디버깅용 로그 제거

This commit is contained in:
2026-02-16 22:17:37 +09:00
parent 2f624f621c
commit f73c660579
21 changed files with 65 additions and 258 deletions

View File

@@ -162,7 +162,6 @@ namespace Northbound
}
else
{
Debug.LogWarning("[MapGenerator] Core not found in scene!");
_corePosition = Vector2.zero;
}
@@ -178,7 +177,6 @@ namespace Northbound
}
else
{
Debug.LogWarning("[MapGenerator] No Resource found in scene!");
_initialResourcePosition = Vector2.zero;
}
@@ -189,7 +187,6 @@ namespace Northbound
}
else
{
Debug.LogWarning("[MapGenerator] Worker Hall not found in scene!");
_barracksPosition = Vector2.zero;
}
}
@@ -219,7 +216,6 @@ namespace Northbound
{
if (resourcePrefab == null)
{
Debug.LogError("[MapGenerator] Resource prefab not assigned!");
return;
}
@@ -231,20 +227,13 @@ namespace Northbound
{
_generatedResources = resources;
success = true;
Debug.Log($"<color=green>[MapGenerator] Normal resource generation succeeded on attempt {attempt + 1}</color>");
break;
}
else
{
Debug.LogWarning($"[MapGenerator] Resource generation attempt {attempt + 1} failed validation");
}
}
if (!success)
{
Debug.LogWarning("<color=yellow>[MapGenerator] All resource generation attempts failed, using fallback layout</color>");
GenerateResourceFallbackLayout();
Debug.Log($"<color=yellow>[MapGenerator] Fallback layout X coordinates: {string.Join(", ", System.Array.ConvertAll(_generatedResources, r => r.position.x.ToString("F1")))}</color>");
}
SpawnResources();
@@ -309,7 +298,6 @@ namespace Northbound
if (IsValidResourcePosition(candidatePosition, existingResources, currentIndex))
{
position = candidatePosition;
Debug.Log($"[MapGenerator] Generated valid resource position: X={position.x:F2} (range: {-playableAreaWidth/2f:F2} to {playableAreaWidth/2f:F2})");
return true;
}
}
@@ -414,7 +402,6 @@ namespace Northbound
Resource resource = resourceObj.GetComponent<Resource>();
if (resource == null)
{
Debug.LogError($"[MapGenerator] Resource prefab at index {i} doesn't have Resource component!");
Destroy(resourceObj);
continue;
}
@@ -428,7 +415,6 @@ namespace Northbound
}
else
{
Debug.LogError($"[MapGenerator] Resource prefab at index {i} doesn't have NetworkObject component!");
Destroy(resourceObj);
}
@@ -456,7 +442,6 @@ namespace Northbound
{
if (obstacle.prefab == null)
{
Debug.LogWarning($"[MapGenerator] Obstacle prefab is null!");
continue;
}
@@ -657,7 +642,6 @@ namespace Northbound
{
if (creepCampPrefab == null)
{
Debug.LogWarning("[MapGenerator] Creep camp prefab not assigned, skipping creep camp generation.");
return;
}
@@ -665,7 +649,6 @@ namespace Northbound
if (_creepPrefabs.Count == 0)
{
Debug.LogWarning("[MapGenerator] No creep prefabs found in Assets/Prefabs/Creep/, skipping creep camp generation.");
return;
}
@@ -721,13 +704,8 @@ namespace Northbound
}
}
#else
Debug.LogWarning("[MapGenerator] Creep prefabs not loaded in build. Please assign creep prefabs manually in Inspector.");
// Creep prefabs not available in build - please assign manually
#endif
if (_creepPrefabs.Count == 0)
{
Debug.LogWarning("[MapGenerator] No creep prefabs loaded!");
}
}
private Vector3 FindValidCampPosition()
@@ -791,8 +769,6 @@ namespace Northbound
float bestDistance = float.MaxValue;
int maxAttempts = 50;
Debug.Log($"[MapGenerator] FindValidCampPositionForResource: Resource at {resourcePosition}, bounds: X:[{-playableAreaWidth/2f}, {playableAreaWidth/2f}], Z:[{startZ}, {endZ}]");
for (int attempt = 0; attempt < maxAttempts; attempt++)
{
float angle = Random.Range(0f, 360f);
@@ -813,11 +789,6 @@ namespace Northbound
}
}
if (bestPosition == Vector3.zero)
{
Debug.LogWarning($"[MapGenerator] Failed to find camp position for resource at {resourcePosition} after {maxAttempts} attempts");
}
return bestPosition;
}
@@ -855,7 +826,6 @@ namespace Northbound
creepCamp.InitializeCamp(position.z, strength, campCostBudget, spawnRadius, maxSpawnAttempts);
creepCamp.SetCreepPrefabs(_creepPrefabs);
Debug.Log($"[MapGenerator] Camp initialized with {_creepPrefabs.Count} creep prefabs");
NetworkObject networkObj = campObj.GetComponent<NetworkObject>();
if (networkObj == null)