디버깅용 로그 제거
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@@ -76,7 +76,6 @@ namespace Northbound
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{
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if (creepPrefabs.Count == 0)
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{
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Debug.LogWarning($"[CreepCamp] No creep prefabs assigned!");
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return;
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}
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@@ -91,14 +90,12 @@ namespace Northbound
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GameObject selectedCreep = SelectCreepByCost(remainingCost);
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if (selectedCreep == null)
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{
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Debug.LogWarning($"[CreepCamp] No affordable creeps. Remaining cost: {remainingCost:F2}");
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break;
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}
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CreepData creepData = GetCreepDataFromPrefab(selectedCreep);
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if (creepData == null)
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{
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Debug.LogWarning($"[CreepCamp] Could not get creep data from {selectedCreep.name}");
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continue;
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}
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@@ -106,8 +103,6 @@ namespace Northbound
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remainingCost -= creepData.cost;
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spawnedCount++;
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}
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Debug.Log($"<color=green>[CreepCamp] Spawned {spawnedCount} creeps (Cost budget: {_campCostBudget * _campStrength:F2}, Used: {(_campCostBudget * _campStrength) - remainingCost:F2})</color>");
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}
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private GameObject SelectCreepByCost(float remainingCost)
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@@ -179,7 +174,6 @@ namespace Northbound
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{
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if (resourcePickupPrefab == null)
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{
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Debug.LogWarning($"[CreepCamp] No resource pickup prefab assigned!");
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return;
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}
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@@ -188,7 +182,6 @@ namespace Northbound
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_resourcePickup = pickup.GetComponent<ResourcePickup>();
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if (_resourcePickup == null)
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{
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Debug.LogError($"[CreepCamp] ResourcePickup component not found on prefab!");
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Destroy(pickup);
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return;
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}
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@@ -207,8 +200,6 @@ namespace Northbound
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// 비활성화는 ServerRpc를 통해 처리
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DisablePickupClientRpc();
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Debug.Log($"<color=cyan>[CreepCamp] Resource pickup spawned (Amount: {_resourcePickup.resourceAmount})</color>");
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}
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private void HandleCreepDeath(EnemyUnit deadCreep)
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@@ -226,13 +217,10 @@ namespace Northbound
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// 리스트에서 해당 creep 제거
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_spawnedCreeps.Remove(deadCreep);
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Debug.Log($"<color=orange>[CreepCamp] Creep died. Remaining creeps: {_spawnedCreeps.Count}</color>");
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// 모든 creep이 처치되었으면 ResourcePickup 활성화
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if (_spawnedCreeps.Count == 0 && _resourcePickup != null)
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{
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EnableResourcePickupClientRpc();
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Debug.Log($"<color=green>[CreepCamp] All creeps defeated! Resource pickup enabled.</color>");
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}
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}
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@@ -297,10 +285,6 @@ namespace Northbound
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_deathHandlers[enemyUnit] = handler;
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enemyUnit.OnDeath += handler;
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}
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else
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{
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Debug.LogWarning($"[CreepCamp] EnemyUnit component not found on creep prefab {prefab.name}");
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}
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networkObj.SpawnWithOwnership(NetworkManager.Singleton.LocalClientId);
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}
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