플레이어의 공격 기능 추가

EnemyUnit에 Collider 강제
This commit is contained in:
2026-01-27 16:06:42 +09:00
parent 194845a9e1
commit dc2292cd58
12 changed files with 28041 additions and 28 deletions

View File

@@ -55,7 +55,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 4211758632
GlobalObjectIdHash: 1360081626
InScenePlacedSourceGlobalObjectIdHash: 4211758632
DeferredDespawnTick: 0
Ownership: 1
@@ -172,7 +172,7 @@ MonoBehaviour:
interactionRange: 3
interactableLayer:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 128
rayOrigin: {fileID: 0}
useForwardDirection: 1
playAnimations: 1
@@ -209,12 +209,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
ShowTopMostFoldoutHeaderGroup: 1
attackRange: 2
attackRange: 5
attackDamage: 10
attackCooldown: 0.5
attackableLayer:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 256
attackAnimationTrigger: Attack
attackEffectPrefab: {fileID: 0}
attackPoint: {fileID: 0}