업그레이드 데이터 입력 로직 및 기능 추가

캐릭터 스탯을 PlayerStats 컴포넌트에서 모아서 관리하도록 변경
코드에서도 마찬가지
This commit is contained in:
2026-02-23 00:21:44 +09:00
parent b34254137f
commit cc475bce3e
54 changed files with 1402 additions and 98 deletions

View File

@@ -79,9 +79,11 @@
<Compile Include="Assets\Scripts\WorkerSpawner.cs" />
<Compile Include="Assets\Scripts\Resource.cs" />
<Compile Include="Assets\Data\Scripts\DataClasses\UpgradeData.cs" />
<Compile Include="Assets\Scripts\UpgradeDatabase.cs" />
<Compile Include="Assets\Scripts\AutoTargetSystem.cs" />
<Compile Include="Assets\Scripts\CreepDataComponent.cs" />
<Compile Include="Assets\Scripts\BuildingSlotButton.cs" />
<Compile Include="Assets\Scripts\PlayerStats.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Scripts\Buoyancy.cs" />
<Compile Include="Assets\Scripts\ObstacleSpawner.cs" />
<Compile Include="Assets\Scripts\BuildingFoundation.cs" />
@@ -125,6 +127,7 @@
<Compile Include="Assets\Scripts\EnemyAIState.cs" />
<Compile Include="Assets\Scripts\ShortcutNetworkStarter.cs" />
<Compile Include="Assets\Scripts\EquipmentData.cs" />
<Compile Include="Assets\Scripts\PlayerUpgradeManager.cs" />
<Compile Include="Assets\Scripts\NetworkConnectionHelper.cs" />
<Compile Include="Assets\Scripts\NetworkConnectionHandler.cs" />
</ItemGroup>