플레이어의 공격 기능 추가

EnemyUnit에 Collider 강제
This commit is contained in:
2026-01-27 16:06:42 +09:00
parent 194845a9e1
commit dc2292cd58
12 changed files with 28041 additions and 28 deletions

View File

@@ -48,6 +48,28 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-6574885111846706095
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8582474753685269919}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-6201445603492837203
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -73,6 +95,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1101 &-5251586739186328965
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Attack
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 6580572526695193822}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1107 &-793461207044264373
AnimatorStateMachine:
serializedVersion: 6
@@ -88,9 +135,13 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 6138115950515695773}
m_Position: {x: 290, y: -130, z: 0}
- serializedVersion: 1
m_State: {fileID: 6580572526695193822}
m_Position: {x: 70, y: -130, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: -6201445603492837203}
- {fileID: -5251586739186328965}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@@ -120,6 +171,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Attack
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -191,3 +248,30 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &6580572526695193822
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -6574885111846706095}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: dd27c8a434874384fa5d73bd6a5858ae, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter: