플레이어의 최대 자원이 플레이어에 정의한 값을 사용하도록 함

50으로 설정해도 100으로 작동하는 문제가 해결됨
This commit is contained in:
2026-02-04 11:18:54 +09:00
parent 965a4a25aa
commit c74d6d2ebd
4 changed files with 38 additions and 8 deletions

View File

@@ -9,6 +9,7 @@ namespace Northbound
public static ServerResourceManager Instance { get; private set; }
private Dictionary<ulong, int> _playerResources = new Dictionary<ulong, int>();
private Dictionary<ulong, int> _playerMaxCapacity = new Dictionary<ulong, int>();
private NetworkVariable<int> _resourcesData = new NetworkVariable<int>();
private void Awake()
@@ -51,6 +52,7 @@ namespace Northbound
private void OnClientDisconnected(ulong clientId)
{
_playerResources.Remove(clientId);
_playerMaxCapacity.Remove(clientId);
}
public int GetPlayerResourceAmount(ulong clientId)
@@ -64,27 +66,30 @@ namespace Northbound
public bool CanAddResource(ulong clientId, int amount)
{
if (_playerResources.TryGetValue(clientId, out var resource))
if (_playerResources.TryGetValue(clientId, out var resource) &&
_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
return resource + amount <= 100;
return resource + amount <= maxCapacity;
}
return false;
}
public int GetAvailableSpace(ulong clientId)
{
if (_playerResources.TryGetValue(clientId, out var resource))
if (_playerResources.TryGetValue(clientId, out var resource) &&
_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
return 100 - resource;
return maxCapacity - resource;
}
return 0;
}
public void AddResource(ulong clientId, int amount)
{
if (_playerResources.TryGetValue(clientId, out var resource))
if (_playerResources.TryGetValue(clientId, out var resource) &&
_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
int actualAmount = Mathf.Min(amount, 100 - resource);
int actualAmount = Mathf.Min(amount, maxCapacity - resource);
_playerResources[clientId] = resource + actualAmount;
}
}
@@ -97,5 +102,19 @@ namespace Northbound
_playerResources[clientId] = resource - actualAmount;
}
}
public void SetPlayerMaxCapacity(ulong clientId, int maxCapacity)
{
_playerMaxCapacity[clientId] = maxCapacity;
}
public int GetPlayerMaxCapacity(ulong clientId)
{
if (_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
return maxCapacity;
}
return 100;
}
}
}