Flatkit 추가 및 설정
This commit is contained in:
@@ -0,0 +1,92 @@
|
||||
using ExternPropertyAttributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace FlatKit {
|
||||
public class FlatKitPixelation : ScriptableRendererFeature {
|
||||
[Expandable]
|
||||
[Tooltip("To create new settings use 'Create > FlatKit > Pixelation Settings'.")]
|
||||
public PixelationSettings settings;
|
||||
|
||||
private Material _effectMaterial;
|
||||
private ScreenRenderPass _fullScreenPass;
|
||||
private bool _requiresColor;
|
||||
private bool _injectedBeforeTransparents;
|
||||
private ScriptableRenderPassInput _requirements = ScriptableRenderPassInput.Color;
|
||||
|
||||
private const string ShaderName = "Hidden/FlatKit/PixelationWrap";
|
||||
private static int pixelSizeProperty => Shader.PropertyToID("_PixelSize");
|
||||
|
||||
/// <summary>
|
||||
/// Access the runtime effect material to override pixelation parameters at runtime
|
||||
/// without mutating the Settings asset.
|
||||
///
|
||||
/// Shader: "Hidden/FlatKit/PixelationWrap"
|
||||
///
|
||||
/// Common shader properties:
|
||||
/// - Floats: _PixelSize (computed as 1 / resolution by default)
|
||||
///
|
||||
/// Note: Inspector changes on the Settings asset may overwrite your values if applied later.
|
||||
/// </summary>
|
||||
public Material EffectMaterial => _effectMaterial;
|
||||
|
||||
public override void Create() {
|
||||
// Settings.
|
||||
{
|
||||
if (settings == null) return;
|
||||
settings.onSettingsChanged = null;
|
||||
settings.onReset = null;
|
||||
settings.onSettingsChanged += SetMaterialProperties;
|
||||
settings.onReset += SetMaterialProperties;
|
||||
}
|
||||
|
||||
// Material.
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
settings.effectMaterial = SubAssetMaterial.GetOrCreate(settings, ShaderName);
|
||||
if (settings.effectMaterial == null) return;
|
||||
#endif
|
||||
_effectMaterial = settings.effectMaterial;
|
||||
SetMaterialProperties();
|
||||
}
|
||||
|
||||
{
|
||||
_fullScreenPass = new ScreenRenderPass {
|
||||
renderPassEvent = settings.renderEvent,
|
||||
};
|
||||
|
||||
_requirements = ScriptableRenderPassInput.Color;
|
||||
ScriptableRenderPassInput modifiedRequirements = _requirements;
|
||||
|
||||
_requiresColor = (_requirements & ScriptableRenderPassInput.Color) != 0;
|
||||
_injectedBeforeTransparents = settings.renderEvent <= RenderPassEvent.BeforeRenderingTransparents;
|
||||
|
||||
if (_requiresColor && !_injectedBeforeTransparents) {
|
||||
modifiedRequirements ^= ScriptableRenderPassInput.Color;
|
||||
}
|
||||
|
||||
_fullScreenPass.ConfigureInput(modifiedRequirements);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) {
|
||||
if (settings == null || !settings.applyInSceneView && renderingData.cameraData.isSceneViewCamera) return;
|
||||
if (renderingData.cameraData.isPreviewCamera) return;
|
||||
if (_effectMaterial == null) return;
|
||||
|
||||
_fullScreenPass.Setup(_effectMaterial, _requiresColor, _injectedBeforeTransparents, "Flat Kit Pixelation",
|
||||
renderingData);
|
||||
renderer.EnqueuePass(_fullScreenPass);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing) {
|
||||
_fullScreenPass?.Dispose();
|
||||
}
|
||||
|
||||
private void SetMaterialProperties() {
|
||||
if (_effectMaterial == null) return;
|
||||
var pixelSize = Mathf.Max(1f / settings.resolution, 0.0001f);
|
||||
_effectMaterial.SetFloat(pixelSizeProperty, pixelSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edb250ac097f481fa89c38a1e224b773
|
||||
timeCreated: 1697581791
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef FLAT_KIT_PIXELATION_INCLUDED
|
||||
#define FLAT_KIT_PIXELATION_INCLUDED
|
||||
|
||||
TEXTURE2D_X (_BlitTexture);
|
||||
SAMPLER (sampler_BlitTexture);
|
||||
|
||||
float4 SampleCameraColor(float2 uv)
|
||||
{
|
||||
// Using sampler_PointClamp instead of sampler_BlitTexture to avoid bilinear filtering.
|
||||
return SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_PointClamp, UnityStereoTransformScreenSpaceTex(uv));
|
||||
}
|
||||
|
||||
void Pixelation_float(float2 UV, out float4 Out)
|
||||
{
|
||||
float longerScreenSizePixelSize = _PixelSize;
|
||||
float aspectRatio = _ScreenParams.x / _ScreenParams.y;
|
||||
float2 pixelSize = aspectRatio > 1
|
||||
? float2(longerScreenSizePixelSize, longerScreenSizePixelSize * aspectRatio)
|
||||
: float2(longerScreenSizePixelSize / aspectRatio, longerScreenSizePixelSize);
|
||||
float2 uv = UV / pixelSize;
|
||||
uv = floor(uv);
|
||||
uv *= pixelSize;
|
||||
Out = SampleCameraColor(uv);
|
||||
}
|
||||
#endif // FLAT_KIT_PIXELATION_INCLUDED
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d00436b1cf7a4c7c8cb42e8f0bc826c9
|
||||
timeCreated: 1697581791
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using ExternPropertyAttributes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
// ReSharper disable RedundantDefaultMemberInitializer
|
||||
|
||||
namespace FlatKit {
|
||||
[CreateAssetMenu(fileName = "PixelationSettings", menuName = "FlatKit/Pixelation Settings")]
|
||||
public class PixelationSettings : ScriptableObject {
|
||||
[Space] // Expandable.
|
||||
|
||||
#if !UNITY_2022_3_OR_NEWER
|
||||
[ExternPropertyAttributes.InfoBox(
|
||||
"Pixelation Effect requires Unity 2022.3 or newer. Please upgrade your Unity version to use this feature.",
|
||||
ExternPropertyAttributes.EInfoBoxType.Warning)]
|
||||
[Space]
|
||||
#endif
|
||||
|
||||
[Tooltip("The number of pixels on the longer side of the screen.\nLower values result in a more pixelated image.")]
|
||||
[Min(0)]
|
||||
public int resolution = 320;
|
||||
|
||||
[HorizontalLine(1, EColor.Translucent)]
|
||||
[Tooltip("The render stage at which the effect is applied. To exclude transparent objects, like water or " +
|
||||
"UI elements, set this to \"Before Transparent\".")]
|
||||
public RenderPassEvent renderEvent = RenderPassEvent.BeforeRenderingPostProcessing;
|
||||
|
||||
[Tooltip("Whether the effect should be applied in the Scene view as well as in the Game view. Please keep in " +
|
||||
"mind that Unity always renders the scene view with the default Renderer settings of the URP config.")]
|
||||
public bool applyInSceneView = true;
|
||||
|
||||
[HideInInspector]
|
||||
public Material effectMaterial;
|
||||
|
||||
internal Action onSettingsChanged;
|
||||
internal Action onReset;
|
||||
|
||||
private void OnValidate() {
|
||||
onSettingsChanged?.Invoke();
|
||||
}
|
||||
|
||||
private void Reset() {
|
||||
onReset?.Invoke();
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
onSettingsChanged = null;
|
||||
onReset = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bf7a6fd37ee46709aa013efc3270aba
|
||||
timeCreated: 1697581791
|
||||
@@ -0,0 +1,625 @@
|
||||
{
|
||||
"m_SGVersion": 3,
|
||||
"m_Type": "UnityEditor.ShaderGraph.GraphData",
|
||||
"m_ObjectId": "1c91f7928335480e8da474fcedfb1646",
|
||||
"m_Properties": [
|
||||
{
|
||||
"m_Id": "120c814773e946579675f32587651895"
|
||||
}
|
||||
],
|
||||
"m_Keywords": [],
|
||||
"m_Dropdowns": [],
|
||||
"m_CategoryData": [
|
||||
{
|
||||
"m_Id": "9b7a3cf03dd848d99086a26aaeb3b30d"
|
||||
}
|
||||
],
|
||||
"m_Nodes": [
|
||||
{
|
||||
"m_Id": "124549f5950643a09e2f87c4f74e9dd6"
|
||||
},
|
||||
{
|
||||
"m_Id": "ca0fa6ce4dd049e6b3c0102f58e9831a"
|
||||
},
|
||||
{
|
||||
"m_Id": "92980b70b95c486e84565917adbcdffd"
|
||||
},
|
||||
{
|
||||
"m_Id": "1f9b5fa558dd414f8295a949f5f566b6"
|
||||
},
|
||||
{
|
||||
"m_Id": "32f3a6d7f0d1419d9ad654a50f5ac295"
|
||||
}
|
||||
],
|
||||
"m_GroupDatas": [],
|
||||
"m_StickyNoteDatas": [],
|
||||
"m_Edges": [
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "1f9b5fa558dd414f8295a949f5f566b6"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "92980b70b95c486e84565917adbcdffd"
|
||||
},
|
||||
"m_SlotId": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "32f3a6d7f0d1419d9ad654a50f5ac295"
|
||||
},
|
||||
"m_SlotId": 4
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "ca0fa6ce4dd049e6b3c0102f58e9831a"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "92980b70b95c486e84565917adbcdffd"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "124549f5950643a09e2f87c4f74e9dd6"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"m_OutputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "92980b70b95c486e84565917adbcdffd"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
},
|
||||
"m_InputSlot": {
|
||||
"m_Node": {
|
||||
"m_Id": "32f3a6d7f0d1419d9ad654a50f5ac295"
|
||||
},
|
||||
"m_SlotId": 0
|
||||
}
|
||||
}
|
||||
],
|
||||
"m_VertexContext": {
|
||||
"m_Position": {
|
||||
"x": 16.999998092651368,
|
||||
"y": 32.00004196166992
|
||||
},
|
||||
"m_Blocks": []
|
||||
},
|
||||
"m_FragmentContext": {
|
||||
"m_Position": {
|
||||
"x": 0.0,
|
||||
"y": 200.0
|
||||
},
|
||||
"m_Blocks": [
|
||||
{
|
||||
"m_Id": "124549f5950643a09e2f87c4f74e9dd6"
|
||||
},
|
||||
{
|
||||
"m_Id": "ca0fa6ce4dd049e6b3c0102f58e9831a"
|
||||
}
|
||||
]
|
||||
},
|
||||
"m_PreviewData": {
|
||||
"serializedMesh": {
|
||||
"m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
|
||||
"m_Guid": ""
|
||||
},
|
||||
"preventRotation": false
|
||||
},
|
||||
"m_Path": "Hidden/FlatKit",
|
||||
"m_GraphPrecision": 1,
|
||||
"m_PreviewMode": 2,
|
||||
"m_OutputNode": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_ActiveTargets": [
|
||||
{
|
||||
"m_Id": "6de9888e3b9844abb410aa7f1cbe319e"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot",
|
||||
"m_ObjectId": "000c5eeb790444bd82861eb7a9d73169",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "UV",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "UV",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
|
||||
"m_ObjectId": "120c814773e946579675f32587651895",
|
||||
"m_Guid": {
|
||||
"m_GuidSerialized": "a8445f83-acbd-4186-a4dd-9348b1dc70f6"
|
||||
},
|
||||
"m_Name": "Pixel Size",
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "Pixel Size",
|
||||
"m_DefaultReferenceName": "_Pixel_Size",
|
||||
"m_OverrideReferenceName": "_PixelSize",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
"m_UseCustomSlotLabel": false,
|
||||
"m_CustomSlotLabel": "",
|
||||
"m_DismissedVersion": 0,
|
||||
"m_Precision": 0,
|
||||
"overrideHLSLDeclaration": false,
|
||||
"hlslDeclarationOverride": 0,
|
||||
"m_Hidden": false,
|
||||
"m_Value": 1.0,
|
||||
"m_FloatType": 0,
|
||||
"m_RangeValues": {
|
||||
"x": 0.0,
|
||||
"y": 5.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
|
||||
"m_ObjectId": "124549f5950643a09e2f87c4f74e9dd6",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "SurfaceDescription.BaseColor",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"width": 0.0,
|
||||
"height": 0.0
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "9a7200ad60604ef09f5d67209401bf75"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_SerializedDescriptor": "SurfaceDescription.BaseColor"
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.ScreenPositionNode",
|
||||
"m_ObjectId": "1f9b5fa558dd414f8295a949f5f566b6",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "Screen Position",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -563.3333129882813,
|
||||
"y": 200.0,
|
||||
"width": 147.3333740234375,
|
||||
"height": 131.99996948242188
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "491fba181a5442c296dfffa19efd71f3"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_ScreenSpaceType": 0
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.SplitNode",
|
||||
"m_ObjectId": "32f3a6d7f0d1419d9ad654a50f5ac295",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "Split",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": false,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -145.00001525878907,
|
||||
"y": 290.9999694824219,
|
||||
"width": 119.00001525878906,
|
||||
"height": 77.00006103515625
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "65fcd7b0d8cf498596e96f95ef3fb267"
|
||||
},
|
||||
{
|
||||
"m_Id": "8f3a8134e0bc4a5fa20a53b54ec8382b"
|
||||
},
|
||||
{
|
||||
"m_Id": "6c96fb89373a455dab6a5d7e074519c6"
|
||||
},
|
||||
{
|
||||
"m_Id": "bb92d54e4f874bd3b1186db88e7338d6"
|
||||
},
|
||||
{
|
||||
"m_Id": "8d59403795d343e5abafa7d95650a21b"
|
||||
}
|
||||
],
|
||||
"synonyms": [
|
||||
"separate"
|
||||
],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
|
||||
"m_ObjectId": "491fba181a5442c296dfffa19efd71f3",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||
"m_ObjectId": "65fcd7b0d8cf498596e96f95ef3fb267",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "In",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "In",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "6c96fb89373a455dab6a5d7e074519c6",
|
||||
"m_Id": 2,
|
||||
"m_DisplayName": "G",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "G",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget",
|
||||
"m_ObjectId": "6de9888e3b9844abb410aa7f1cbe319e",
|
||||
"m_Datas": [
|
||||
{
|
||||
"m_Id": "f96621e0417148329344ce08081a08aa"
|
||||
}
|
||||
],
|
||||
"m_ActiveSubTarget": {
|
||||
"m_Id": "aa590bf2e5f14b53893d161e232b1f36"
|
||||
},
|
||||
"m_AllowMaterialOverride": false,
|
||||
"m_SurfaceType": 0,
|
||||
"m_ZTestMode": 4,
|
||||
"m_ZWriteControl": 0,
|
||||
"m_AlphaMode": 0,
|
||||
"m_RenderFace": 2,
|
||||
"m_AlphaClip": false,
|
||||
"m_CastShadows": true,
|
||||
"m_ReceiveShadows": true,
|
||||
"m_SupportsLODCrossFade": false,
|
||||
"m_CustomEditorGUI": "",
|
||||
"m_SupportVFX": false
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "82e211689f994de0a779d29c1ea3c1eb",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Alpha",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Alpha",
|
||||
"m_StageCapability": 2,
|
||||
"m_Value": 1.0,
|
||||
"m_DefaultValue": 1.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "8d59403795d343e5abafa7d95650a21b",
|
||||
"m_Id": 4,
|
||||
"m_DisplayName": "A",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "A",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "8f3a8134e0bc4a5fa20a53b54ec8382b",
|
||||
"m_Id": 1,
|
||||
"m_DisplayName": "R",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "R",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 1,
|
||||
"m_Type": "UnityEditor.ShaderGraph.CustomFunctionNode",
|
||||
"m_ObjectId": "92980b70b95c486e84565917adbcdffd",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "Pixelation (Custom Function)",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": -418.66668701171877,
|
||||
"y": 200.0,
|
||||
"width": 211.3333740234375,
|
||||
"height": 95.99996948242188
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "ac3fddfa47924bab812f39451a6ecb79"
|
||||
},
|
||||
{
|
||||
"m_Id": "000c5eeb790444bd82861eb7a9d73169"
|
||||
}
|
||||
],
|
||||
"synonyms": [
|
||||
"code",
|
||||
"HLSL"
|
||||
],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": false,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_SourceType": 0,
|
||||
"m_FunctionName": "Pixelation",
|
||||
"m_FunctionSource": "d00436b1cf7a4c7c8cb42e8f0bc826c9",
|
||||
"m_FunctionBody": "Enter function body here..."
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
|
||||
"m_ObjectId": "9a7200ad60604ef09f5d67209401bf75",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Base Color",
|
||||
"m_SlotType": 0,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "BaseColor",
|
||||
"m_StageCapability": 2,
|
||||
"m_Value": {
|
||||
"x": 0.5,
|
||||
"y": 0.5,
|
||||
"z": 0.5
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0
|
||||
},
|
||||
"m_Labels": [],
|
||||
"m_ColorMode": 0,
|
||||
"m_DefaultColor": {
|
||||
"r": 0.5,
|
||||
"g": 0.5,
|
||||
"b": 0.5,
|
||||
"a": 1.0
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.CategoryData",
|
||||
"m_ObjectId": "9b7a3cf03dd848d99086a26aaeb3b30d",
|
||||
"m_Name": "",
|
||||
"m_ChildObjectList": [
|
||||
{
|
||||
"m_Id": "120c814773e946579675f32587651895"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalFullscreenSubTarget",
|
||||
"m_ObjectId": "aa590bf2e5f14b53893d161e232b1f36"
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
|
||||
"m_ObjectId": "ac3fddfa47924bab812f39451a6ecb79",
|
||||
"m_Id": 0,
|
||||
"m_DisplayName": "Out",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "Out",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_DefaultValue": {
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"z": 0.0,
|
||||
"w": 0.0
|
||||
},
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||
"m_ObjectId": "bb92d54e4f874bd3b1186db88e7338d6",
|
||||
"m_Id": 3,
|
||||
"m_DisplayName": "B",
|
||||
"m_SlotType": 1,
|
||||
"m_Hidden": false,
|
||||
"m_ShaderOutputName": "B",
|
||||
"m_StageCapability": 3,
|
||||
"m_Value": 0.0,
|
||||
"m_DefaultValue": 0.0,
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
|
||||
"m_ObjectId": "ca0fa6ce4dd049e6b3c0102f58e9831a",
|
||||
"m_Group": {
|
||||
"m_Id": ""
|
||||
},
|
||||
"m_Name": "SurfaceDescription.Alpha",
|
||||
"m_DrawState": {
|
||||
"m_Expanded": true,
|
||||
"m_Position": {
|
||||
"serializedVersion": "2",
|
||||
"x": 0.0,
|
||||
"y": 0.0,
|
||||
"width": 0.0,
|
||||
"height": 0.0
|
||||
}
|
||||
},
|
||||
"m_Slots": [
|
||||
{
|
||||
"m_Id": "82e211689f994de0a779d29c1ea3c1eb"
|
||||
}
|
||||
],
|
||||
"synonyms": [],
|
||||
"m_Precision": 0,
|
||||
"m_PreviewExpanded": true,
|
||||
"m_DismissedVersion": 0,
|
||||
"m_PreviewMode": 0,
|
||||
"m_CustomColors": {
|
||||
"m_SerializableColors": []
|
||||
},
|
||||
"m_SerializedDescriptor": "SurfaceDescription.Alpha"
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.Rendering.Fullscreen.ShaderGraph.FullscreenData",
|
||||
"m_ObjectId": "f96621e0417148329344ce08081a08aa",
|
||||
"m_Version": 0,
|
||||
"m_fullscreenMode": 0,
|
||||
"m_BlendMode": 0,
|
||||
"m_SrcColorBlendMode": 0,
|
||||
"m_DstColorBlendMode": 1,
|
||||
"m_ColorBlendOperation": 0,
|
||||
"m_SrcAlphaBlendMode": 0,
|
||||
"m_DstAlphaBlendMode": 1,
|
||||
"m_AlphaBlendOperation": 0,
|
||||
"m_EnableStencil": false,
|
||||
"m_StencilReference": 0,
|
||||
"m_StencilReadMask": 255,
|
||||
"m_StencilWriteMask": 255,
|
||||
"m_StencilCompareFunction": 8,
|
||||
"m_StencilPassOperation": 0,
|
||||
"m_StencilFailOperation": 0,
|
||||
"m_StencilDepthFailOperation": 0,
|
||||
"m_DepthWrite": false,
|
||||
"m_depthWriteMode": 0,
|
||||
"m_AllowMaterialOverride": false,
|
||||
"m_DepthTestMode": 0
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b2177cf82af36949b9a8d210c2b4962
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
Reference in New Issue
Block a user