건축모드 네트워크 환경 적용
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 320439620877427584}
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- component: {fileID: 7934051929434515110}
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- component: {fileID: 1469866302769820338}
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- component: {fileID: -4242933244907694767}
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m_Layer: 7
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m_Name: BuildingFoundation
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m_TagString: Untagged
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@@ -75,6 +76,7 @@ MonoBehaviour:
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buildingData: {fileID: 11400000, guid: 23c12a82ea534b34299700b86fffd524, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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interactionCooldown: 1
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constructionAnimationTrigger: Mining
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constructionEquipment:
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socketName: handslot.r
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@@ -86,6 +88,27 @@ MonoBehaviour:
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detachDelay: 0
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foundationVisual: {fileID: 2851644658348875061}
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progressBarPrefab: {fileID: 0}
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--- !u!65 &-4242933244907694767
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1340458267086560577}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1001 &3121692064363536484
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PrefabInstance:
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m_ObjectHideFlags: 0
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