Flatkit 추가 및 설정

This commit is contained in:
2026-01-25 11:27:33 +09:00
parent 05233497e7
commit cf16910a32
1938 changed files with 408633 additions and 244 deletions

View File

@@ -48,9 +48,18 @@
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Editor\Tooltips.cs" />
<Compile Include="Assets\Editor\DataImporter\ImporterWindow.cs" />
<Compile Include="Assets\Editor\DataImporter\CSVDebugger.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Editor\WaterEditor.cs" />
<Compile Include="Assets\Editor\DataImporter\CSVToSOImporter.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\ObjectOutlineEditorUtils.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\Editor\LinearMotionEditor.cs" />
<Compile Include="Assets\FlatKit\Shaders\GradientSkybox\Editor\GradientSkyboxEditor.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\Tooltips.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\StylizedSurfaceEditor.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\MaterialPropertyExtensions.cs" />
<Compile Include="Assets\FlatKit\Shaders\Editor\TerrainEditor.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
@@ -1513,10 +1522,6 @@
<HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
<Private>False</Private>
@@ -1592,6 +1597,9 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj" />
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
<ProjectReference Include="ExternAttributes.Editor.csproj" />
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<ItemGroup>