디버깅용 로그 제거
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@@ -200,15 +200,6 @@ namespace Northbound
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DestroyPreview();
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ClearDragPreviews();
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}
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Debug.Log($"[BuildingPlacement] 건설 모드 {(isBuildModeActive ? "활성화" : "비활성화")}");
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Debug.Log($"[BuildingPlacement] Preview object: {(previewObject != null ? "CREATED" : "NULL")}");
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if (previewObject != null)
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{
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Debug.Log($"[BuildingPlacement] Preview position: {previewObject.transform.position}");
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Debug.Log($"[BuildingPlacement] Preview scale: {previewObject.transform.localScale}");
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Debug.Log($"[BuildingPlacement] Preview active: {previewObject.activeSelf}");
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}
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}
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/// <summary>
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@@ -240,7 +231,6 @@ namespace Northbound
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CreatePreview();
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}
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Debug.Log($"[BuildingPlacement] 건물 선택됨: {BuildingManager.Instance.availableBuildings[index].buildingName}");
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}
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private void CreatePreview()
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@@ -251,10 +241,6 @@ namespace Northbound
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return;
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}
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Debug.Log($"<color=cyan>[BuildingPlacement] Creating preview...</color>");
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Debug.Log($"<color=cyan>[BuildingPlacement] BuildingManager.availableBuildings.Count: {BuildingManager.Instance.availableBuildings.Count}</color>");
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Debug.Log($"<color=cyan>[BuildingPlacement] selectedBuildingIndex: {selectedBuildingIndex}</color>");
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if (selectedBuildingIndex < 0 || selectedBuildingIndex >= BuildingManager.Instance.availableBuildings.Count)
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{
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Debug.LogWarning($"[BuildingPlacement] 유효하지 않은 건물 인덱스: {selectedBuildingIndex}");
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@@ -274,9 +260,6 @@ namespace Northbound
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return;
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}
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Debug.Log($"<color=green>[BuildingPlacement] TowerData: {data.buildingName}, Prefab: {data.prefab.name}</color>");
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Debug.Log($"<color=green>[BuildingPlacement] Prefab scale: {data.prefab.transform.localScale}</color>");
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// 완성 건물 프리팹으로 프리뷰 생성 (사용자가 완성 모습을 볼 수 있도록)
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previewObject = Instantiate(data.prefab);
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@@ -318,7 +301,6 @@ namespace Northbound
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obstacle.enabled = false;
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}
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Debug.Log($"[BuildingPlacement] 프리뷰 생성됨: {data.buildingName}");
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}
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private void DestroyPreview()
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