Flatkit 추가 및 설정

This commit is contained in:
2026-01-25 11:27:33 +09:00
parent 05233497e7
commit cf16910a32
1938 changed files with 408633 additions and 244 deletions

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@@ -48,9 +48,18 @@
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" /> <Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Editor\Tooltips.cs" />
<Compile Include="Assets\Editor\DataImporter\ImporterWindow.cs" /> <Compile Include="Assets\Editor\DataImporter\ImporterWindow.cs" />
<Compile Include="Assets\Editor\DataImporter\CSVDebugger.cs" /> <Compile Include="Assets\Editor\DataImporter\CSVDebugger.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Editor\WaterEditor.cs" />
<Compile Include="Assets\Editor\DataImporter\CSVToSOImporter.cs" /> <Compile Include="Assets\Editor\DataImporter\CSVToSOImporter.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\ObjectOutlineEditorUtils.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\Editor\LinearMotionEditor.cs" />
<Compile Include="Assets\FlatKit\Shaders\GradientSkybox\Editor\GradientSkyboxEditor.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\Tooltips.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\StylizedSurfaceEditor.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\MaterialPropertyExtensions.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\TerrainEditor.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
@@ -1513,10 +1522,6 @@
<HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath> <HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.State"> <Reference Include="Unity.VisualScripting.State">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
<Private>False</Private> <Private>False</Private>
@@ -1592,6 +1597,9 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj" /> <ProjectReference Include="Assembly-CSharp.csproj" />
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
<ProjectReference Include="ExternAttributes.Editor.csproj" />
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
</ItemGroup> </ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" /> <Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<ItemGroup> <ItemGroup>

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@@ -49,25 +49,52 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\NetworkManagerUI.cs" /> <Compile Include="Assets\Scripts\NetworkManagerUI.cs" />
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\FloatingMotion.cs" />
<Compile Include="Assets\Scripts\PlayerActionSystem.cs" /> <Compile Include="Assets\Scripts\PlayerActionSystem.cs" />
<Compile Include="Assets\Scripts\Building.cs" /> <Compile Include="Assets\Scripts\Building.cs" />
<Compile Include="Assets\Scripts\PlayerController.cs" /> <Compile Include="Assets\Scripts\PlayerController.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\OrbitMotion.cs" />
<Compile Include="Assets\Scripts\EquipmentSocket.cs" /> <Compile Include="Assets\Scripts\EquipmentSocket.cs" />
<Compile Include="Assets\Scripts\BuildingData.cs" /> <Compile Include="Assets\Scripts\BuildingData.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Scripts\Buoyancy.cs" />
<Compile Include="Assets\Scripts\AttackAction.cs" /> <Compile Include="Assets\Scripts\AttackAction.cs" />
<Compile Include="Assets\Scripts\IInteractable.cs" /> <Compile Include="Assets\Scripts\IInteractable.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\UvScroller.cs" />
<Compile Include="Assets\InputSystem_Actions.cs" /> <Compile Include="Assets\InputSystem_Actions.cs" />
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\AutoLoadPipelineAsset.cs" />
<Compile Include="Assets\Scripts\AutoHost.cs" /> <Compile Include="Assets\Scripts\AutoHost.cs" />
<Compile Include="Assets\Scripts\InteractionEquipmentData.cs" /> <Compile Include="Assets\Scripts\InteractionEquipmentData.cs" />
<Compile Include="Assets\Scripts\BuildingManager.cs" /> <Compile Include="Assets\Scripts\BuildingManager.cs" />
<Compile Include="Assets\Scripts\GhostMaterialTest.cs" /> <Compile Include="Assets\Scripts\GhostMaterialTest.cs" />
<Compile Include="Assets\Scripts\BuildingPlacement.cs" /> <Compile Include="Assets\Scripts\BuildingPlacement.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\LinearMotion.cs" />
<Compile Include="Assets\Scripts\IDamageable.cs" /> <Compile Include="Assets\Scripts\IDamageable.cs" />
<Compile Include="Assets\Scripts\IAction.cs" /> <Compile Include="Assets\Scripts\IAction.cs" />
<Compile Include="Assets\Scripts\NetworkPlayerController.cs" /> <Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
<Compile Include="Assets\Scripts\PlayerInteraction.cs" /> <Compile Include="Assets\Scripts\PlayerInteraction.cs" />
<Compile Include="Assets\Scripts\Mine.cs" /> <Compile Include="Assets\Scripts\Mine.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\LitForwardPass_DR.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\TerrainLitPasses_DR.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\CircleDecal.shader" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Noise\ClassicNoise3D.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\StylizedInput.hlsl" />
<None Include="Assets\FlatKit\Shaders\GradientSkybox\GradientSkybox.shader" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Noise\Common.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\Lighting_DR.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\DesertCloud.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\StylizedSurfaceOutline.shader" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\DesertPillar.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Library\StylizedLighting.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Noise\ClassicNoise2D.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\TerrainLitAdd_DR.shader" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\StylizedSurface.shader" />
<None Include="Assets\FlatKit\Shaders\LightPlane.shader" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\Terrain.shader" />
<None Include="Assets\FlatKit\[Render Pipeline] URP\Water\Shaders\Water.shader" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
@@ -1457,10 +1484,6 @@
<HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath> <HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.State"> <Reference Include="Unity.VisualScripting.State">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
<Private>False</Private> <Private>False</Private>
@@ -1535,6 +1558,9 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
<ProjectReference Include="ExternAttributes.Editor.csproj" />
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
</ItemGroup> </ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" /> <Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<ItemGroup> <ItemGroup>

8
Assets/FlatKit.meta Normal file
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,59 @@
using UnityEngine;
using UnityEngine.Rendering;
namespace FlatKit {
[ExecuteAlways]
public class AutoLoadPipelineAsset : MonoBehaviour {
[SerializeField]
private RenderPipelineAsset pipelineAsset;
private RenderPipelineAsset _previousPipelineAsset;
private bool _overrodeQualitySettings;
private void OnEnable() {
UpdatePipeline();
}
private void OnDisable() {
ResetPipeline();
}
private void OnValidate() {
UpdatePipeline();
}
private void UpdatePipeline() {
if (pipelineAsset) {
if (QualitySettings.renderPipeline != null && QualitySettings.renderPipeline != pipelineAsset) {
_previousPipelineAsset = QualitySettings.renderPipeline;
QualitySettings.renderPipeline = pipelineAsset;
_overrodeQualitySettings = true;
} else {
#if UNITY_6000_0_OR_NEWER
var currentPipeline = GraphicsSettings.defaultRenderPipeline;
#else
var currentPipeline = GraphicsSettings.renderPipelineAsset;
#endif
if (currentPipeline != pipelineAsset) {
_previousPipelineAsset = currentPipeline;
GraphicsSettings.defaultRenderPipeline = pipelineAsset;
_overrodeQualitySettings = false;
}
}
}
}
private void ResetPipeline() {
if (_previousPipelineAsset) {
if (_overrodeQualitySettings) {
QualitySettings.renderPipeline = _previousPipelineAsset;
} else {
#if UNITY_6000_0_OR_NEWER
GraphicsSettings.defaultRenderPipeline = _previousPipelineAsset;
#else
GraphicsSettings.renderPipelineAsset = _previousPipelineAsset;
#endif
}
}
}
}
}

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@@ -0,0 +1,11 @@
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folderAsset: yes
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@@ -0,0 +1,83 @@
using UnityEngine;
using UnityEditor;
namespace Dustyroom {
[CanEditMultipleObjects]
[CustomEditor(typeof(LinearMotion))]
public class LinearMotionEditor : UnityEditor.Editor {
private SerializedProperty _translationMode;
private SerializedProperty _translationVector;
private SerializedProperty _translationSpeed;
private SerializedProperty _translationAcceleration;
private SerializedProperty _rotationMode;
private SerializedProperty _rotationAxis;
private SerializedProperty _rotationSpeed;
private SerializedProperty _rotationAcceleration;
private SerializedProperty _useLocalCoordinate;
private static readonly GUIContent TextRotation = new GUIContent("Rotation");
private static readonly GUIContent TextAcceleration = new GUIContent("Acceleration");
private static readonly GUIContent TextTranslation = new GUIContent("Translation");
private static readonly GUIContent TextSpeed = new GUIContent("Speed");
private static readonly GUIContent TextVector = new GUIContent("Vector");
private static readonly GUIContent TextLocalCoordinate = new GUIContent("Local Coordinate");
void OnEnable() {
_translationMode = serializedObject.FindProperty("translationMode");
_translationVector = serializedObject.FindProperty("translationVector");
_translationSpeed = serializedObject.FindProperty("translationSpeed");
_translationAcceleration = serializedObject.FindProperty("translationAcceleration");
_rotationMode = serializedObject.FindProperty("rotationMode");
_rotationAxis = serializedObject.FindProperty("rotationAxis");
_rotationSpeed = serializedObject.FindProperty("rotationSpeed");
_rotationAcceleration = serializedObject.FindProperty("rotationAcceleration");
_useLocalCoordinate = serializedObject.FindProperty("useLocalCoordinate");
}
public override void OnInspectorGUI() {
serializedObject.Update();
EditorGUILayout.PropertyField(_translationMode, TextTranslation);
EditorGUI.indentLevel++;
if (_translationMode.hasMultipleDifferentValues ||
_translationMode.enumValueIndex == (int) LinearMotion.TranslationMode.Vector) {
EditorGUILayout.PropertyField(_translationVector, TextVector);
}
if (_translationMode.hasMultipleDifferentValues ||
_translationMode.enumValueIndex != 0) {
EditorGUILayout.PropertyField(_translationSpeed, TextSpeed);
EditorGUILayout.PropertyField(_translationAcceleration, TextAcceleration);
}
EditorGUI.indentLevel--;
EditorGUILayout.PropertyField(_rotationMode, TextRotation);
EditorGUI.indentLevel++;
if (_rotationMode.hasMultipleDifferentValues ||
_rotationMode.enumValueIndex == (int) LinearMotion.RotationMode.Vector) {
EditorGUILayout.PropertyField(_rotationAxis, TextVector);
}
if (_rotationMode.hasMultipleDifferentValues ||
_rotationMode.enumValueIndex != 0) {
EditorGUILayout.PropertyField(_rotationSpeed, TextSpeed);
EditorGUILayout.PropertyField(_rotationAcceleration, TextAcceleration);
}
EditorGUI.indentLevel--;
EditorGUILayout.PropertyField(_useLocalCoordinate, TextLocalCoordinate);
serializedObject.ApplyModifiedProperties();
}
}
}

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@@ -0,0 +1,12 @@
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@@ -0,0 +1,96 @@
using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Dustyroom {
public class LinearMotion : MonoBehaviour {
public enum TranslationMode {
Off,
XAxis,
YAxis,
ZAxis,
Vector
}
public enum RotationMode {
Off,
XAxis,
YAxis,
ZAxis,
Vector
}
public TranslationMode translationMode = TranslationMode.Off;
public Vector3 translationVector = Vector3.forward;
public float translationSpeed = 1.0f;
public RotationMode rotationMode = RotationMode.Off;
public Vector3 rotationAxis = Vector3.up;
public float rotationSpeed = 50.0f;
public bool useLocalCoordinate = true;
public float translationAcceleration = 0f;
public float rotationAcceleration = 0f;
private Vector3 TranslationVector {
get {
switch (translationMode) {
case TranslationMode.XAxis: return Vector3.right;
case TranslationMode.YAxis: return Vector3.up;
case TranslationMode.ZAxis: return Vector3.forward;
case TranslationMode.Vector: return translationVector;
case TranslationMode.Off:
break;
default:
throw new ArgumentOutOfRangeException();
}
return Vector3.zero;
}
}
Vector3 RotationVector {
get {
switch (rotationMode) {
case RotationMode.XAxis: return Vector3.right;
case RotationMode.YAxis: return Vector3.up;
case RotationMode.ZAxis: return Vector3.forward;
case RotationMode.Vector: return rotationAxis;
case RotationMode.Off:
break;
default:
throw new ArgumentOutOfRangeException();
}
return Vector3.zero;
}
}
void Update() {
if (translationMode != TranslationMode.Off) {
Vector3 positionDelta = TranslationVector * translationSpeed * Time.deltaTime;
if (useLocalCoordinate) {
transform.localPosition += positionDelta;
}
else {
transform.position += positionDelta;
}
}
if (rotationMode == RotationMode.Off) return;
Quaternion rotationDelta = Quaternion.AngleAxis(
rotationSpeed * Time.deltaTime, RotationVector);
if (useLocalCoordinate) {
transform.localRotation = rotationDelta * transform.localRotation;
}
else {
transform.rotation = rotationDelta * transform.rotation;
}
}
private void FixedUpdate() {
translationSpeed += translationAcceleration;
rotationSpeed += rotationAcceleration;
}
}
}

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@@ -0,0 +1,141 @@
using UnityEngine;
namespace Dustyroom {
public class OrbitMotion : MonoBehaviour {
public enum TargetMode {
Transform,
Position
}
public TargetMode targetMode = TargetMode.Position;
public Transform targetTransform;
public bool followTargetTransform = true;
public Vector3 targetOffset = Vector3.zero;
public Vector3 targetPosition;
[Space] public float distanceHorizontal = 60.0f;
public float distanceVertical = 60.0f;
public float xSpeed = 120.0f;
public float ySpeed = 120.0f;
public float damping = 3f;
[Space] public bool clampAngle = false;
public float yMinLimit = -20f;
public float yMaxLimit = 80f;
[Space] public bool allowZoom = false;
public float distanceMin = .5f;
public float distanceMax = 15f;
float _x = 0.0f;
float _y = 0.0f;
[Space] public bool autoMovement = false;
public float autoSpeedX = 0.2f;
public float autoSpeedY = 0.1f;
public float autoSpeedDistance = -0.1f;
[Space] public bool interactive = true;
private float _lastMoveTime;
[HideInInspector] public float timeSinceLastMove;
void Start() {
Vector3 angles = transform.eulerAngles;
_x = angles.y;
_y = angles.x;
// Make the rigid body not change rotation
Rigidbody rigidbody = GetComponent<Rigidbody>();
if (rigidbody != null) {
rigidbody.freezeRotation = true;
}
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
xSpeed *= 0.2f;
ySpeed *= 0.2f;
#endif
if (targetMode == TargetMode.Transform) {
if (targetTransform != null) {
targetPosition = targetTransform.position + targetOffset;
}
else {
Debug.LogWarning("Reference transform is not set.");
}
}
}
void Update() {
if (targetMode == TargetMode.Transform && followTargetTransform) {
if (targetTransform != null) {
targetPosition = targetTransform.position + targetOffset;
}
else {
Debug.LogWarning("Reference transform is not set.");
}
}
//*
bool isCameraMoving = false;
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
isCameraMoving = Input.GetTouch(0).deltaPosition.sqrMagnitude > 0f;
#else
isCameraMoving = Mathf.Abs(Input.GetAxis("Mouse X")) + Mathf.Abs(Input.GetAxis("Mouse Y")) > 0f;
#endif
if (isCameraMoving) {
_lastMoveTime = Time.time;
}
timeSinceLastMove = Time.time - _lastMoveTime;
//*/
if (interactive && Input.GetMouseButton(0)) {
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
_x += Input.GetTouch(0).deltaPosition.x * xSpeed * 40f * 0.02f;
_y -= Input.GetTouch(0).deltaPosition.y * ySpeed * 40f * 0.02f;
#else
_x += Input.GetAxis("Mouse X") * xSpeed * 40f * 0.02f;
_y -= Input.GetAxis("Mouse Y") * ySpeed * 40f * 0.02f;
#endif
}
else if (autoMovement) {
_x += autoSpeedX * 40f * Time.deltaTime * 10f;
_y -= autoSpeedY * 40f * Time.deltaTime * 10f;
distanceHorizontal += autoSpeedDistance;
}
if (clampAngle) {
_y = ClampAngle(_y, yMinLimit, yMaxLimit);
}
Quaternion rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(_y, _x, 0),
Time.deltaTime * damping);
if (allowZoom) {
distanceHorizontal = Mathf.Clamp(
distanceHorizontal - Input.GetAxis("Mouse ScrollWheel") * 5, distanceMin, distanceMax);
}
float rotationX = rotation.eulerAngles.x;
if (rotationX > 90f) {
rotationX -= 360f;
}
float usedDistance = Mathf.Lerp(distanceHorizontal, distanceVertical, Mathf.Abs(rotationX / 90f));
Vector3 negDistance = new Vector3(0.0f, 0.0f, -usedDistance);
Vector3 position = rotation * negDistance + targetPosition;
transform.rotation = rotation;
transform.position = position;
}
private static float ClampAngle(float angle, float min, float max) {
if (angle < -360f)
angle += 360f;
if (angle > 360f)
angle -= 360f;
return Mathf.Clamp(angle, min, max);
}
}
}

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@@ -0,0 +1,27 @@
using UnityEngine;
namespace FlatKit {
public class UvScroller : MonoBehaviour {
public Material targetMaterial;
public float speedX = 0f;
public float speedY = 0f;
private Vector2 offset;
private Vector2 initOffset;
void Start() {
offset = targetMaterial.mainTextureOffset;
initOffset = targetMaterial.mainTextureOffset;
}
void OnDisable() {
targetMaterial.mainTextureOffset = initOffset;
}
void Update() {
offset.x += speedX * Time.deltaTime;
offset.y += speedY * Time.deltaTime;
targetMaterial.mainTextureOffset = offset;
}
}
}

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- _Surface: 0
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- _UnityShadowPower: 0.2
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m_Colors:
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- _Color: {r: 0.9450981, g: 0.7686275, b: 0.36862746, a: 1}
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- _FlatRimColor: {r: 1, g: 0.91906786, b: 0.5518868, a: 1}
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- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
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