diff --git a/Assets/Data/Scripts/DataClasses/UpgradeData.cs b/Assets/Data/Scripts/DataClasses/UpgradeData.cs
index 3dd2362..61cfc53 100644
--- a/Assets/Data/Scripts/DataClasses/UpgradeData.cs
+++ b/Assets/Data/Scripts/DataClasses/UpgradeData.cs
@@ -18,8 +18,6 @@ namespace Northbound.Data
public string upgradeCategory;
/// 업그레이드 대상 • person • share
public string upgradeTarget;
- /// 건물 구분 • core • barrack
- public string upgradeShop;
/// 건설 비용 (mana=20)(mana=50; iron=10)
public int mana;
/// 선행 조건 ID (목록)
diff --git a/GameData/.Upgrade_schema.json b/GameData/.Upgrade_schema.json
index d2ad200..0bd18e4 100644
--- a/GameData/.Upgrade_schema.json
+++ b/GameData/.Upgrade_schema.json
@@ -23,12 +23,6 @@
"condition": null,
"description": "업그레이드 대상\\n • person\\n • share"
},
- {
- "name": "upgrade_shop",
- "type": "string",
- "condition": null,
- "description": "건물 구분\\n • core\\n • barrack"
- },
{
"name": "mana",
"type": "int",
diff --git a/GameData/Upgrade.csv b/GameData/Upgrade.csv
index 46c2dfc..cfe8f58 100644
--- a/GameData/Upgrade.csv
+++ b/GameData/Upgrade.csv
@@ -1,16 +1,16 @@
-id,memo,upgrade_category,upgrade_target,upgrade_shop,mana,require_upgrade_id,effect_stat_list,effect_op_list,effect_value_list,sort_order
-1,체력 증가 Lv.1,combat,person,Blacksmith,200,,player_max_hp,add,50,1
-2,체력 증가 Lv.2,combat,person,Blacksmith,300,1,player_max_hp,add,100,2
-3,체력 증가 Lv.3,combat,person,Blacksmith,400,2; 5,player_max_hp,add,150,3
-4,공격력 증가 Lv.1,combat,person,Blacksmith,200,,player_atk_damage,add,5,4
-5,공격력 증가 Lv.2,combat,person,Blacksmith,300,4,player_atk_damage,add,10,5
-6,공격력 증가 Lv.3,combat,person,Blacksmith,400,2; 5,player_atk_damage,add,15,6
-7,자원 최대 용량 증가 Lv.1,harvest,person,Blacksmith,200,,player_capacity,add,20,7
-8,자원 최대 용량 증가 Lv.2,harvest,person,Blacksmith,300,7,player_capacity,add,50,8
-9,자원 최대 용량 증가 Lv.3,harvest,person,Blacksmith,400,7; 10,player_capacity,add,100,9
-10,노동력 증가 Lv.1,harvest,person,Blacksmith,200,,player_manpower,add,5,10
-11,노동력 증가 Lv.2,harvest,person,Blacksmith,300,10,player_manpower,add,10,11
-12,노동력 증가 Lv.3,harvest,person,Blacksmith,400,7; 10,player_manpower,add,20,12
-13,이동속도 증가 Lv.1,scout,person,Blacksmith,200,,player_move_speed,mul,1.1,13
-14,이동속도 증가 Lv.2,scout,person,Blacksmith,300,13,player_move_speed,mul,1.2,14
-15,이동속도 증가 Lv.3,scout,person,Blacksmith,400,14,player_move_speed,mul,1.3,15
+id,memo,upgrade_category,upgrade_target,mana,require_upgrade_id,effect_stat_list,effect_op_list,effect_value_list,sort_order
+1,체력 증가 Lv.1,combat,person,200,,player_max_hp,add,50.0,1
+2,체력 증가 Lv.2,combat,person,300,1,player_max_hp,add,100.0,2
+3,체력 증가 Lv.3,combat,person,400,2; 5,player_max_hp,add,150.0,3
+4,공격력 증가 Lv.1,combat,person,200,,player_atk_damage,add,5.0,4
+5,공격력 증가 Lv.2,combat,person,300,4,player_atk_damage,add,10.0,5
+6,공격력 증가 Lv.3,combat,person,400,2; 5,player_atk_damage,add,15.0,6
+7,자원 최대 용량 증가 Lv.1,harvest,person,200,,player_capacity,add,20.0,7
+8,자원 최대 용량 증가 Lv.2,harvest,person,300,7,player_capacity,add,50.0,8
+9,자원 최대 용량 증가 Lv.3,harvest,person,400,7; 10,player_capacity,add,100.0,9
+10,노동력 증가 Lv.1,harvest,person,200,,player_manpower,add,5.0,10
+11,노동력 증가 Lv.2,harvest,person,300,10,player_manpower,add,10.0,11
+12,노동력 증가 Lv.3,harvest,person,400,7; 10,player_manpower,add,20.0,12
+13,이동속도 증가 Lv.1,scout,person,200,,player_move_speed,mul,1.1,13
+14,이동속도 증가 Lv.2,scout,person,300,13,player_move_speed,mul,1.2,14
+15,이동속도 증가 Lv.3,scout,person,400,14,player_move_speed,mul,1.3,15