디버깅용 로그 제거

This commit is contained in:
2026-02-16 22:17:37 +09:00
parent 2f624f621c
commit f73c660579
21 changed files with 65 additions and 258 deletions

View File

@@ -60,8 +60,6 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
{
_currentHealth.Value = maxHealth;
}
Debug.Log($"<color=cyan>[Player] {gameObject.name} 스폰됨 (팀: {TeamManager.GetTeamName(_team.Value)}, 체력: {_currentHealth.Value}/{maxHealth})</color>");
}
// 체력 변경 이벤트 구독
@@ -69,14 +67,13 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
if (!IsOwner) return;
var vcam = GameObject.FindFirstObjectByType<CinemachineCamera>();
var vcam = GameObject.FindFirstObjectByType<CinemachineCamera>();
if (vcam != null)
{
vcam.Follow = transform;
vcam.LookAt = transform;
Debug.Log("<color=green>[Camera] 로컬 플레이어에게 카메라가 연결되었습니다.</color>");
}
if (vcam != null)
{
vcam.Follow = transform;
vcam.LookAt = transform;
}
_inputActions = new PlayerInputActions();
_inputActions.Enable();
@@ -148,7 +145,6 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
TeamType previousTeam = _team.Value;
_team.Value = team;
Debug.Log($"<color=cyan>[Player] 팀 변경: {TeamManager.GetTeamName(previousTeam)} → {TeamManager.GetTeamName(team)}</color>");
}
#endregion
@@ -170,7 +166,6 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
{
if (!TeamManager.CanAttack(attackerTeamMember, this))
{
Debug.Log($"<color=yellow>[Player] {TeamManager.GetTeamName(attackerTeamMember.GetTeam())} 팀은 {TeamManager.GetTeamName(_team.Value)} 팀을 공격할 수 없습니다.</color>");
return;
}
}
@@ -180,8 +175,6 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
int actualDamage = Mathf.Min(damage, _currentHealth.Value);
_currentHealth.Value -= actualDamage;
Debug.Log($"<color=red>[Player] {gameObject.name} ({TeamManager.GetTeamName(_team.Value)})이(가) {actualDamage} 데미지를 받았습니다. 남은 체력: {_currentHealth.Value}/{maxHealth}</color>");
// 데미지 이펙트
ShowDamageEffectClientRpc();
@@ -192,13 +185,11 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
}
}
private void Die(ulong killerId)
{
if (!IsServer) return;
private void Die(ulong killerId)
{
if (!IsServer) return;
Debug.Log($"<color=red>[Player] {gameObject.name} ({TeamManager.GetTeamName(_team.Value)})이(가) 사망했습니다! (킬러: {killerId})</color>");
// 사망 이펙트
// 사망 이펙트
ShowDeathEffectClientRpc();
// 애니메이션 (있는 경우)
@@ -237,7 +228,6 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
}
_animator.SetTrigger("Revive");
Debug.Log($"<color=green>[Player] {gameObject.name} 리스폰!</color>");
}
[ClientRpc]
@@ -296,14 +286,11 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
int healAmount = Mathf.Min(amount, maxHealth - _currentHealth.Value);
_currentHealth.Value += healAmount;
Debug.Log($"<color=green>[Player] {gameObject.name}이(가) {healAmount} 회복되었습니다. 현재 체력: {_currentHealth.Value}/{maxHealth}</color>");
}
private void OnHealthChanged(int previousValue, int newValue)
{
// 체력바 UI 업데이트 또는 체력 변경 시각 효과
Debug.Log($"<color=yellow>[Player] 체력 변경: {previousValue} → {newValue}</color>");
// 클라이언트에서도 체력 변경 인지 가능
if (IsOwner)