업그레이드 데이터 입력 로직 및 기능 추가
캐릭터 스탯을 PlayerStats 컴포넌트에서 모아서 관리하도록 변경 코드에서도 마찬가지
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27
Assets/Data/ScriptableObjects/Upgrade/Upgrade6.asset
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27
Assets/Data/ScriptableObjects/Upgrade/Upgrade6.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4f134815569ad014e9ccc81ddc443c4c, type: 3}
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m_Name: Upgrade6
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.UpgradeData
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id: 6
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memo: "\uACF5\uACA9\uB825 \uC99D\uAC00 Lv.3"
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upgradeCategory: combat
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upgradeTarget: person
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mana: 400
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requireUpgradeId: 0200000005000000
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effectStatList:
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- player_atk_damage
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effectOpList:
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- add
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effectValueList:
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- 15
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sortOrder: 6
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