업그레이드 데이터 입력 로직 및 기능 추가
캐릭터 스탯을 PlayerStats 컴포넌트에서 모아서 관리하도록 변경 코드에서도 마찬가지
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@@ -23,6 +23,8 @@ GameObject:
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- component: {fileID: -4348726977448206869}
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- component: {fileID: 7148704114816793672}
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- component: {fileID: 6581787771557727003}
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- component: {fileID: 8704851935123448388}
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- component: {fileID: 2146720647481692606}
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m_Layer: 9
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m_Name: Player
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m_TagString: Untagged
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@@ -85,10 +87,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::NetworkPlayerController
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ShowTopMostFoldoutHeaderGroup: 1
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moveSpeed: 5
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rotationSpeed: 10
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initialTeam: 1
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maxHealth: 100
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damageEffectPrefab: {fileID: 0}
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deathEffectPrefab: {fileID: 0}
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resourcePickupPrefab: {fileID: 1627676033990080135, guid: 8c45964a69bf8fa4ba461ed217bc052f, type: 3}
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@@ -158,7 +158,6 @@ MonoBehaviour:
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interactableLayer:
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serializedVersion: 2
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m_Bits: 128
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workPower: 1
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rayOrigin: {fileID: 0}
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useForwardDirection: 1
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playAnimations: 1
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@@ -196,8 +195,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
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ShowTopMostFoldoutHeaderGroup: 1
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attackRange: 3
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attackDamage: 100
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attackCooldown: 1
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attackableLayer:
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serializedVersion: 2
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@@ -249,7 +246,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerResourceInventory
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ShowTopMostFoldoutHeaderGroup: 1
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maxResourceCapacity: 50
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--- !u!114 &2148255267416253297
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -263,7 +259,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerVisionProvider
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ShowTopMostFoldoutHeaderGroup: 1
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visionRange: 10
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--- !u!95 &1698609800605343773
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Animator:
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serializedVersion: 7
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@@ -393,6 +388,38 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.InteractableModalManager
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interactableModal: {fileID: 7317980967521758771}
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playerInteraction: {fileID: 8729870597719024730}
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--- !u!114 &8704851935123448388
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1314983689436087486}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c2399ad44b71131439123eaec84abb08, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerUpgradeManager
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ShowTopMostFoldoutHeaderGroup: 1
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--- !u!114 &2146720647481692606
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1314983689436087486}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6aa26fe48ebdaae438d465df7c6a3bef, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerStats
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baseMaxHp: 100
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baseDamage: 10
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baseCapacity: 100
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baseManpower: 10
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baseMoveSpeed: 5
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baseSight: 10
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baseAttackRange: 2
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--- !u!1 &1862223349553492570
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GameObject:
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m_ObjectHideFlags: 0
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