Flatkit 추가 및 설정

This commit is contained in:
2026-01-25 11:27:33 +09:00
parent 05233497e7
commit cf16910a32
1938 changed files with 408633 additions and 244 deletions

View File

@@ -0,0 +1,184 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 1-OverrideMaterialForBuoyancy
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _CELPRIMARYMODE_NONE _COLORMODE_LINEAR _FOAMMODE_NONE _TEXTUREBLENDINGMODE_MULTIPLY
_UNITYSHADOWMODE_MULTIPLY _WAVEMODE_ROUND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _ColorMode: 0
- _CrestSharpness: 0
- _CrestSize: 0
- _Cull: 0
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.5
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _FoamAmount: 0.25
- _FoamDepth: 0.5
- _FoamDirection: 0
- _FoamMode: 0
- _FoamNoiseAmount: 1
- _FoamScale: 1
- _FoamSharpness: 0.5
- _FoamSpeed: 0.1
- _FoamStretchX: 1
- _FoamStretchY: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _OutlineDepthOffset: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0
- _RefractionFrequency: 0
- _RefractionScale: 0
- _RefractionSpeed: 0
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _ShadowStrength: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowPower: 0.09
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _WaterClearness: 1
- _WaterDepth: 5
- _WaveAmplitude: 1
- _WaveDirection: 0
- _WaveFrequency: 1
- _WaveMode: 1
- _WaveNoise: 0.25
- _WaveSpeed: 0.5
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.8490566, g: 0.8490566, b: 0.8490566, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDeep: {r: 0, g: 0, b: 0, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _ColorShallow: {r: 0, g: 0, b: 0, a: 1}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _FoamColor: {r: 1, g: 1, b: 1, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d535c1b18ffe645a6bd12f9a4a59bf88
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 1
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords:
- _CELPRIMARYMODE_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.09
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.8490566, g: 0.8490566, b: 0.8490566, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 02abbc29e8eed4668a2fa90601a40c7d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,172 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 10
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- DR_RIM_ON
- DR_SPECULAR_ON
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords:
- _CELPRIMARYMODE_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.073
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.337
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.644
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 1
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.223
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.754717, g: 0.754717, b: 0.754717, a: 1}
- _FlatSpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9755eb96a86f64c7a97581794bed19cb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,171 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 2
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- DR_RIM_ON
- _CELPRIMARYMODE_SINGLE
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 1
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 2.35
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.01
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 1
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.976
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.143
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.204
- _UnityShadowSharpness: 7.97
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.9245283, g: 0.9245283, b: 0.9245283, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.7169812, g: 0.7169812, b: 0.7169812, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c489bf724c14c49e2b68d7fb45a68a9d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,171 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 3
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords:
- _CELPRIMARYMODE_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.223
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.8113208, g: 0.8113208, b: 0.8113208, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 57d2cae67506e4a52940432aba3061f8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 4
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords:
- _CELPRIMARYMODE_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0
- _FlatRimLightAlign: 0.505
- _FlatRimSize: 0.48
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.042
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.062
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5754717, g: 0.5754717, b: 0.5754717, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.26415092, g: 0.26415092, b: 0.26415092, a: 1}
- _FlatSpecularColor: {r: 0.2924528, g: 0.2924528, b: 0.2924528, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 42cb4c5ced0b44224b83a33609f90378
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 5
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords:
- _CELPRIMARYMODE_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.062
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: af9ba3fa85c7e4f06b1698e1baff5d97
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,143 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 6
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_ShaderKeywords: _CELPRIMARYMODE_NONE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowPower: 0.062
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.8867924, g: 0.8867924, b: 0.8867924, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 32706e1e76d2b4f75b8481b5ab779b55
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 7
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords:
- _CELPRIMARYMODE_NONE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.5
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 0
- _SelfShadingSize: 0.733
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.223
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.8867924, g: 0.8867924, b: 0.8867924, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.7924528, g: 0.7004717, b: 0.1981132, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a59a962dd46554847b377eef944386b3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,171 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 8
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- DR_RIM_ON
- _CELPRIMARYMODE_SINGLE
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 1
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.857
- _FlatRimLightAlign: 0.708
- _FlatRimSize: 0.727
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 1
- _SelfShadingSize: 0.724
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.223
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.71599996, g: 0.71599996, b: 0.71599996, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 1, g: 1, b: 1, a: 1}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e06be2ec5fca948cfa970f9f76ea9e42
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,171 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7762484177519564646
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Mat 9
m_Shader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- DR_RIM_ON
- _CELPRIMARYMODE_SINGLE
- _DETAILMAPBLENDINGMODE_MULTIPLY
- _GRADIENTSPACE_WORLD
- _OUTLINESPACE_SCREEN
- _TEXTUREBLENDINGMODE_MULTIPLY
- _UNITYSHADOWMODE_MULTIPLY
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- SRPDEFAULTUNLIT
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelCurveTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CelStepTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 10, y: 4}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _BaseMapPremultiply: 0
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceImpact: 0
- _CelExtraEnabled: 0
- _CelNumSteps: 3
- _CelPrimaryMode: 1
- _Cull: 0
- _Cutoff: 0.5
- _DetailMapBlendingMode: 0
- _DetailMapImpact: 0
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FlatRimEdgeSmoothness: 0.5
- _FlatRimLightAlign: 0
- _FlatRimSize: 0.265
- _FlatSpecularEdgeSmoothness: 0
- _FlatSpecularSize: 0.77
- _Flatness: 1
- _FlatnessExtra: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _GradientAngle: 0
- _GradientCenterX: 0
- _GradientCenterY: 0.54
- _GradientEnabled: 0
- _GradientSize: -11.87
- _GradientSpace: 0
- _LightContribution: 0
- _LightFalloffSize: 0.0001
- _LightmapDirectionPitch: 0
- _LightmapDirectionYaw: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _OutlineDepthOffset: 0
- _OutlineEnabled: 0
- _OutlineScale: 1
- _OutlineSpace: 0
- _OutlineWidth: 0.01
- _OverrideLightmapDir: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimEnabled: 1
- _SelfShadingSize: 0.44
- _SelfShadingSizeExtra: 0.33
- _ShadowEdgeSize: 0
- _ShadowEdgeSizeExtra: 0.087
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularEnabled: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _TextureBlendingMode: 0
- _TextureImpact: 1
- _UnityShadowMode: 1
- _UnityShadowOcclusion: 0
- _UnityShadowPower: 0.223
- _UnityShadowSharpness: 10
- _VertexColorsEnabled: 0
- _VertexExtrusionSmoothNormals: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.9056604, g: 0.9056604, b: 0.9056604, a: 1}
- _Color: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _ColorDim: {r: 0.8078432, g: 0.8078432, b: 0.80392164, a: 1}
- _ColorDimCurve: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorDimExtra: {r: 0.24029905, g: 0.45977217, b: 0.6792453, a: 1}
- _ColorDimSteps: {r: 0.85023, g: 0.85034, b: 0.85045, a: 0.85056}
- _ColorGradient: {r: 0.48220006, g: 0.72398776, b: 0.7924528, a: 1}
- _DetailMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FlatRimColor: {r: 1, g: 1, b: 1, a: 1}
- _FlatSpecularColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1}
- _LightmapDirection: {r: 0, g: 1, b: 0, a: 0}
- _OutlineColor: {r: 0.8207547, g: 0.615566, b: 0.615566, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _UnityShadowColor: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2975239fde36941c29fa5de134250878
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,85 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Skybox
m_Shader: {fileID: 4800000, guid: e32cae2a5bbfb41888ef2ba8391ab87d, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DirectionPitch: 101
- _DirectionYaw: 0
- _DstBlend: 0
- _Exponent: 2.57
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Intensity: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color1: {r: 0.62768483, g: 0.622419, b: 0.6698113, a: 1}
- _Color2: {r: 0.6037736, g: 0.6037736, b: 0.6037736, a: 1}
- _Direction: {r: 0, g: -0.19080903, b: 0.98162717, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a97ec86a975504768a5f4ade300107ad
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_01
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_LINEAR _FOAMMODE_GRADIENT_NOISE
_WAVEMODE_ROUND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 0
- _CrestSharpness: 0.16
- _CrestSize: 0.083
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.27
- _FoamAmount: 0.17
- _FoamDepth: 0.28
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 1
- _FoamNoiseAmount: 0.665
- _FoamProcedural: 1
- _FoamScale: 0.402
- _FoamSharpness: 0.424
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 6.65
- _RefractionScale: 0.23
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0
- _WaterDepth: 9.54
- _WaveAmplitude: 0.14
- _WaveDirection: 0
- _WaveFrequency: 25
- _WaveMode: 1
- _WaveNoise: 0.01
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.6367924, g: 0.8860948, b: 1, a: 1}
- _ColorShallow: {r: 0.34531862, g: 0.59734017, b: 0.75471693, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 0.9975696, g: 1, b: 0.9575471, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d7a93bdb6e0e042d5b65230a725d2256
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_02
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_LINEAR _FOAMMODE_GRADIENT_NOISE
_WAVEMODE_GRID
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: 1c2faf659258a49539c6fbbbd21bc882, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 0
- _CrestSharpness: 0.498
- _CrestSize: 0
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.5
- _FoamAmount: 0.49
- _FoamDepth: 0.01
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 1
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.033
- _FoamSharpness: 0.109
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 29.9
- _RefractionScale: 0.23
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0
- _WaterDepth: 9.54
- _WaveAmplitude: 0
- _WaveDirection: 0
- _WaveFrequency: 0
- _WaveMode: 2
- _WaveNoise: 0
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.83773106, a: 1}
- _ColorShallow: {r: 0.47933832, g: 0.34509802, b: 0.7529412, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 0.9975696, g: 1, b: 0.9575471, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dc88b0a923a4046bba31163c85d900b3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_03
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_GRADIENT_TEXTURE _FOAMMODE_GRADIENT_NOISE
_WAVEMODE_GRID
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: 1c2faf659258a49539c6fbbbd21bc882, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 1
- _CrestSharpness: 0.498
- _CrestSize: 0
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 1.11
- _FoamAmount: 0.58
- _FoamDepth: 0.01
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 1
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.033
- _FoamSharpness: 0.109
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 29.9
- _RefractionScale: 0.23
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0
- _WaterDepth: 11.3
- _WaveAmplitude: 0.07
- _WaveDirection: 0
- _WaveFrequency: 24
- _WaveMode: 2
- _WaveNoise: 0
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.83773106, a: 1}
- _ColorShallow: {r: 0.47933832, g: 0.34509802, b: 0.7529412, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 0.7965468, g: 0.9433962, b: 0.9388497, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a12d44a4adb5c493fb29178af1b57365
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_04
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_LINEAR _FOAMMODE_GRADIENT_NOISE
_WAVEMODE_GRID
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: 1c2faf659258a49539c6fbbbd21bc882, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 0
- _CrestSharpness: 0.498
- _CrestSize: 0
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.5
- _FoamAmount: 0.58
- _FoamDepth: 0.01
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 1
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.033
- _FoamSharpness: 0.109
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 29.9
- _RefractionScale: 0.23
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0.431
- _WaterDepth: 9.54
- _WaveAmplitude: 0.41
- _WaveDirection: 0
- _WaveFrequency: 23.9
- _WaveMode: 2
- _WaveNoise: 0
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.9421882, a: 1}
- _ColorShallow: {r: 0.5729352, g: 0.9098238, b: 0.9716981, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 0.7965468, g: 0.9433962, b: 0.9388497, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 405e66366bb544eef983421e32ec1c8a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_05
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_GRADIENT_TEXTURE _FOAMMODE_NONE
_WAVEMODE_POINTY
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: 03e66592b817748f2ac548fadb04686b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 1
- _CrestSharpness: 0.554
- _CrestSize: 0.143
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.5
- _FoamAmount: 0.77
- _FoamDepth: 0.13
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 0
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.033
- _FoamSharpness: 0.394
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.0823
- _RefractionFrequency: 29.4
- _RefractionScale: -1.4
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.421
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0.845
- _WaterDepth: 9.54
- _WaveAmplitude: 0.41
- _WaveDirection: 0
- _WaveFrequency: 23.9
- _WaveMode: 3
- _WaveNoise: 0.011
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.9421882, a: 1}
- _ColorShallow: {r: 0.5729352, g: 0.9098238, b: 0.9716981, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 1, g: 1, b: 1, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0ffaae6b051cc45948bb240dbb1e8fb3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_06
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_GRADIENT_TEXTURE _FOAMMODE_NONE
_WAVEMODE_GRID
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: 07df246cc2d1c4242ad440ef346fa702, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 1
- _CrestSharpness: 0.498
- _CrestSize: 0
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.5
- _FoamAmount: 0.58
- _FoamDepth: 0.01
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 0
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.033
- _FoamSharpness: 0.109
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 29.9
- _RefractionScale: -1.4
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.369
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0.055
- _WaterDepth: 9.54
- _WaveAmplitude: 0.41
- _WaveDirection: 0
- _WaveFrequency: 22.81
- _WaveMode: 2
- _WaveNoise: 0
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.9421882, a: 1}
- _ColorShallow: {r: 0.5729352, g: 0.9098238, b: 0.9716981, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 0.7965468, g: 0.9433962, b: 0.9388497, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ccae027ab62db4f48ae12ce1f5df310a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,152 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_07
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_LINEAR _FOAMMODE_TEXTURE _WAVEMODE_GRID
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: 07df246cc2d1c4242ad440ef346fa702, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: 062db1959aabc4afb95dd37cf1c09dd6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 0
- _CrestSharpness: 0.498
- _CrestSize: 0
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.5
- _FoamAmount: 0.14
- _FoamDepth: 0.13
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 2
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.953
- _FoamSharpness: 0.109
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 29.9
- _RefractionScale: -1.4
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.809
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0.094
- _WaterDepth: 4.81
- _WaveAmplitude: 0.2
- _WaveDirection: 0
- _WaveFrequency: 25.21
- _WaveMode: 2
- _WaveNoise: 0.01
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.9421882, a: 1}
- _ColorShallow: {r: 0.5729352, g: 0.9098238, b: 0.9716981, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 1, g: 1, b: 1, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 829d74ff58eab469fa0c11275a4b2e24
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,153 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_08
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_ShaderKeywords: _ALLOWALPHAOVERFLOW_OFF _COLORMODE_GRADIENT_TEXTURE _FOAMMODE_GRADIENT_NOISE
_WAVEMODE_ROUND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: f3093105664ef49b7821b9b810886779, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: f3093105664ef49b7821b9b810886779, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 1
- _CrestSharpness: 0
- _CrestSize: 0.102
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.16
- _FoamAmount: 0.08
- _FoamDepth: 0.07
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 1
- _FoamNoiseAmount: 0.941
- _FoamProcedural: 1
- _FoamScale: 0.244
- _FoamSharpness: 0.559
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.01
- _RefractionFrequency: 19.02
- _RefractionScale: -1.4
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0
- _WaterDepth: 10.82
- _WaveAmplitude: 0.2
- _WaveDirection: 0
- _WaveFrequency: 25.59
- _WaveMode: 1
- _WaveNoise: 0.013
- _WaveSpeed: 0.39
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.9421882, a: 1}
- _ColorShallow: {r: 0.5729352, g: 0.9098238, b: 0.9716981, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 1, g: 1, b: 1, a: 1}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dac8e76cc8f3c46a18e302baf770d999
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,165 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-4321619813945176072
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PoolScene_Water_09
m_Shader: {fileID: 4800000, guid: efcaf526ceb1f4efd9eb4e4c30c6ade6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _COLORMODE_GRADIENT_TEXTURE
- _FOAMMODE_GRADIENT_NOISE
- _NOISESOURCE_WORLD_SPACE
- _WAVEMODE_GRID
m_InvalidKeywords:
- _ALLOWALPHAOVERFLOW_OFF
- _OPAQUE_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorGradient:
m_Texture: {fileID: 2800000, guid: dd23c1c0891244b21b902574f272bf52, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 2800000, guid: f3093105664ef49b7821b9b810886779, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AllowAlphaOverflow: 0
- _AlphaClip: 0
- _Amount: 1
- _Amplitude: 0.51
- _Blend: 0
- _BumpScale: 1
- _CameraDistanceFadeClose: 0
- _CameraDistanceFadeFar: 10
- _ColorMode: 1
- _CrestSharpness: 0
- _CrestSize: 0.102
- _Cull: 2
- _Cutoff: 0.5
- _Depth: 100
- _DstBlend: 0
- _EnvironmentReflections: 1
- _FadeDistance: 0.61
- _FoamAmount: 0.08
- _FoamDepth: 0.04
- _FoamDirection: 0
- _FoamFromTexture: 1
- _FoamMode: 1
- _FoamNoiseAmount: 1
- _FoamProcedural: 1
- _FoamScale: 0.586
- _FoamSharpness: 0.737
- _FoamSpeed: 0.5
- _FoamStretchX: 1
- _FoamStretchY: 1
- _FoamTexture: 1
- _Frequency: 0.08
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LightContribution: 0
- _Metallic: 0
- _NoiseSource: 1
- _OcclusionStrength: 1
- _Opaque: 0
- _ProceduralFoam: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RefractionAmplitude: 0.0271
- _RefractionFrequency: 20
- _RefractionScale: -1.4
- _RefractionSpeed: 0.5
- _RefractionStrength: 0.01
- _ShadowStrength: 0.25
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularPower: 2.06
- _SpecularStrength: 0.11
- _Speed: 0.3
- _SrcBlend: 1
- _Surface: 0
- _UvFadeX: 0.1
- _UvFadeY: 0.1
- _WaterClearness: 0
- _WaterDepth: 9.28
- _WaveAmplitude: 0.2
- _WaveDirection: 0
- _WaveFrequency: 25.59
- _WaveMode: 2
- _WaveNoise: 0.033
- _WaveSpeed: 0.33
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 1, b: 0.7287984, a: 1}
- _ColorDeep: {r: 0.63529414, g: 1, b: 0.9421882, a: 1}
- _ColorShallow: {r: 0.5729352, g: 0.9098238, b: 0.9716981, a: 1}
- _ColorTop: {r: 1, g: 1, b: 1, a: 0.34117648}
- _CrestColor: {r: 1, g: 1, b: 1, a: 0.9}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FoamColor: {r: 0.12348701, g: 0.3490566, b: 0.34481347, a: 0.24705882}
- _FoamStretch: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 70f323c2ab50a4556a50926c0fe52b55
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant: