From ec1ff83814f1ce9b7f5ceac29f6fc2161b1d6ee7 Mon Sep 17 00:00:00 2001 From: BoyongHwang Date: Sun, 22 Feb 2026 15:56:23 +0900 Subject: [PATCH] =?UTF-8?q?Upgrade=20=ED=85=8C=EC=9D=B4=EB=B8=94=20upgrade?= =?UTF-8?q?Shop=20=EC=BB=AC=EB=9F=BC=20=EC=A0=9C=EA=B1=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Blacksmith로 통일 --- .../Data/Scripts/DataClasses/UpgradeData.cs | 2 -- GameData/.Upgrade_schema.json | 6 ---- GameData/Upgrade.csv | 32 +++++++++---------- 3 files changed, 16 insertions(+), 24 deletions(-) diff --git a/Assets/Data/Scripts/DataClasses/UpgradeData.cs b/Assets/Data/Scripts/DataClasses/UpgradeData.cs index 3dd2362..61cfc53 100644 --- a/Assets/Data/Scripts/DataClasses/UpgradeData.cs +++ b/Assets/Data/Scripts/DataClasses/UpgradeData.cs @@ -18,8 +18,6 @@ namespace Northbound.Data public string upgradeCategory; /// 업그레이드 대상 • person • share public string upgradeTarget; - /// 건물 구분 • core • barrack - public string upgradeShop; /// 건설 비용 (mana=20)(mana=50; iron=10) public int mana; /// 선행 조건 ID (목록) diff --git a/GameData/.Upgrade_schema.json b/GameData/.Upgrade_schema.json index d2ad200..0bd18e4 100644 --- a/GameData/.Upgrade_schema.json +++ b/GameData/.Upgrade_schema.json @@ -23,12 +23,6 @@ "condition": null, "description": "업그레이드 대상\\n • person\\n • share" }, - { - "name": "upgrade_shop", - "type": "string", - "condition": null, - "description": "건물 구분\\n • core\\n • barrack" - }, { "name": "mana", "type": "int", diff --git a/GameData/Upgrade.csv b/GameData/Upgrade.csv index 46c2dfc..cfe8f58 100644 --- a/GameData/Upgrade.csv +++ b/GameData/Upgrade.csv @@ -1,16 +1,16 @@ -id,memo,upgrade_category,upgrade_target,upgrade_shop,mana,require_upgrade_id,effect_stat_list,effect_op_list,effect_value_list,sort_order -1,체력 증가 Lv.1,combat,person,Blacksmith,200,,player_max_hp,add,50,1 -2,체력 증가 Lv.2,combat,person,Blacksmith,300,1,player_max_hp,add,100,2 -3,체력 증가 Lv.3,combat,person,Blacksmith,400,2; 5,player_max_hp,add,150,3 -4,공격력 증가 Lv.1,combat,person,Blacksmith,200,,player_atk_damage,add,5,4 -5,공격력 증가 Lv.2,combat,person,Blacksmith,300,4,player_atk_damage,add,10,5 -6,공격력 증가 Lv.3,combat,person,Blacksmith,400,2; 5,player_atk_damage,add,15,6 -7,자원 최대 용량 증가 Lv.1,harvest,person,Blacksmith,200,,player_capacity,add,20,7 -8,자원 최대 용량 증가 Lv.2,harvest,person,Blacksmith,300,7,player_capacity,add,50,8 -9,자원 최대 용량 증가 Lv.3,harvest,person,Blacksmith,400,7; 10,player_capacity,add,100,9 -10,노동력 증가 Lv.1,harvest,person,Blacksmith,200,,player_manpower,add,5,10 -11,노동력 증가 Lv.2,harvest,person,Blacksmith,300,10,player_manpower,add,10,11 -12,노동력 증가 Lv.3,harvest,person,Blacksmith,400,7; 10,player_manpower,add,20,12 -13,이동속도 증가 Lv.1,scout,person,Blacksmith,200,,player_move_speed,mul,1.1,13 -14,이동속도 증가 Lv.2,scout,person,Blacksmith,300,13,player_move_speed,mul,1.2,14 -15,이동속도 증가 Lv.3,scout,person,Blacksmith,400,14,player_move_speed,mul,1.3,15 +id,memo,upgrade_category,upgrade_target,mana,require_upgrade_id,effect_stat_list,effect_op_list,effect_value_list,sort_order +1,체력 증가 Lv.1,combat,person,200,,player_max_hp,add,50.0,1 +2,체력 증가 Lv.2,combat,person,300,1,player_max_hp,add,100.0,2 +3,체력 증가 Lv.3,combat,person,400,2; 5,player_max_hp,add,150.0,3 +4,공격력 증가 Lv.1,combat,person,200,,player_atk_damage,add,5.0,4 +5,공격력 증가 Lv.2,combat,person,300,4,player_atk_damage,add,10.0,5 +6,공격력 증가 Lv.3,combat,person,400,2; 5,player_atk_damage,add,15.0,6 +7,자원 최대 용량 증가 Lv.1,harvest,person,200,,player_capacity,add,20.0,7 +8,자원 최대 용량 증가 Lv.2,harvest,person,300,7,player_capacity,add,50.0,8 +9,자원 최대 용량 증가 Lv.3,harvest,person,400,7; 10,player_capacity,add,100.0,9 +10,노동력 증가 Lv.1,harvest,person,200,,player_manpower,add,5.0,10 +11,노동력 증가 Lv.2,harvest,person,300,10,player_manpower,add,10.0,11 +12,노동력 증가 Lv.3,harvest,person,400,7; 10,player_manpower,add,20.0,12 +13,이동속도 증가 Lv.1,scout,person,200,,player_move_speed,mul,1.1,13 +14,이동속도 증가 Lv.2,scout,person,300,13,player_move_speed,mul,1.2,14 +15,이동속도 증가 Lv.3,scout,person,400,14,player_move_speed,mul,1.3,15