Flatkit 추가 및 설정

This commit is contained in:
2026-01-25 11:27:33 +09:00
parent 05233497e7
commit cf16910a32
1938 changed files with 408633 additions and 244 deletions

View File

@@ -49,25 +49,52 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\NetworkManagerUI.cs" />
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\FloatingMotion.cs" />
<Compile Include="Assets\Scripts\PlayerActionSystem.cs" />
<Compile Include="Assets\Scripts\Building.cs" />
<Compile Include="Assets\Scripts\PlayerController.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\OrbitMotion.cs" />
<Compile Include="Assets\Scripts\EquipmentSocket.cs" />
<Compile Include="Assets\Scripts\BuildingData.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Scripts\Buoyancy.cs" />
<Compile Include="Assets\Scripts\AttackAction.cs" />
<Compile Include="Assets\Scripts\IInteractable.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\UvScroller.cs" />
<Compile Include="Assets\InputSystem_Actions.cs" />
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\AutoLoadPipelineAsset.cs" />
<Compile Include="Assets\Scripts\AutoHost.cs" />
<Compile Include="Assets\Scripts\InteractionEquipmentData.cs" />
<Compile Include="Assets\Scripts\BuildingManager.cs" />
<Compile Include="Assets\Scripts\GhostMaterialTest.cs" />
<Compile Include="Assets\Scripts\BuildingPlacement.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\LinearMotion.cs" />
<Compile Include="Assets\Scripts\IDamageable.cs" />
<Compile Include="Assets\Scripts\IAction.cs" />
<Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
<Compile Include="Assets\Scripts\PlayerInteraction.cs" />
<Compile Include="Assets\Scripts\Mine.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\LitForwardPass_DR.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\TerrainLitPasses_DR.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\CircleDecal.shader" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Noise\ClassicNoise3D.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\StylizedInput.hlsl" />
<None Include="Assets\FlatKit\Shaders\GradientSkybox\GradientSkybox.shader" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Noise\Common.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\Lighting_DR.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\DesertCloud.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\StylizedSurfaceOutline.shader" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\DesertPillar.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Library\StylizedLighting.hlsl" />
<None Include="Assets\FlatKit\Demos\[Demo] Desert\Shaders\Noise\ClassicNoise2D.hlsl" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\TerrainLitAdd_DR.shader" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\StylizedSurface.shader" />
<None Include="Assets\FlatKit\Shaders\LightPlane.shader" />
<None Include="Assets\FlatKit\Shaders\StylizedSurface\Terrain.shader" />
<None Include="Assets\FlatKit\[Render Pipeline] URP\Water\Shaders\Water.shader" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
@@ -1457,10 +1484,6 @@
<HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
<Private>False</Private>
@@ -1535,6 +1558,9 @@
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
<ProjectReference Include="ExternAttributes.Editor.csproj" />
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<ItemGroup>