데이터파이프라인 타워 부분 개선
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52
Assets/Data/ScriptableObjects/Tower/Tower2.asset
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52
Assets/Data/ScriptableObjects/Tower/Tower2.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c40fef5ebc37b743a3f225c1ca57c32, type: 3}
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m_Name: Tower2
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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buildingName: "\uBCBD"
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prefab: {fileID: 3671057791414486316, guid: ae9a9b515e1792a45887f0d967b943d6, type: 3}
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icon: {fileID: 0}
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width: 2
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length: 1
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height: 4
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placementOffset: {x: 0, y: 0, z: 0}
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allowRotation: 1
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requiredWorkAmount: 5
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workPerInteraction: 10
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interactionCooldown: 1
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constructionAnimationTrigger: Build
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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attachOnStart: 1
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detachOnEnd: 1
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
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maxHealth: 30
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isIndestructible: 0
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autoRegenerate: 0
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regenPerSecond: 1
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providesVision: 1
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visionRange: 0
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id: 2
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memo: "\uBCBD"
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mana: 5
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manpower: 5
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sizeX: 2
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sizeY: 2
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sizeZ: 1
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maxHp: 30
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atkRange: 0
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atkDamage: 0
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atkIntervalSec: 0
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modelPath: Assets/Models/wall_straight.fbx
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