건설 시스템 기초 생성 및 Kaykit Medival 애셋 추가

This commit is contained in:
2026-01-24 14:10:17 +09:00
parent fb6570a992
commit ec37a3261e
109 changed files with 6743 additions and 7 deletions

View File

@@ -0,0 +1,21 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 937e64980d44d6b46acb35b8046adf34, type: 3}
m_Name: BuildingData
m_EditorClassIdentifier: Assembly-CSharp::Northbound.BuildingData
buildingName: BaseTower
prefab: {fileID: 3733880183385667081, guid: 1979909431408184b9bc587877c5b4b4, type: 3}
width: 1
length: 1
height: 2
placementOffset: {x: 0, y: 0, z: 0}
allowRotation: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 23c12a82ea534b34299700b86fffd524
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: