네트워크 멀티플레이 대응

This commit is contained in:
2026-01-31 20:49:23 +09:00
parent 1152093521
commit c5bcf265d0
69 changed files with 2766 additions and 1392 deletions

View File

@@ -43,15 +43,14 @@
<UnityVersion>6000.3.5f2</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\18\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ColorAdjustments.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalEntityManager.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Overrides\ScreenSpaceLensFlare.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\History\RawColorHistory.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\InfoBoxAttribute.cs" />
@@ -143,8 +142,8 @@
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Outline\FlatKitOutline.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\AdditionalLightsShadowAtlasLayout.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Deprecated.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Common\ScreenRenderPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Tiling\TileRangeExpansionJob.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\TemporalAA.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\VFXGraph\Utility\PropertyBinders\URPCameraBinder.cs" />
@@ -247,8 +246,8 @@
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\UniversalRenderPipelineAsset.DefaultResources.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Data\RenderStateData.cs" />
<Compile Include="Assets\FlatKit\[Render Pipeline] URP\EditorAttributes\Core\DrawerAttributes\DrawerAttribute.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Debug\DebugHandler.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalDrawSystem.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\PostProcessPass.cs" />
<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\CapturePass.cs" />
@@ -832,6 +831,10 @@
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.3.5f2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>Library\PackageCache\com.unity.services.wire@9a73acde80cc\Plugins\websocket-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>Library\PackageCache\com.unity.visualscripting@191c0d7e3b69\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<Private>False</Private>