데이터파이프라인 타워 부분 개선

This commit is contained in:
2026-02-01 11:31:50 +09:00
parent 9d870625ce
commit fe046611b0
43 changed files with 2181 additions and 45 deletions

View File

@@ -189,6 +189,13 @@ namespace Northbound
}
Debug.Log($"[BuildingPlacement] 건설 모드 {(isBuildModeActive ? "" : "")}");
Debug.Log($"[BuildingPlacement] Preview object: {(previewObject != null ? "CREATED" : "NULL")}");
if (previewObject != null)
{
Debug.Log($"[BuildingPlacement] Preview position: {previewObject.transform.position}");
Debug.Log($"[BuildingPlacement] Preview scale: {previewObject.transform.localScale}");
Debug.Log($"[BuildingPlacement] Preview active: {previewObject.activeSelf}");
}
}
/// <summary>
@@ -231,6 +238,10 @@ namespace Northbound
return;
}
Debug.Log($"<color=cyan>[BuildingPlacement] Creating preview...</color>");
Debug.Log($"<color=cyan>[BuildingPlacement] BuildingManager.availableBuildings.Count: {BuildingManager.Instance.availableBuildings.Count}</color>");
Debug.Log($"<color=cyan>[BuildingPlacement] selectedBuildingIndex: {selectedBuildingIndex}</color>");
if (selectedBuildingIndex < 0 || selectedBuildingIndex >= BuildingManager.Instance.availableBuildings.Count)
{
Debug.LogWarning($"[BuildingPlacement] 유효하지 않은 건물 인덱스: {selectedBuildingIndex}");
@@ -238,12 +249,21 @@ namespace Northbound
}
BuildingData data = BuildingManager.Instance.availableBuildings[selectedBuildingIndex];
if (data == null || data.prefab == null)
if (data == null)
{
Debug.LogWarning("[BuildingPlacement] BuildingData 또는 Prefab이 없습니다.");
Debug.LogError($"[BuildingPlacement] BuildingData is NULL at index {selectedBuildingIndex}");
return;
}
if (data.prefab == null)
{
Debug.LogError($"[BuildingPlacement] BuildingData.prefab is NULL at index {selectedBuildingIndex}. Run 'Northbound > Diagnose Tower System'");
return;
}
Debug.Log($"<color=green>[BuildingPlacement] BuildingData: {data.buildingName}, Prefab: {data.prefab.name}</color>");
Debug.Log($"<color=green>[BuildingPlacement] Prefab scale: {data.prefab.transform.localScale}</color>");
// 완성 건물 프리팹으로 프리뷰 생성 (사용자가 완성 모습을 볼 수 있도록)
previewObject = Instantiate(data.prefab);
@@ -296,11 +316,17 @@ namespace Northbound
if (previewObject == null || BuildingManager.Instance == null)
return;
if (selectedBuildingIndex < 0 || selectedBuildingIndex >= BuildingManager.Instance.availableBuildings.Count)
return;
BuildingData data = BuildingManager.Instance.availableBuildings[selectedBuildingIndex];
if (data == null || data.prefab == null)
return;
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (Physics.Raycast(ray, out RaycastHit hit, maxPlacementDistance, groundLayer))
{
BuildingData data = BuildingManager.Instance.availableBuildings[selectedBuildingIndex];
// Check if placement is valid
bool isValid = BuildingManager.Instance.IsValidPlacement(data, hit.point, currentRotation, out Vector3 snappedPosition);
@@ -412,13 +438,24 @@ namespace Northbound
{
if (BuildingManager.Instance == null) return;
if (selectedBuildingIndex < 0 || selectedBuildingIndex >= BuildingManager.Instance.availableBuildings.Count)
{
Debug.LogWarning($"[BuildingPlacement] Invalid building index: {selectedBuildingIndex}");
return;
}
BuildingData data = BuildingManager.Instance.availableBuildings[selectedBuildingIndex];
if (data == null || data.prefab == null)
{
Debug.LogError($"[BuildingPlacement] BuildingData or prefab is null at index {selectedBuildingIndex}. Please run 'Northbound > Populate Towers from Prefabs' and update BuildingManager.");
return;
}
Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (!Physics.Raycast(ray, out RaycastHit hit, maxPlacementDistance, groundLayer))
{
return;
}
BuildingData data = BuildingManager.Instance.availableBuildings[selectedBuildingIndex];
// 드래그 영역 계산
Vector3 dragEndPosition = hit.point;