네트워크 멀티플레이 대응
This commit is contained in:
@@ -5,10 +5,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Northbound
|
||||
{
|
||||
/// <summary>
|
||||
/// 상호작용 대상 없이 실행 가능한 액션들을 관리
|
||||
/// </summary>
|
||||
public class PlayerActionSystem : NetworkBehaviour
|
||||
public class PlayerActionSystem : InputActionManager
|
||||
{
|
||||
[Header("Actions")]
|
||||
public List<MonoBehaviour> actionComponents = new List<MonoBehaviour>();
|
||||
@@ -16,7 +13,6 @@ namespace Northbound
|
||||
[Header("Animation")]
|
||||
public bool playAnimations = true;
|
||||
|
||||
private PlayerInputActions _inputActions;
|
||||
private Dictionary<string, IAction> _actions = new Dictionary<string, IAction>();
|
||||
private Animator _animator;
|
||||
|
||||
@@ -27,9 +23,10 @@ namespace Northbound
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
base.OnNetworkSpawn();
|
||||
|
||||
if (!IsOwner) return;
|
||||
|
||||
// 액션 컴포넌트들을 딕셔너리에 등록
|
||||
foreach (var component in actionComponents)
|
||||
{
|
||||
if (component is IAction action)
|
||||
@@ -37,21 +34,16 @@ namespace Northbound
|
||||
_actions[action.GetActionName()] = action;
|
||||
}
|
||||
}
|
||||
|
||||
_inputActions = new PlayerInputActions();
|
||||
_inputActions.Player.Attack.performed += OnAttack;
|
||||
// 다른 액션들도 여기에 바인딩
|
||||
_inputActions.Enable();
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
protected override void BindInputActions()
|
||||
{
|
||||
if (IsOwner && _inputActions != null)
|
||||
{
|
||||
_inputActions.Player.Attack.performed -= OnAttack;
|
||||
_inputActions.Disable();
|
||||
_inputActions.Dispose();
|
||||
}
|
||||
_inputActions.Player.Attack.performed += OnAttack;
|
||||
}
|
||||
|
||||
protected override void UnbindInputActions()
|
||||
{
|
||||
_inputActions.Player.Attack.performed -= OnAttack;
|
||||
}
|
||||
|
||||
private void OnAttack(InputAction.CallbackContext context)
|
||||
@@ -65,7 +57,6 @@ namespace Northbound
|
||||
{
|
||||
if (action.CanExecute(OwnerClientId))
|
||||
{
|
||||
// 애니메이션 재생 (액션 실행 전)
|
||||
if (playAnimations && _animator != null)
|
||||
{
|
||||
string animTrigger = action.GetActionAnimation();
|
||||
@@ -79,15 +70,5 @@ namespace Northbound
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override public void OnDestroy()
|
||||
{
|
||||
if (_inputActions != null)
|
||||
{
|
||||
_inputActions.Dispose();
|
||||
}
|
||||
|
||||
base.OnDestroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user