플레이어의 공격 기능 추가
EnemyUnit에 Collider 강제
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@@ -55,7 +55,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 4211758632
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GlobalObjectIdHash: 1360081626
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InScenePlacedSourceGlobalObjectIdHash: 4211758632
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -172,7 +172,7 @@ MonoBehaviour:
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interactionRange: 3
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interactableLayer:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 128
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rayOrigin: {fileID: 0}
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useForwardDirection: 1
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playAnimations: 1
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@@ -209,12 +209,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
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ShowTopMostFoldoutHeaderGroup: 1
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attackRange: 2
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attackRange: 5
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attackDamage: 10
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attackCooldown: 0.5
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attackableLayer:
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 256
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attackAnimationTrigger: Attack
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attackEffectPrefab: {fileID: 0}
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attackPoint: {fileID: 0}
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