup.GetComponent<NetworkObject>();
if (networkObj == null)
{
networkObj = pickup.AddComponent<NetworkObject>();
}
networkObj.SpawnWithOwnership(NetworkManager.Singleton.LocalClientId);
// 비활성화는 ServerRpc를 통해 처리
DisablePickupClientRpc();
Debug.Log($"<color=cyan>[CreepCamp] Resource pickup spawned (Amount: {_resourcePickup.resourceAmount})</color>");
}
private void HandleCreepDeath(EnemyUnit deadCreep)
{
// 이벤트 구독 해제 (메모리 누수 방지)
if (_deathHandlers.ContainsKey(deadCreep))
{
if (deadCreep != null)
{
deadCreep.OnDeath -= _deathHandlers[deadCreep];
}
_deathHandlers.Remove(deadCreep);
}
// 리스트에서 해당 creep 제거
_spawnedCreeps.Remove(deadCreep);
Debug.Log($"<color=orange>[CreepCamp] Creep died. Remaining creeps: {_spawnedCreeps.Count}</color>");
// 모든 creep이 처치되었으면 ResourcePickup 활성화
if (_spawnedCreeps.Count == 0 && _resourcePickup != null)
{
EnableResourcePickupClientRpc();
Debug.Log($"<color=green>[CreepCamp] All creeps defeated! Resource pickup enabled.</color>");
}
}
[Rpc(SendTo.ClientsAndHost)]
private void EnableResourcePickupClientRpc()
{
if (_resourcePickup != null)
{
_resourcePickup.gameObject.SetActive(true);
}
}
[Rpc(SendTo.ClientsAndHost)]
private void DisablePickupClientRpc()
{
if (_resourcePickup != null)
{
_resourcePickup.gameObject.SetActive(false);
}
}
private CreepData GetCreepDataFromPrefab(GameObject prefab)
{
if (prefab == null) return null;
@@ -172,7 +269,7 @@ namespace Northbound
private void SpawnCreep(GameObject prefab)
{
Vector3 spawnOffset = Random.insideUnitSphere * spawnRadius;
Vector3 spawnOffset = Random.insideUnitSphere * _spawnRadius;
spawnOffset.y = 0;
GameObject creep = Instantiate(prefab, transform.position + spawnOffset, Quaternion.identity);
@@ -190,19 +287,34 @@ namespace Northbound
networkObj = creep.AddComponent<NetworkObject>();
}
// EnemyUnit 참조 저장 및 이벤트 구독
EnemyUnit enemyUnit = creep.GetComponent<EnemyUnit>();
if (enemyUnit != null)
{
_spawnedCreeps.Add(enemyUnit);
// Dictionary에 핸들러 저장 (메모리 누수 방지)
System.Action<ulong> handler = (killerId) => HandleCreepDeath(enemyUnit);
_deathHandlers[enemyUnit] = handler;
enemyUnit.OnDeath += handler;
}
else
{
Debug.LogWarning($"[CreepCamp] EnemyUnit component not found on creep prefab {prefab.name}");
}
networkObj.SpawnWithOwnership(NetworkManager.Singleton.LocalClientId);
}
private void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(transform.position, spawnRadius);
Gizmos.DrawWireSphere(transform.position, _spawnRadius);
}
private void OnDrawGizmosSelected()
{
Gizmos.color = new Color(1f, 0f, 0f, 0.3f);
Gizmos.DrawSphere(transform.position, spawnRadius);
Gizmos.DrawSphere(transform.position, _spawnRadius);
}
}
}

View File

@@ -98,7 +98,7 @@ namespace Northbound
[Tooltip("초기 자원과의 최소 거리")]
[SerializeField] private float minDistanceFromInitialResource = 30f;
[Tooltip("추가 크립 캠프 개수")]
[Range(0, 10)]
[Range(0, 1000)]
[SerializeField] private int additionalCreepCampCount = 5;
[Tooltip("크립 캠프 강도 기본값")]
[SerializeField] private float baseCampStrength = 1f;
@@ -107,6 +107,15 @@ namespace Northbound
[Tooltip("자원 보호 캠프 강도 보너스 (far camp보다 얼마나 강할지)")]
[SerializeField] private float resourceCampStrengthBonus = 0.5f;
[Tooltip("크립 스폰 비용 예산")]
[SerializeField] private float campCostBudget = 10f;
[Tooltip("스폰 반경 (캠프 주변)")]
[SerializeField] private float spawnRadius = 5f;
[Tooltip("최대 크립 스폰 시도 횟수")]
[SerializeField] private int maxSpawnAttempts = 50;
[Header("Generation Order")]
[Tooltip("자원 먼저 생성 후 장애물 생성 (true) 또는 그 반대 (false)")]
[SerializeField] private bool generateResourcesFirst = true;
@@ -558,11 +567,10 @@ namespace Northbound
private Vector3 GetRandomPositionInPlayableArea()
{
Vector3 center = transform.position;
float x = Random.Range(-playableAreaWidth / 2f, playableAreaWidth / 2f);
float z = Random.Range(startZ, endZ);
Vector3 result = new Vector3(x, center.y, z);
Vector3 result = new Vector3(x, 1, z);
return result;
}
@@ -845,7 +853,7 @@ namespace Northbound
return;
}
creepCamp.InitializeCamp(position.z, strength);
creepCamp.InitializeCamp(position.z, strength, campCostBudget, spawnRadius, maxSpawnAttempts);
creepCamp.SetCreepPrefabs(_creepPrefabs);
Debug.Log($"[MapGenerator] Camp initialized with {_creepPrefabs.Count} creep prefabs");